Zurneos, the Void Chevalier
#Introduction
So I recently got the idea of wanting to create a Void champion based around a Skirmisher/Fighter type of playstyle, as right now, there's none.
I will be updating this concept with any missing info (Stats, Ability Scalings, etc.) after I do some number crunching, testing, etc. If there's something missing, it's most likely due to the fact that I've simply not gotten around to it yet, so bear with me, as I want to make this concept as thoughtful as possible.
#Short Lore
Zurneos used to be a knight of a highly regarded company. However, after an encounter with a voidling, he became obsessed with the Void. He wanted to know it's origin, and what power it held. So he journeyed to find a way into the Void, traveling the sands of the Shuriman desert, until he finally stumbled upon what he was looking for. He had found Icathia.
As he entered the Void, he was overwhelmed with a strong desire. This desire granted him the will to withstand the influence of the Void, and he learned to use the Void for his own personal gain. Now he wanders, looking for any who he deems worthy enough to fight him, though none have been able to live to tell his tale. To the rest of the world, he is simply a myth.
#Abilities
##Passive: Royal Decree
- Every 3 minutes, Zurneos can select an enemy champion. Upon selection, that champion becomes marked by Royal Decree.
- If Zurneos gets a takedown on a champion marked by Royal Decree, he permanently gains an additional 5 AD and 10 Movement Speed.
##Q: Void Lash
- Zurneos strikes with his sword in a forward arc. Enemy units hit take a small amount of physical damage.
- If Void Lash hits an enemy champion or non-epic monster, Zurneos may use Void Lash a second time within 3 seconds for reduced damage but applies a 30/35/40/45/50% slow for 1 second.
- If Void Lash hits a third time within 1.5 seconds, Zurneos stuns the enemy champion or non-epic monster and he gains a shield equal to 5% of his Maximum Health (+1% per 10% missing health).
##W: Repeat Tactics
- Passive: Zurneos's other basic abilities have half of their original cool-down. This passive is inactive while Energization is on cool-down.
- Active: Zurneos instantly gains one free cast on one of his other basic abilities.
##E: Seeking Wraith
- Zurneos becomes temporarily cc immune for 1 second and gains 50/52/54/56/60% Movement Speed.
- If this ability is used a second time within 2 seconds, the movement speed bonus is increased to 60/70/80/90/100% and his next basic attack against an enemy champion or monster within 4 seconds will heal him for 2.5% of his maximum health (+.5% per 5% missing health).
##R: The Void's Champion
- Zurneos chooses a target location within 5000 units. A loud warrior's horn will sound, and after a 3 second charge up, Zurneos will charge through a portal and exit a portal at the target location. Upon reaching his destination, Zurneos shouts, taunting all enemies for 2 seconds within a 650 unit radius and immediately enters Seeking Wraith.
#Build Paths
##Skirmisher
>
>
>
>
> 
##Fighter
>
>
>
>
> 
##Jungle
>
>
>
>
> 
. I do have some questions, however. Is the passive never-ending, or is this only applied once per champion?
. The whole idea of increased movement speed cc immunity are a type of skirmisher feels too similar.