Flamel, The Molten Wave

Mayomo·9/8/2016, 2:36:11 AM·2 votes·544 views

Concept: The only offspring of the Tribe of the Molten Swamps and the Tribe of the Frozen Peaks, Flamel swaps forms to protect his allies, or decimate his enemies.

Passive: Flamels forms work best when they are used often. When Flamel swaps forms, he has higher damage stats (120%), and progressively loses them. He will hit normal damage stats 20 seconds after his ultimate is available again. from there he will weaken down to lower stats (90%) after 40 seconds of his ultimate being off cooldown.

Q: Swell of Scorched Earth/Swell of Water: Molten Form: Fmael channels for up to 3 seconds. as he channels, the rocks around him bubble with heat and magma. enemies in a small radius around him are grounded, slowed, and take continuous damage based on their missing health. Frozen Form: Flamel channels for up to 3 seconds. As he channels, he charges up a frozen wave. When release, it pushes enemies away in a aoe around him. The damage and distance of the push increases based on how long the ability is channeled.

W: Armor#1/Armor#2: Molten Form: Flamel casts a debuff on enemies around him. After taking three hits, the debuff explodes dealing damage based on their max health. Frozen Form: Flamel casts a shield on allies around him. This shield heals back a % of their missing health on each auto attack. it heals back more %health for each auto attack landed.

E: Molten Charge/Field of Ice: Molten Form: When this ability is activated, Flamel starts to gain movement speed. When he reaches his Breaking Point, he transforms into a blitzing inferno. He can activate this ability again once he reaches his Breaking Point and release all of his energy, stunning everyone around him and setting them ablaze for continuous damage based on their current hp. If Flamel fails to activate this ability soon enough, he will Implode, damaging and stunning himself for 2 seconds. Frozen Form: Flamel dashes to a ally, leaving a field of ice behind him. The field slows approaching enemies. If the enemy remains on the field for 3/3/3/2/2 seconds, they will be grounded for 1/1/1/2/2 seconds.

R: Molten/Frozen- At the beginning of the game, Flamel may choose to starts in Molten or Frozen form. Molten to Frozen form: unleash the winds of the frozen peaks, slowing enemies around Flamel and providing a shield to nearby allies Frozen to Molten form: Magma pours from flamel, forming a pool beneath him. The pool deals continuous damage and speeds up teammates.

His ultimate is not affected by cooldown reduction

Cooldown: 60/40/20 seconds His forms share cooldowns.

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