Fathil The Magi Of Elements

Utter Butter··1 votes·1,322 views

so there are several champs with elemental powers. annie or janna to name some obvious ones. Fathil will be a mage that commands fire, water, rock, and wind. the four basic elements, and since there is only Q W E R that are for spells and all. since each ability will be a different element, he will have no ult. however, his unique attribute is that he can combine his elements. his gimmick: Fathil has each element for a basic spell. q for fire, w for water, e for rock, and w for wind. the basic q would be a basic fire ball with minor splash damage. w would be a little water whip. rock would be a wall. wind would be a knockback. however, if done within the two second window, Fathil will combine his basic elements. for example, q and e. a fiery rock from the sky would hit the target location and explode. doing minor splash and minor burn dot. now there would be a lot of combinations, but to simplify things, Fathil will be restricted to combining just two elements at a time.

Passive - At One With Nature Fathil is a master of elements and is at one with nature. allowing him to combine his elemental spells with ease and precision. the window of opportunity is two seconds.

Q - Fireball basic of the basic. hurls a fireball at target. dealing minor splash damage. QQ - Firebomb Fathil enhances the fireball spell and turns it a bomb he lobs. dealing moderate splash with minor fire dot. QW - Steam Fathil combines fire and water to make steam. it does nothing other than something similar to graves' smoke bomb. a getaway tactic or gank set up. QE - Meteor A powerful spell at Fathil's command. same thing as firebomb. except it has a bit more range, does more splash aoe, and stuns enemies in the center of the target circle. QR - Hellstorm Fathil combines fire with air to make a spinning pillar of fiery death. on enemy cast, snares with minor fire dot. on ally, or self, makes a kamikaze attack. not a shield for ally or self. good use for shyvana with her fiery swirl going.

W - Water Whip Fathil uses water to whip with the force to cut metal. inflicting decent magic damage with minor penetration. though the water is mundane and being manipulated, it is still a spell and therefore, magic penetration. makes things simple for a mage champ. don't need kass again with physical pen with a magic augmented move. WW - Sploosh Fathil causes a small eruption of water from the ground under the target. causing a knock up with minor damage. if in the river on summoner's rift, animation will be different and much more pretty since there is more water to work with. WE - Quagmire Makes a swampy terrain to slow enemies down a bit. not much else. but three of them can be left out on the map as a trap for a little while. WR - Blizzard Fathil makes a blizzard instead of a rain storm. this blizzard howls in an area. dealing ice dot for short period.

EE - Great Wall Fathil makes a wall of rock that blocks anything that can't be lobbed over it. like ziggs' ult or leona's ult ER - Sand Furies Fathil forms furies of sand and wind to savagely claw off the face of enemy target. interrupts and prevents spells for a bit with minor damage from each fury, adding up to decent by the end of the short duration.

R - Gust Fathil uses wind to push back the enemy to give him some breathing room. RR - Hurricane Fathil can't rock them like one in a single spell. but the hurricane is similar to janna's ult. but much smaller in aoe and deals damage dot instead

that should cover all the two spell combos. i think. if i missed one, post it. there were lots of things that could have been done with two elements per combo. if you think a combo should be something else, as in a tweak to the spell or just the name, post it. i'll consider all suggestions. and yes, if twitch were to wait in the quagmire, he would be a R.O.U.S.

4 Comments

McCrackon2 votes

So, Invoker?

Utter Butter1 votes

i was thinking of magicka for moves. but invoker for looks. this wasn't a strictly new concept. i just felt riot should have someone like this. this may sound a little weird, but this type of mage is like a classic car. never goes out of style and is fun to play with. that and in my mind, this concepts' moves would look much better.

Squeaky1011 votes

Yet another Invoker copy. That's what people these days love to do.

A champion with this many spells just doesn't fit in league. With that many, he has something for every situation, which no champion should ever have.

Utter Butter1 votes

actually, i was thinking along the lines of magicka. though he would look better more like invoker than a robed mage with no face. i won't deny that this champion concept is based off other works. if you don't like it, why bother to post? i asked for suggestions. not someone's dismal opinion. i don't read the other champion concepts. i would rather see this concept, or any other serious one rather, than a champion made of a cupcake. i should probably starting putting in that only riot should comment since people like to look down their nose more often than actually give help. nothing wrong with trying to make the bigger, a little more complex while simple for fun. even if ideas are reused or copied. just means that they were good ideas and fun in the first place.

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