Magical well [ NEW KEYSTONE RUNE IDEA]

MuffledGarbage·5/15/2018, 5:40:33 PM·2 votes·1,299 views

So some mages have been struggling recently(namelyViktor Cassiopeia Malzahar Lissandra) with their damage output before AND after lane-phase

I suggest a rune that for Sorcery that would be easy for them to proc while giving DoT mages more specialized options than aery

Magical well: After dealing damage to enemy champion for over 5 seconds; the damage dealt is stored up to 200-1000. The next time you hit an enemy with 3 unique spells(within 30-50 seconds based on level), that damage PLUS 20-110(based on level)+(0.3 bonus AD) (0.5 bonus AP) damage over 5 seconds (same style of activation as electrocute, empowered basic-attacks count as 1 for unique spells/attacks) Cooldown: 20-10 seconds(starts after the DoT from the rune wears off)

This helps DoT mages by giving them a way to increase their damage output for later in the game, and the rune wouldn't very shabby early on in the game either which would help out mages

2 Comments

Chembaron Yamada5/16/2018, 7:35:01 AM2 votes

I think the numbers are a bit too high, but these can always be adjusted.

But the bigger problem for me is that this rune is probably a bit too unintuitive... You hit a champion, store damage for 5 seconds, then you have to Electrocute combo to get the dot damage.

Looking at other keystones, they are usually much simpler to proc.

Mcsquzzy5/15/2018, 6:43:37 PM1 votes

Try phase rush on Cass. She can easily proc it and kite/chase you down with out a care.