Zatsu, The Sentience of the Nexus
"Those runes belong to me!"
Lore: "A Thousand years ago, magical artifacts called ‘World Runes’ have been rediscovered. Over the following decades after such event, knowledge of the Runes began to spread as more were unearthed. The world’s brightest minds studied the ancient glyphs, attempting to determine the powers they possessed. Few could even begin to understand the importance of their origins, or the sheer power held within them. Some surmised that the Runes were integral to the creation of Runeterra itself. The first use of these mysterious artifacts proved catastrophic, as they reshaped the landscape of entire nations. Mistrust quickly grew as those who knew of the Runes imagined such “Makers’ Might” being used as a weapon. Conflicts later related to these magical artifacts were known as the Rune Wars."
...To think, that people forgot about these runes. There weren't just these little runes and glyphs that roared hell, but also Crystals of immense power that tapped into these runes - something called Nexuses. I was one of those very crystals, given life by mighty powers of the forgotten beings known as "Summoners", or the mentioned "Makers" as some would deem it as. I was one such Summoner's mighty guardian against the world - until the Rune Wars were finished.
"Zatsu, once the World Runes are awakened again, return to this world, and protect the runes from all who dare misuse them." The last words I heard as I slumbered for 5 hundred years by my master...and guess what - the Runes are awakened again, and it's my job to keep them safe.
Attack Style: Range/AP and AD/Skills HP: 2000 Second Bar - RE (Rune Energy): 500 AD: 170 (20/60+ per Level) AP: 160 (20/60+ per Level) Armor: 150 (20/60+ per Level) Magic Resist: 150 (20/60+ per Level) Movement Speed: 300 Attack Range: 1000 Attack Speed: 250
Passive: Sentry Suppression Zatsu can target one Turret and Disable it, becoming an mobile Sentry that fires at enemy units for as long as the Disabled Turret remains up. Zatsu can't trigger his passive on Nexus Turrets, and can only disable one Turret before switching to another. Ally Turrets - Bonus AP/Armor when leveling up, and lasers become AD damage Enemy Turrets - Bonus AD/MR when leveling up, and lasers become AP damage *Disabled Turrets cannot attack, and behave like an minion is nearby, removing their damage reductions
Q: Rune Breaker: Slam of the Mark (Damage: 40/55/60/75/80 AD (10% of max AD) \ Slam Radius: 300 \ Range: 800 \ Rune Energy: 90/70/50/30/10 \ Bonus Attack damage against Lower AD champions: 50/60/70/80/90 \ Cooldown: 10/9.1/8.2/7.3/6.4) Zatsu slams his fist onto the ground with blessed Marks, inflicting Attack Damage and heightens power against those who are weaker against his sheer power.
W: Rune Breaker: Guardian Seal (Damage Reduction: 30/40/50/60/70 Armor and MR (10% of max Armor and MR) \ Can target an ally and self \ Range: 1000 \ Rune Energy: 130/110/90/70/50 \ Bonus Armor and MR if ally has higher Armor/MR: 20/35/40/55/60 \ Cooldown: 14.5/12/10.5/8/6.5) Zatsu, using the Seals within his body, engulfs an golden shield for him and any selected ally for 2 seconds. If his ally is better guarded than Zatsu is, he'll gain more defense to make up for the lack.)
E: Rune Breaker: Glyph Detonator (Damage: 40/55/60/75/80 AP (10% of max AP) \ Floating duration: 3 seconds before exploding \ Explosion Radius: 400 \ Range: 500 - Landmine style \ Rune Energy: 90/70/50/30/10 \ Bonus damage against higher AP champions: 50/60/70/80/90 \ Cooldown: 10/9.1/8.2/7.3/6.4) Zatsu fires an small Glyph-like orb of constricted energy, being able to explode either on Zatsu's command or after an set limit. Gains power against those who trump Zatsu's magic.)
R: Absolute Destruction: Quintessence Breaker (Percentage boost for each skill: 40/80/120% \ Bonus damage with Slam of the Mark against lower AD champions: 150/165/170/185/190 \ Percentage boost for allies' skills when guarded with Guardian Seal: 30/60/90% \ Bonus damage with Glyph Detonator against Higher AP champions: 150/165/170/185/190 \ Attack Speed Boost: 100/200/300 \ Rune Energy Reduction per second: 20/10/5 \ Cooldown: 120/100/80) Removing the Quintessence restrictions on his heart, Zatsu unleashes an hailstorm of pure energy, greatly increasing his powers to where using skills no longer use Rune Energy, with mighty boosts to his power of offence, defense, and magical energies, but loses energy as time passes.)