Orias, The Accomplice of Choas
Why? Because support role shouldn't be so boring to play. Especially when you get stuck in blind pick with supporting.
About me: I'm super passionate of becoming a game designer one day in the future. I created this character as an outlet to help me focus on another project that is more writing orientated.
Lore:
Over a hundred years and a half ago, before the league of legends was assembled, Jarvan (the first) was ruling the kingdom of Damacia. A great power threatened Damacia, in this time, known as "Bar'hem", a great Darkin lord. The Darkin lord of Chaos, as Bar'hem was known, was slaughtering and burning the Damacian countrysides, leaving farmers and countryman's bodies in the wake.
Jarvan sought out the great Darkin lord of Chaos and brough an army with him, along with an royal enchanted greatsword. However, Bar'hem acted quickly and threw the dying king into a dimensional pit miles deep into the ground, trapping him thousands of miles below the surface.
The Darkin lord went into the dimensional pit, ready to take the head of the king as a trophy. Jarvan dueled the lord of Choas, using his royal greatsword as a soul trap, and stabbed Bar'heim. The choas lord laughed, knowing death could not touch him, mortally wounding the king. As Jarvan died, so too did Bar'hem get pulled into the sword. Now the Choas lord sits hundreds of miles below the surface, never to see blood be shed again.
A hundred and a half years or so later and a young Noxian archaeologist, named Orias, is being granted praise on his uncovering of an ancient artifact. The artifact was a something known as the "Darkin tongue", it was a glowing red opaque stone that has something to do in relation to communication. As Darkin are rare and mysterious creatures, this was an astonishing accomplishment.
The young archaeologist, who was constantly being shamed by his family for not becoming a warrior, become extremely arrogant. As time went on, the Darkin tongue began to speak to him, telling him words of encouragement. One day the arrogant young man admitted to his fellow archaeologists that he is actually far more important than grand general
, in terms of fame. These words were quickly passed on to a Noxian official and Orias was sentenced to die.
Facing the legendary
, Orias gets a false chance to run for his life. However, before he can even think, he is pulled into a dimensional pit, where the blade of Jarvan (the first) lay dormant. Bar'hem, who was trapped in the blade, called out to the young Orias and offered a pact. Orias will serve as the wielder and protector of Bar'hem, in turn he will gain glory. So, Orias quickly agree, ready to become king of the world.
Orias uses the armor on the body of Jarvan, which is steel fashioned to appear as gold and wields the greatsword of the fallen Damacian king. The first task Bar'hem does is have Orias seek the blood of
, to spill the blood of the man who trapped him in the sword. Of course,
didn't trap Bar'hem personally, however he still has his great great grandfather's blood within him; so it must be spilled.
So, Orias joins the league of legends, eager to become the champion of all the champions. Bar'hem seeks the choas that Orias will spread, and the blood of
. While Orias will also settle his personal dispute about who is greater, by killing
as many times as he can. Together, Orias and Bar'hem will destroy all the come across in their search for revenge.
Appearance: Young, short dark brown hair, lighthearted expression and handsome voiced. He wield his greatsword like a claymore, resting the blade on his shoulder. He is wearing a shoulder guard (which is gold) that he scavenged from the dimensional pit inside Runeterra.
Stats: Health- 547 +80 per level Health Regen - 1 per 5 seconds (+0.2 per level) Mana - 521 +50 per level Mana regen - 2 mana per five seconds (0.4 per level) Attack damage - 60 (+4 per level) Attack Speed - 0.2 (0.85% per level) Auto Attack range - 275 Armor - 30 (+3.5 per level) Magic resist - 30 (3.5 per level) Movement speed - 335
Notes: He has decent health, but low health regen. This is because his W can be used to steal health, he can utilize this as support when he has relic shield, so he can share money and steal life from lane minions. This is to prevent his W from being a terror in lane during early game. His attack damage his high and attack speed is super low, on account he is wielding a greatsword, to keep his W and passive being overpowerd (his trading damage will be weak on basic attacks). His armor, magic resist and move speed are all decent.
Abilities:
Passive- Bar'hem
(Bar'hem is a free item, but he still takes up space. However, the item can be combined with any support item for 150g. He does not have any stats...but without this item the passive won't work. Bar'hem wilil be in Orias' inventory when game starts)
Bar'hem feeds off destruction, so for every minion destroyed nearby he gains 0.2 attack damage. (Orias does not even have to kill the minion himself, a teammate can do it for him) For every champion that dies he gains 10 health, whether it is an ally, an enemy or even Orias himself. For every tower destroyed nearby, he gains 5 armor and magic resist.
