Fwala, the Kind-Hearted Killer
A take on a French clown, Fwala is someone that only desires playfulness and to make others happy, unfortunately she was cursed verily recently which causes victims that enjoy her presence and laugh enough to explode from the inside-outside. The young clown has only pure intentions, but the black magic that a researcher from Zaun came across ruined her life turning her kindness into a weapon of mass destruction. When you do something your entire life, it is not so easy to change your ways, so Fwala is now someone that lives in torment.
Fwala is a playful supportive mage that bounces like a ball everywhere!
Her gameplay mastery is mastering her ball mechanics and bouncing all over the place like a ball! Want more fun? Then turn on her ultimate, and for a short moment, there are TWO FWALAS just bouncing all over the place for some truly chaotic fun! Of course, she may be an energizer clown, but you still need to manage her energy metre, so rather than restricting her with cooldowns, she is restrictive with her energy costs.
Attack Range: 500 units Attack Speed: 0.667 +4% per level Movement: 330 units per second Attack Damage: Average
Joyous Touch (Passive):
Cooldown: 10 seconds (reduced with CDR); Normal Contact Range: 125 units
If Fwala makes physical contact with an enemy champion or epic monster, she gains 75 - 150 (+120%AP) shield for 3 seconds and deals 2%(+4% per 100AP) of their maximum health as magic damage.
Additionally, every time Fwala touches an enemy she restores 2 energy, occurs once per second per target, increases to 10 energy against champions and epic monsters.
Bouncy Ball (Q):
Cooldown: 1 second; Cost: 50 energy; Range: 600 units
Fwala bounces a ball to the target location, upon reaching its destination or hitting an enemy unit, will then bounce 1200 units in the opposite direction. All enemies struck are dealt 20/30/40/50/60(+25%AP) magic damage and restore 15 energy each, double damage and energy restore against enemy champions and epic monsters.
If the returning ball hits Fwala while in the air or blooped out, then she gets bounced by it for 500 units, in the direction the ball was travelling in.
Playful Bounce (W):
Cooldown: 5/4/3/2/1 seconds; Cost: 40/55/70/85/100 energy; Range: 400 units
Fwala bounces herself into the air for 0.75 second. The next time she hits the ground, she heals herself and nearby allies for 10/20/30/40/50(+45%AP) health. The flow of healing magic will also bounce returning juggling balls.
The heal range increases based on Fwala's current size.
Bloop and Blop (E):
Cooldown: 9/7.5/6/4.5/3 seconds; Cost: 30 energy; Radius: 500 units
Fwala inflates herself and bloops outward for 1.5 seconds, dealing 60/80/100/120/140(+60%AP) magic damage with the initial bloop. While blooped, Fwala stops enemies and prevents their movement from going past her, she also pushes enemies around, but moves 95% slower.
If Fwala was in the air, she will quickly slam down, bouncing and damaging enemies for the same amount when she hits the ground, bouncing 500 units toward the mouse cursor.
Juggling Madness (R):
Cooldown: 4/3/2 seconds; Range: 1000 units
Fwala throws a juggling ball in the target direction that slows down and turns around back toward Fwala at the end of its range, dealing 40/80/120(+40%AP) magic damage to all enemies it passes through. The ball travels a maximum of 1500 units on its return.
If Fwala makes contact with the returning ball, she will launch it again 1000 units, based on where it hit her at, doing the same thing. This process can infinitely loop.
Enemies struck by 3 juggling balls within 1.5 seconds of each other, then they are stunned for 1.25 seconds.
UPDATE NOTES (3):
Joyous Touch: Contact range increases to 125 from 75 units, even though her normal hitbox is smaller, this makes her less clunky being the same as melee range. Hitbox massively enlarged with Bloop and Blop, which is where the physical contact will be happening anyways.
Bouncy Ball: Cost lowered to 50 from 60 energy Returning ball now also bounces Fwala while blooped out during Bloop and Blop.
Playful Bounce: Healing energy will bounce returning juggling balls from the new ultimate Juggling Madness
Bloop and Blop: Radius increased to 500 from 300 units. Reminder this increases her hit box, making her passive hit more targets and easier to hit them.
Juggling Madness: Renamed from Double The Fun! Reworked entirely, was splitting Fwala into two Fwalas that match each other's movement, attacks, and abilities
This new ability should play around inflating herself and bouncing around all over the place to keep the balls in play and see how many juggling balls you can keep in play at one time. This then offers quite a bit of damage for the really skillful players.
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