Yorick Abilities Rework

RobotRevolution·5/16/2015, 8:18:09 PM·3 votes·1,610 views

(Numbers are purely speculative. Consider them placeholders.)

Passive: Yorick's ability power, attack damage, and armor/magic resistances grow increasingly powerful the closer he is to death.

Q - Grave Trap. Yorick strikes his shovel into the ground, spurring an ancient, flat granite tombstone to rise from the ground, wreathed in ghostly green flames. If an enemy champion gets too close to the trap, ghoulish hands rise up, holding the champion in place, stunning them for 1 second while dealing 50/70/100/140/200 true damage over 4 seconds.

W - Old Friend. Yorick summons a minion at target location, dealing damage to everything around it and healing Yorick for a small portion of that damage. The ghoul will turn ghostly and surround the nearest enemy champion. For three seconds, champions afflicted by the ghoul's curse are slowed, drained of health, and have reduced vision. After the curse ends, the ghoul dissipates, banished back to the Shadow Isles.

E - Dead Can't Smell. Yorick summons a bloated, gurgling zombie at a location close to him. It can't attack, but stumbles towards enemies, prioritizing champions. Upon contact, it explodes, dealing damage over time and slowing enemies in an medium-sized area. It explodes automatically after a short delay.

R - The Extended Family. After a short channel, the ground erupts in front of Yorick. A massive granite tomb rises up, disturbing the land. The black doors yawn open and dozens of black, shadow-like ghouls pour out of the darkness. If Yorick has any tombstones anywhere on the map, those also erupt with ghouls. Ghouls swarm towards the nearest enemy, but prioritize champions, exploding to deal 1/3/5 damage each in an area around them. Ghouls have 8 health and lose one health every second.

Note: the numbers on this ult will greatly depend on what would be technically feasible for riot to program without the game going bonkers. Might work if the ghouls could be treated as missiles or maybe like Maokai's saplings.

As far as lore goes, I like the idea of Yorick being the last in the line of a powerful family from pre-disaster Shadow Isles. Perhaps he's trying to defeat Mordekaiser to restore the Shadow Isles; maybe he's a thrall of the same power Mordekaiser wields. I think it'd be interesting to have a big community event which would determine the outcome of the lore regarding the Shadow Isles.

4 Comments

Yatsufuså5/16/2015, 8:39:58 PM2 votes

His E is exactly like Mao's sapling, except it's always moving. I don't know if they'd allow that to happen.

Maybe make the zombie slowly move toward enemy champs, and the closer it gets, the faster it gets while it saps the movespeed from said champ. (maybe only like 10% or 15%, nothing too OP) It can be targeted by minions and champions, but not monsters since it wouldn't affect them (trying to discourage jg Yorick).

Additionally, it deals aoe damage like sunfire cape that ramps up like the old cinderhulk did.

Edit: It spawns with less HP if there are no enemy champions around and it wouldn't move at all, plus it deals less aoe DoT. If an enemy champion were to appear after the zombie has spawned in its weaker state, it will then begin to move toward the champion, but the damage/health penalty will remain the same, so be sure to always spawn it when an enemy champ is nearby.

Sound good?

TheFancySkeleton5/16/2015, 9:16:04 PM1 votes

Don't touch Yorick. I love him as he is. :c