Additionally, basic attacks slow champions by 5% for twenty seconds, this may stack up to five times.
Notes: This game needs more supports. Every game anyone plays is about trying to avoid playing support and team builder takes forever because no one wants to support. With a champion who gets a free item just for being in lane that works better late game, he can actually do potential damage while buying support items. Keep in mind his base attack speed is two times slower than the slowest auto attack speed in game, which belongs to annie. The attack speed also scales poorly, so his slow on basic attack isn't going to break the game. Also, since he gets benefits off of minion's destroyed, he can attack while the ADC farms...also his low attack speed makes pushing lane harder. The fact this item can only be combined with a support item is to vitalize the role of this champion, so numbskulls won't instalock him for toplane.
Q - Slash/ Slash/ Crushing Blade Cost: 30/35/40/45/50 Mana Cooldown: Varies
Active: Orias slashes once,right to left, in a wide arch, dealing 50/55/60/65/75 (+75% ad) in physical damage. After the first slash, it goes on a 10/9.5/9/8.5/8 seconds, for each minion killed nearby, the cooldown is a second faster. If a champion is killed, it comes off cooldown and gets five seconds of cooldown. The second slash comes left to right and deals the same damage as the first slash, then goes on cooldown. The third slash takes a second to channel, then Orias smashes the greatsword down and it knocks any target hit up for 2 seconds and slows them by 50% movement speed.
Note: This somewhat of a combination between the Q of
mixed with
, as it procs spellblade, lifesteal and can be charged up pre-engagement. As Orias doesn't have to hit anything to get to his third strike, one could have it one hand upon entering a fight. Note that when his third strike is ready, Orias will put both hands on the greatsword.
W - Sacrificial Gain Cost: 10% of max health Cooldown: 10/9.5/9/8.5/8 seconds after shield is depleted. Cooldown is twice as long if no ally is within 700 units.
Cast on self: Orias channels a fragment of his soul into Bar'hem for 5/4.5/4/3.5/3 seconds, granting him a shield of 0(+4%/+4.5%/5%/5.5%/6% max health) for six seconds. He also gains 6/7/8/9/10 Ad (+20% Ap) and 18%/19%/20%/21%/22% (+10% ap) for fifteen seconds.
Cast on ally: Ally is granted a shield based on 10% (+25% AP) of Orias' max health for twenty seconds. Cast time is still three seconds.
Notes: Perfect for dueling an enemy or helping an adc (who is being focus) in lane by boosting trade potential. The shield is granted Ap ratios in case the player wants to play Orias as a support healer with an optional "rage mode" for when the enemies get too close.
E - Mad Dash Cost: 100/110/120/130/140, costs twice as much if no ally is within 700 units. Cooldown: 6/5.5/5/4.5/4 seconds
Active: Orias charges, using Bar'hem to intercept projectiles. Orias will still take damage from these projectiles, even though they are absorbed, but their damage is reduced by 5/10/15/20/25 damage (+10% Armor and 10% magic resist) All enemies caught in the charge will be knocked way to the end of where Orias was charging. This cannot be used to get over walls. This ability deals no damage. The dash goes for up to 500 range. He can be slowed mid charge, making the charge slower and do less knockback, also causing him to stop short upon collision of his dash destination.
When using E+ 3rd Q, Orias will not absorb projectiles, does not get damage reduction bonuses, can't be hit by CC, moves much faster, can get over walls and uses his 3rd Q at the end of his dash location.
Note: Perfect tool for peeling an ADC, closing gaps and absorbing lethal shots for teamates. This attack has super low cooldown, but is super costly towards mana. Mana items would needed to be built for players who like to dash around like bullies. Note that this can only casted in a straight line, so it be hard to steer enemies into deadly situations unless positioned properly. Also note that it is not a flash and his movement speed while dashing is actually slower than other dashes, like
's dash. Lastly, any crowd control that hits Orias mid charge won't do anything until his charge comes to an end, then the crowd control timer will go off.
R- Chaos Center Cost: 20% remaining health Cooldown: 200/190/180 seconds
Active: Orias leaps a short distance after channeling for 0.5 of a second. He lands, causing an AOE 650 wide. The AOE causes all enemies to be knocked up for 0.3/0.4/0.5 (+0.05 seconds based on 20% attack damage) seconds. All enemies hit are slowed by 50% for 1 seconds. Soul energy from the powerful shockwave returns in a second AOE converging on Orias and gives a shield of 10/30/50 (+6%/7/%8% max health) to all ally's that that walk or are positioned inside the returning soul energy, it will last 1.5 seconds. The shield Orias gets is 1.5 stronger than his alley's shield. In addition, the intial AOE deals 10/15/20 (+120% AP) in magic damage.
