Annie: Combination of Her Cinematic and Gameplay Update
I really like Annie's cinematic and can make changes for her gameplay to better match that cool cinematic. The other part is Annie can use a gameplay update to EMBRACE her immobile, short range mage ways that makes her not reliant on Flash allowing for a healthier gameplay against Annie since this means she will be less oppressive with Flash and of course making a kit able to work on its own in the current state of the game helps the player.
Attack Range: 600 units Attack Speed: 0.625 +4% per level Movement: 335 units per second
Frightened Fire (Passive):
Cooldown: 10 seconds (lowers with CDR; begins when starts lingering); Range: 450 units
Annie gains a protective fiery aura around her, granting 10%(+6% per 100AP) damage reduction, lingering for 3 seconds upon taking champion or tower damage.
When Annie is below 35% health, the fiery aura remains active and deals 2%(+2% per 100AP) of nearby enemies' maximum health per second as magic damage.
Disintegrate (Q):
Cooldown: 4/3.5/3/2.5/2 seconds; Cost: 35/40/45/50/55 mana; Range: 650 units
Annie hurls a fireball at the target enemy, dealing 60/80/100/120/140(+70%AP) magic damage and healing the most wounded nearby allied champion or herself for 10/15/20/25/30(+30%AP) health, 20% healing if the target was not a champion or epic monster.
Disintegrate deals 50% increased damage against minions. Direct executes refund the cost and 50% of the cooldown.
If Tibbers is within 700 range to Annie, then he is always healed for 4/5/6/7/8%(+1% per 100AP) of his maximum health whenever Disintegrate is cast.
Incinerate (W):
Cooldown: 8 seconds; Cost: 70/75/80/85/90 mana; Radius: 600 units
Annie scorches the ground around her with fire, remaining in play for 4 seconds, dealing 20/30/40/50/60(+45%AP) magic damage per second and reducing enemy healing by 40% and dealing double damage against shields.
If Tibbers is active, then he also scorches the ground around him with fire.
Pyromania (E):
Cooldown: 6 seconds; Cost: 70/80/90/100/110 mana; Range: 700 units
Passive: Annie's other ability casts grant a stack of Pyromania, up to 3 stacks. Casting Pyromania consumes all the stacks of Pyromania.
Active: Annie glows red hot for 1 second and then releases flames around her, dealing 70/100/130/160/190(+90%AP) magic damage. If 3 stacks of Pyromania are consumed, then struck enemies are stunned for 1.5/1.75/2/2.25/2.5 seconds. Annie is grounded while charging.
If Tibbers is active, then he also glows red hot and summons flames around him.
Summon: Tibbers (R):
Cooldown: 100/80/60 seconds; Cost: 100 mana; Range: 700 units; Leash: 1400 units
Annie enlarges and summons her teddy bear, Tibbers, to the target location and remaining in play for 45 seconds. Tibbers is Enraged for 3 seconds upon being summoned or upon stunning an enemy champion with Pyromania, gaining 200/300/400% bonus attack speed and 100% bonus movement speed.
If Annie is killed while Tibbers is still active, then Tibbers heals for 50% of his missing health and his health decays over time, becoming Enraged and attacks Annie's killer.
Tibbers' Stats: ~ 1400/2200/3000 health ~ 0.625 attacks per second ~ 40/70/100(+50%AP) magic damage per attack ~ 10/15/20(+15%AP) magic damage per second to nearby enemies ~ 150 attack range ~ 50/90/130 armor and 30/50/70 magic resistance ~ 350 units per second
Tibbers can be controlled by casting Summon: Tibbers again or by holding down the ALT Key and right-clicking.