[Champion Concept] ~ Ridd - The Lost Manic
Purple glowing smile with no eyes emitting from a torn while cloak with steaks of neon's changing color on a massive body with floating limbs and no left leg.
HP: 650-2400 Regen: 6 - 30 per 5 AD: 70 - 120 Armor: 55 - 95 MR: 30 - 60 MS: 300 AS: .62 - 1.10 Range: 125
Passive: Inter-dimensional Laughter - Being near an enemy champion places a stacking debuff [Trauma] on them that influence his other abilities. If seen by enemy a stack is added every 1 second, if unseen every 0.5 seconds.
Q: Panic - Passive: While moving to enemy champions Ridd gains 1%/2%/3%/4%/5% MS for each stack of [Trauma] on the closest enemy champion. Active: Ridd consumes all stacks on nearby enemy champions and rushes at a target enemy champion while blinking in and out of existence [becomes untargetable and invisable for .1 seconds] repeating on a loop. Upon contact of the enemy champion all other nearby enemies are feared while Ridd and the target are pushed back 600 units. The target is dealt 50/110/170/230/290 (+20% AP)(+50% AD)(+5% MAX HP) [Trauma] Bonus - gain 3% movement speed until out of combat for each stack of [Trauma] consumed.
CD: 12/11/10/9/8 Cost: 10% MAX health
W: Unknown Domain - Ridd marks the area around him. All enemies cannot leave nor see outside of the area until Ridd deactivates it, leaves it or dies. While inside the area enemy champions are dealt 2%/2.5%/3%/3.5%/4% of their maximum health as Magic damage. Rid heals for all the damage dealt by [Unknown Domain] while inside the area. [Trauma] Bonus - For each stack of [Trauma] 5% of the damage is converted into true damage
CD: 30/27/24/23/20 Cost: 20% current Health each second
E: Sadist's Hunger - Passive: Ridd gains .5%/1%/1.5%/2%/2.5% increased healing for each stack of [Trauma] on nearby enemy champions. Active: Ridd delays all damage dealt to him for 1/2/3/4/5 seconds. At the end of duration he takes 110%/105%/100%/95%/90% of the damage prevented. Ridd also releases all the damage absorbed in a large AOE as magic damage. [Trauma] Bonus - Heal for 2% of damage dealt to enemies by sadist for each stack of [Trauma]
CD: 20/19.5/19/18/18.5 Cost: No Cost
R: Rift Shatter - Ridd sinks into the ground becoming invunrable. After 2 seconds he reappears around the most damaged nearby enemy champion fearing them for 2 seconds. [Trauma] Bonus - For every 5 stacks of [Trauma] on nearby enemy champions, an uncontrollable clone of Ridd is created. The clones will attack champions with the most stacks of [Trauma]. They also cast weaker versions of his basic abilities on the closest enemy when he Ridd does.
CD: 150/135/120 Cost: 25% maximum HP
Playing Ridd - awful lane, just done you farm and sit under town you cant fight them. you kill yoursef faster than they can. once you can group do so you are a situational bust tank. Late game walk into a 1v5 beat the fuck out of adc while they refuse to hit you with your e up and out heal their damage in your w.