Passive: For every champion (allied or enemy) that dies near Orias, he regains 10% of his max health. He also permanently gains 3%/6%/9% bonus lifesteal.
Note: This attack would work awesome combined with Kalista's, just saying. It also rewards Orias depending on how he build himself. Whether it was AD, tanky or Ap. It can be at any health other than 1 Hp. Has a long cooldown, or else the passive would make it too strong. It is also a decent tide turner and can be put with other champions to make a super mean combo. So instead of making the initial active too powerful, he gets a small passive as well.
Quotes- Joke: Orias leans Bar'hem against his shoulder, so the hilt is on the ground. Then, Orias knocks twice on the blade, placing his ear against it. Here are the following quotes to this animation: Knock* Knock* Bar'hem: Ugh...who's there? (Regrettably) Orias: Me! Bar'hem: ...Me who? Orias: That's right, that's my name! (Orias returns to standing animation) Bar'hem: Sometimes...I hate you.
Knock* Knock* Bar'hem: Grr...Who's there? Orias: Hello Bar'hem: Hello who? Orias: Wrong house.
Knock* Knock* Bar'hem: ... Orias: Aren't you going to ask who I am? Bar'hem: No...go away... Orias: ...Ok.
Knock* Knock* Bar'hem: ...ok...Who's there? Orias: Destroy! Bar'hem: Oh! Destroy who? (Intrigued) Orias: Destroy everyone! (Orias returns to standing animation) Bar'hem: That's more like it!
Taunt: Orias points his blade (Bar'hem) at towards the direction he is facing and says: "What's the matter? Did you break you "V" key calling for help? Pathetic."
"Watch your back, because you won't have it for long...because I'm going to kick it to the moon... (returns to standing animation) with my sword."
"Dance for me, naive! For every time you don't, I shall ask you to do so again!"
Laugh: Orias lifts Bar'hem in the air with both hands and the two laugh maniacally.
Dance: Headbangs while strumming Bar'heim like a guitar. Meanwhile, Bar'hem imitates the sound of an electric guitar with his voice. What song he imitates doesn't matter, so he could pretty much just do generic metal sounds.
When on the move: "Alright, that's merciless destroy our enemies! Or get merciless destroyed trying! Hopefully the first thing!"
"Let's do it, to it"
"Yeah!"
"I was going there anyway...before anyone told me to go there...seriously."
"Not a problem."
Bar'hem: Move faster, my steed!
Bar'hem: Move your legs faster, my mule of destruction! Orias: I prefer "accomplice"... Bar'hem: No. Orias: Aww...
Orias: Let's break a leg... Bar'hem: All of them! Break all their legs!
Orias: I'm on the move! Bar'hem: How good for you...
Orias: Oh man, the agony we're going to inflict is going to be crazy! Bar'hem: ...Did you take that from someone...I swear I've heard that before...
Orias: They're in real trouble now! Bar'hem: Make it double. Orias: Yea...that....
When selecting a target: "I'm ready"
"Bring it!"
"Come on!"
"Take this"
Bar'hem: Attack!
Bar'hem: Quickly, use me!
When buying Spirit visage, Bar'hem says: Their live, if our life!
When buying Face of the Mountain, Orias says: They shall hail me as "Mountain Face"
When buying Blade of Ruined King, Orias says: Wait...don't I already have a blade of dead king guy?
When buying Ruby Sightstone: I don't see why you bought that...it doesn't help us kill stuff. (Orias) it's actually so we don't get killed, so we can live long enough to kill stuff...you bronze goof. (Bar'hem) I'm made of steel you fool!...at least I think I am...
Overall notes:
Orias is a bruiser support, with minor sustain abilities and the power to help allies out trade. His unique item, which he can't play without, forcing him to either play support or finish the game with only five item slots. As well as he won't get health benefits from twice the enemies dying. He also suffers cooldown penalties and mana penalties as a result of no nearby ally. This is explained lorewise as Orias needing other peoples soul strength to fully use his potential. Alongside that, it forces him to be a support...even if he is a bruiser. Once again, I wanted a support that people actually want to play: A fighting role that doesn't require being a lame support. Note his lack of too much crowd control excuses him from not having uber tanky powers off the bat with decent damage.
Once again, this was just a side project to get my mind of the dying passion for another unrelated project I am working on. Thinking about the same thing for too long becomes boring, so creating other ideas is my way to combat that. Keep in eye out for "Rex, the Wandering World Wonder" which is later champion concept i'm going to share.