Magical well [ NEW KEYSTONE RUNE IDEA]
So some mages have been struggling recently(namely
) with their damage output before AND after lane-phase
I suggest a rune that for Sorcery that would be easy for them to proc while giving DoT mages more specialized options than aery
Magical well: After dealing damage to enemy champion for over 5 seconds; the damage dealt is stored up to 200-1000. The next time you hit an enemy with 3 unique spells(within 30-50 seconds based on level), that damage PLUS 20-110(based on level)+(0.3 bonus AD) (0.5 bonus AP) damage over 5 seconds (same style of activation as electrocute, empowered basic-attacks count as 1 for unique spells/attacks) Cooldown: 20-10 seconds(starts after the DoT from the rune wears off)
This helps DoT mages by giving them a way to increase their damage output for later in the game, and the rune wouldn't very shabby early on in the game either which would help out mages