Farrian, the Element Primal
My second concept! Have a read and enjoy! :]
Name: Farrian
Title: The Element Primal
Physical Description: Farrian, showing no signs of being male nor female, at first glance looks somewhat translucent. As each of the basic abilities level up, Farrian will gain more and more visual fury for the elements, flailing around every which way at max ranks. The fire flares, the lightning rages, and the earth trembles. The only other physical distinctions it has are bracelets, which hold the wild power in check, and a necklace made of pure onyx gemstone, which gives Farrian shape.
Role: Mage
Stats- Health: 395+55 per level Health Regen: 3.5+.4 per level Mana: 220+40 per level Mana Regen: 3+2 per level Range: 400 Damage: 40+2.5 per level Attack Speed: .455+2% per level Armor: 16+1.4 per level Magic Resistance: 0 Movement Speed: 340
Abilities:
Passive: Raging Nature- Farrian gains 65% more magic resistance from all sources. In addition, some magic resistance is transferred into damage for his abilities. Note: NOT Ability Power. This will be explained under the ability descriptions. Can improve visuals on abilities as magic resistance increases.
Q: Rain of Fire- Farrian rains down fire at a target location, dealing magic damage over time and revealing stealthed champions so long as they remain in the lit area. Continues to burn for a short time after leaving.
Area Damage: 30/40/50/60/70 per Second an enemy stands in the area. Total of 90/120/150/180/210 over 3 seconds. Ratio: 20% Ability Power, +10% magic resistance. Total of 60% Ability Power and 30% magic resistance over 3 seconds. Damage Over Time: 15/20/25/30/35 over an additional 3 seconds DOT Ratio: 10% Ability Power Type: Magic Duration: 3 Seconds Range: 500 Cast Range, 400 Diameter Cooldown: 8 Seconds Cost: 75 Mana Side Note?: Flames will get wilder and taller with more magic resistance.
W: Lightning Charge- Farrian fires bolts of electricity. They will fire in 2 lines, crossing in front of Farrian.
Damage: 75/90/105/120/135 Ratio: 70% Ability Power, +110% magic resistance Type: Magic Range: 600 Forward, 150 Wide Cooldown: 11 Seconds Cost: 90/85/80/75/70 Mana Side Note?: The bolts start on the immediate left and right of Farrian's model, and can be aimed similarly to Heimerdinger's Micro-Rockets, but with only 2. The visual changes based on magic resistance, from a blue, less forking lightning bolt to a harsher yellow bolt that forks out more.
E: Rock Tower- Farrian calls forth the power of earth to strike and stun a single target. Does splash damage based on magic resistance.
Damage: 60/80/100/120/140 Ratio: 100% Ability Power, +5% splash damage per 10 magic resistance. Type: Magic CC: Stun Stun Duration: 1.5 Seconds Range: 550 Cast Range, 300 Splash Range Cooldown: 15/13.5/12/10.5/9 Seconds Cost: 80/85/90/95/100 Mana Side Note?: Visual will change as magic resistance is acquired. Spikes will jut out from the tower to strike other enemies, which get thicker and have more spikes as the splash damage gets stronger.
R: Wild Elements- For a time, the elements of Farrian's body begin to go feral, dealing magic damage to enemies in range and generating a shield. Enemies closer to Farrian take more damage.
Damage: 20/30/40 per Second Far, 30/45/60 per Second Mid, 40/60/80 per Second Close Ratio: 10% Far, 15% Mid, 20% Close Ability Power; +10% Far, 15% Mid, 20% Close magic resistance Type: Magic Storm Duration: 6 Seconds Shield: 70/95/120 per champion caught in the storm Shield Ratio: 30% Ability Power Duration: 3 Seconds, Refreshes every 2 Seconds Range: 250 for Close, 400 for Mid, 550 for Far Cooldown: 120 Seconds Cost: 125 Mana Side Note?: The elements become more and more noticeable as magic resistance increases, growing more violent with cracks in the ground, lightning arcing all other the place, and fire scorching the very ground it goes over.
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