Aedirex, The Celestial Titan
Abilities
Passive: Center of Mass Killing enemies gives Aedirex mass equal to 10%(minions and monsters)/15%(champions and epic monsters) of their Maximum HP. Aedirex can use mass if he does not have enough mana to cast an ability. After 20 seconds out of combat where no mass is gained, 25% of your stored mass is converted into a permanent shield, and cannot be spent for abilities. Your total mass is equal to 100 X Level, for a maximum of 1800 at level 18. Core mass is equal to 25 X level, with a maximum of 450 at level 18
Q: Orbit Cooldown:(15/13/11/9/7 seconds) Cost:(20/35/50/65/80 Mana) OR (40/70/100/130/160 Mass) Range: (300/500/700/900/1100(-100 per orbit) units) After a short cast time, Aedirex throws a planetoid, which orbits him (3/5/7/9/11) times, getting closer to Aedirex each orbit. Once the planetoid collides with Aedirex, it is converted into 100 mass. If Orbit hits an enemy champion, it deals (30/55/80/105/130) (+70% ap) (+1 per 10 mass, up to 20% maximum mass expended) Magic Damage, and shatters into 2/3/4/5/6 shards, which remain at their current orbit, and deal (10/30/50/70/90)(+10% ap) magic damage to the first enemy they hit.
W: Repulse Cooldown:(20/18/16/14/12 Seconds) Cost:(20/30/40/50/60 mana) OR (30/45/60/75/90 mass) Range: (300/500/700/900/1100 units) Aedirex knocks back all nearby enemies and projectiles to his maximum orbit range. For 5 seconds, the zone around him will slow approaching enemies and projectiles, and hasten enemies and projectiles that are moving away.
E: Collision Cooldown: (20/18/16/14/12 Seconds) Cost: (70/80/90/100/110 Mana) OR (140/160/180/200/220 Mass) Range: (700 units); (200 Units aoe) After a .75 second cast time, Aedirex launches a meteor at a target area, which deals (50/90/130/170/210)(+60% ap)(+1 per 5 mass, up to 20% maximum mass expended) magic damage in an area. If Collision hits a planetoid, 4/6/8/10/12 shards are spawned at their current orbit level.
Ultimate: Solar System Cooldown: (180/160/140 Seconds) Cost: (100/125/150 Mana) OR (200/250/300 Mass) Range: (800/1000/1200 Units) Aedirex Channels for 2 seconds, and then encases all nearby enemies for (1.5/1.75/2) seconds. Afterwards, Aedirex slams the opponents down, dealing (180/210/240)(+20% Ap)(+1 per 6 mass, maximum of 75% maximum mass expendable) magic damage.
Encased is a crowd control which makes the unit airborne, nearsighted, and untargetable for the duration.
If you want to see some of my older ideas, the links to them are here: Vera, The Mountain's Bane XV-328 Rozoe and Krexx(obsolete as of Kled) Kyanitseal(I'm still working on this one) Shade, The Fallen Pupil Gerome, The Zaunite Bombardier