Ataru, the Unarmed Combatant (New Mechanic)
HEALTH 573 – 2038 ATTACK DAMAGE 60 – 121 HEALTH REGEN. 7.4 – 19.7 ATTACK SPEED [*] 0.658 (+0% – 57.8%) ARMOR 28.0 – 77.0 MAGIC RES. 31.4 – 74.4 MELEE 125 MOV. SPEED 345
Passive ~ Ki Pool Ataru uses the ki resource which is tracked below his health. Basic attacks against enemy champions will generate 1 ki point killing a minion will also generate one ki point. He also generates 1 ki point every 10 / 9 / 8 / 7 seconds and can hold up to 10 ki points at a time. Ataru cannot gain MANA however for every 200 points of MANA he would would gain he instead reduces the rate at which he restores ki by 10%. Additionally his attacks can penetrate even the toughest armor, as long as he has 3 ki points his basic attacks deal 10 / 20 / 30 / 40 (+ 10 % AD) as magic damage. If an ability is every cast at 30% Ki or below it deals 50% less damage and buffs are 50% less effective.
Q ~ Iron Body ~ Cooldown 15 / 13 / 11 / 9 / ~ No Cost ~ Range 550 Passive: Ataru strengthens his body using ki. As long as Ataru has 7 ki points he reduces incoming damage by 10 / 15 / 20 / 25 / 30% Active: Ataru consumes half his maximum ki points and after a brief delay dashes forward dealing 40 / 80 / 120 / 180 / 220 (+ 80 % bonus AD) and knocking aside all enemies hit. If at least 5 ki points were consumed afterwards he reflects 10 / 15 / 20 / 25 / 30% of any damage taken for 3 seconds (calculated before passive and armor/magic reduction).
**W ~ Glow of Life ~ Cooldown 14 / 13 / 12 / 11 / 10 ~ No Cost ** Passive: Ataru passively uses his own ki to mend wounds. As long as Ataru has 4 ki points his health regeneration is increased by 1 / 1.5 / 2 / 2.5 / 3 % for each 1 % health missing. **Active: **Ataru consumes up to half his maximum ki points and 80 / 120 / 160 / 200 / 240 (+70%AP) health gains and 20 / 30 / 40 / 50/ 60 % attack speed for 3 seconds. If at least 5 ki points where consumed all healing and attack speed is increased by an additional 25%
E ~ Fleet of Foot ~ Cooldown 11 / 9.5 / 8 / 6.5 / 5 ~ No Cost ~ Range 600 Passive: Ataru can use his ki to enhance his speed. As long as Ataru has 5 ki points he gains 3 / 6 / 9 / 12 / 15 % bonus movement speed. Active: Ataru consumes up to half his maximum ki points and performs a mighty leap to target location. If he lands near an enemy he smashes the ground deals : 60 / 95 / 130 / 165 / 200 (+ 70% bonus AD) and slows surrounding enemies in a 300 radius circle by 40% for 2 seconds. If at least 5 ki points were consumed he gains 50% movement speed after landing for 2 seconds.
R ~ Ki Surge ~ Cooldown 100 / 90 / 80 ~ No Cost ~ range 400 Passive: Takedowns restore 6 / 8 / 10 ki points. Active: Hikari taps into the rest of his ki reserves and gains 40 / 60 / 80 armor and magic resist and 200 / 350 / 500 bonus health for 8 seconds. For the duration he may unleash a devastating punch against target enemy champion consuming all remaining ki and dealing 150 / 300 / 450 (+ 100 % Bonus AD) magic damage knocking them back 800 units and are also 20% of their missing health as physical damage if they collide with terrain. Enemies that are hit by the champion are knocked aside while enemies within 300 units of Ataru are also knocked back, but are dealt no damage. If at least 8 ki points are consumed they instead take 20% of this missing health as true damage
It should be noted that for his basic abilities they can still be cast even if he does not have enough ki points he just doesn't get the bonus effect if he doesn't have enough
Thoughts...?