William, the Man of the Skies

Stacona·2/16/2018, 12:20:50 AM·2 votes·228 views

William was once one of the greatest researchers of all of Runeterra, but over the years he slowly started to lose his sanity. He eventually just snapped and started to experiment on himself, using his more passionate research of splicing. He actually did it where he took the DNA of an owl and modified himself granting him the ability to fly with a great wingspan, the hearing and eye sight, and razor sharp claws (literal razors); becoming the first (and currently only) half-man and half-owl!


William is an assassin that jungles, one where he can detect his foes from far away, waiting until they are in isolation, and then quickly taking them out! The ideal way to play William is going for the flank position, his utility is strongest of you can get your target from behind, but he is also excellent at using the enemy's front line to get to the back line.


Basic Attack Range: 0 units / 550 units, is a melee; normal 125 units against structures Attack Speed: Capped at 0.750 attacks per second Movement: 350 units per second


Clean Cut (Passive): Range: 550 units William will dive to his target when he is queued to basic attack them and then dash 550 units past them. Can freely cast his abilities while diving and dashing. Dashing cannot go past terrain.

Peck (Q): Cooldown: 4/3.5/3/2.5/2 seconds; Range: 600 units William pecks in the target direction, dealing 40/50/60/70/80(+50%bonusAD) physical damage to struck enemies, triple damage against minions and monsters. Peck deals triple damage if it hits the target from behind or against a held target.

Pick-Up (W): Cooldown: 7 seconds William's next basic attack will pick-up his target, holding it for the next 0.75/1/1.25/1.5/1.75 seconds, Flash and other teleport effects are disabled while holding an enemy. An enemy being held is treated like it is stunned.

Death Feathers (E): Cooldown: 9/8/7/6/5 seconds; Range: 300 units William spins around with his wings out, dealing 6/7/8/9/10%(+4% per 100AP) of struck enemies' missing health as physical damage. If an enemy is currently being held then he drops it, dealing an additional 6/7/8/9/10%(+4% per 100AP) of the target's missing health as bonus true damage.

Foresight (R): Cooldown: 200/150/100 seconds; Range: Global Passive: William moves 20/25/30% faster towards visible enemy champions below 40% health.

Active: For the next 7 seconds, William reveals all enemy champions and the user can see where their movement and abilities will end at within the next 1.5 seconds. If an enemy champion is isolated from other champions and towers then he gains 120/150/180% increased total movement speed towards it.


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