Diana Rework
I make this rework because Diana seems to be boring to play by many players. You just need to throw Q and if it hits ADC or something, you R in. That's it. So I change things a bit and make Diana becomes more like a brawler, like Sylas, than a half assassin, half tank (but she can't tank at all)
P: Moonsilver Blade
INNATE: Casting an ability grants Diana 50% − 150% (based on Diana's level) bonus attack speed for her next 3 basic attacks on-hit for 3 seconds. The effect cannot be stacked but the duration can be stacked. Every third basic attack on-hit within 3.5 seconds cleaves nearby enemies for 20 − 250 (based on level) (+30% AD) (+ 70% AP) bonus magic damage and heal for 25% of that damage. Note: this will allow Diana to basic attack more than the current kit, forcing her to build Nashor Tooth as first item and basic attack for sustain.
Q: Crescent Strike
ACTIVE: Diana unleashes a bolt of lunar energy that travels in an arc, dealing magic damage to enemies hit and afflicting them with Moonlight for 3 seconds, granting sight of them for the duration. MAGIC DAMAGE: 60 / 95 / 130 / 165 / 200 (+ 60% AP) Moonlight has interactions with Lunar Rush.
Note: Nothing changes, moving on.
W: Lunar Rush
ACTIVE: Diana dashes to the opposite side of target enemy (like Warwick hold Q), dealing basic attack and some magic damage to all enemies along the way. If the target has Moonlight or Diana targets a Moonlight Sphere, Diana can recast this skill within 8s. In 30s, she can recast this for maximum 3 times. MAGIC DAMAGE: 80/100/120/140/170 (+ 30% AP)
Note: I bring her R to her W and reduce a little bit of damage so she won't abuse it. This will make her more useful before level 6.
E: Pale Cascade
ACTIVE: Diana throws a moonlight bolt to an area. If it hits an enemy, it creates 3 Moonlight Sphere moving around the target. Moonlight Sphere appears as hostile to Diana and she can attack them to make them explode, dealing damage to the target and all enemies nearby, refreshing all other spheres' duration and giving Diana a brief stackable shield for 5 seconds SHIELD STRENGTH PER ORB: 30 / 40 / 50 / 60 / 70 ( 20% AP) + (3% additional HP) MAGIC DAMAGE PER ORB: 20/25/30/35/40 (+ 20% AP)
Note: I change a bit in her E. The spheres now move around the target instead of Diana to forces her sticks to the target. I also make this more dangerous by making W to refresh (like Irelia's Q) when attacking those spheres (or orbs, whatever). Her mechanic will be: Diana throws E to, for example, Katarina, creating 3 orbs. Then she W the first orb, and try to damage Katarina along the way. Then, she basic attacks Kata or/and dashes to the other 2 orbs. At the end, she dashes back.
Picture for more clarification
U: Moonfall
ACTIVE: Diana throws a moonlight bolt to an area. If it hits a target or at max range, it creates a moonhole which reveals and slowly draws nearby enemies to the center of the moonhole for 3 seconds. The Moonhole will slow the enemies when they try to walk out of it. BASE DAMAGE: 50 / 75 / 110 (+30%AP) SLOW + PULLING SPEED: 35 / 45 / 55% DAMAGE PER SEC: 25/50/75 (+30%AP)
Note: because she needs to stick to the target (unlike Sylas), she will need some CC, and that will be our Ultimate. Just a mini Black Hole, but powerful way to start a combat.
So, what do you think? Please comment. Thank your for reading my post.
Double note: There would be people trying to play her with Lethal Tempo if this makes into the game. I am sure.