Unique champion Concept
Primary role: Support Ranged
Passive: Your auto-attacks on enemies steal health, your auto-attacks on allies heal them at a health cost to you.
Ultimate: Switch between 2 forms (Like Nidalee). Friendly fire mode allows you to auto attack your allies granting them special effects. Your auto attacks deal no damage to your allies. Aggressive mode allows your auto attacks to damae enemy champions. Notice: When in friendly fire you cannot attack enemies, when in aggressive you cannot attack allies.
Q: Friendly fire mode: For the next 3-5 seconds attacks on allies grant them increasing mov speed that can stack on itself up to 3 times. Aggressive mode: For the next 3-5 seconds your attacks on enemies slow them increasingly and stacks up to 3 times.
W: Friendly fire mode: For the next 3-5 seconds your attacks on allies restore mana to allies for a mana cost to you. Aggressive mode: For the next 3-5 seconds your auto attacks on enemies drains their mana and steals half of it to give to you.
E: Passively grants stats based on kills and assists, kind of like the rengar trophy system. Friend fire stats: extra health granted per shot, extra mana granted per shot, extra mov speed per shot. Gained by reaching certain levels of assists. Aggressive stats: Extra life steal per shot, extra mana drain per shot, extra mov slowper shot, based on kills.
Any thoughts or comments?