[Champion Concept] Adella - the Storm Bringer
CCOS Reviews
Champion Type
Artillery Mage
Short Lore
A Demacian girl born with a knack for causing the weather to change simply by wishing it hard enough, Adella Allington learned that her gift was supernatural in nature when she accidentally brought the capital into a panic by conjuring snowfall during the summer. Eager to use her gifts for good, Adella joined a secret order of Demacian mages. For a time Adella thought she could serve her people with valor through her abilities, but years of enduring hatred from her people - even if it wasn’t focused directly on her - and a lack of trust from within her own organization wore away at Adella’s patriotism. When the day finally came that she was abducted by Noxian assassins and offered death or a place in the Empire, she agreed to change sides.
Where she once worked subtle changes in the weather from the shadows to inhibit patrols or slow battalions, she could now lay waste to entire armies by creating raging storms. Where once she was hated for the way she was born, now she was loved for what she could accomplish.
Selection Quote: "Go looking for monsters and be certain that you'll find one." Ban Quote: "I'm used to rejection..."
Appearance
https://i.pinimg.com/originals/f4/ac/43/f4ac43d07027dd13957b579544ff414c.jpg
Statistics
Health: 495 (+ 75) Health Regen: 5.42 (+ 0.55) Mana: 400 (+ 50) Mana Regen: 6 (+ 0.8) Range: 525
Attack Damage: 53 (+ 3) Attack Speed: 0.625 (+ 1.36%) Armor: 19 (+ 3.5) Magic Resistance: 30 (+ 0.5) Movement Speed: 335
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Abilities
Cloudy Skies
Stormfront Minimum Generation Radius: 450 Stormfront Maximum Generation Radius: 900
Innate: Adella generates a stormfront in an area around her, instantly within a small area and then spreading further to a maximum size over the following 3 seconds as long as she remains within that minimum area. Stormfronts slowly recede, starting from their edges and working inward back to 900 units around Adella’s location at minimum. This is always active.
Adella can cast her basic abilities anywhere on the map within range of Stormfronts linked to her current location, regardless of distance, but basic abilities cast outside their normal range cost 50% additional mana.
Additionally, Adella’s basic abilities conjure Storms that have the same properties to generate Stormfronts that she does.
(Stormfronts are presented as shady areas in game with range indicators visible to all players, and any linked to Adella’s location also cause rainfall.
Each of Adella’s abilities indicate their range as a circle around her, her Q being blue, her W yellow, and her E red.
Stormfronts recede at one third the rate at which they spread.)
Q: Ice Stones
Cast Range: 750 Projectile Range: 450 Cost: 60/65/70/75/80 mana Cooldown: 10/9/8/7/6 seconds Reactivation static cooldown: .75 seconds
Active: Adella conjures a Hailstorm at the target location for 6 seconds.
Adella can reactivate the ability at no additional cost up to 3 additional times while the storm persists to reduce its remaining duration by 1 second each and fire a hailstone from it in the direction of the cursor, dealing magic damage to enemies in a small area around the first target hit.
Enemies take 30% damage from subsequent hailstones.
Minimum Magic Damage: 80/110/140/170/200 + 55% AP Maximum Magic Damage: 128/176/224/272/320 + 88% AP
W: Cloudburst
Cast Range: 850 Area of effect radius: 200 Cost: 80 mana Cooldown: 14/13/12/11/10 seconds
First Cast: Adella channels for up to 4 seconds, increasing Cloudburst’s duration over the first 1.5 seconds. Adella can move while channeling, but is slowed by 30%
Second Cast: Adella conjures a rainstorm over the target location, dealing enemies within magic damage every half-second for 2 to 4 seconds. Additionally, after the first second, the ground at the target location muddies, grounding and slowing enemies within by 40%. Muddied ground persists for up to 1 second after the effect ends.
At the end of the channel, Cloudburst cancels and refunds half of its mana cost.
Max Magic Damage over 4 seconds: 150/200/250/300/350 + 80% AP
E: One, One Thousand
Cast Range: 750 Area of Effect radius: 175 Cost: 50/60/70/80/90 mana Cooldown: 12/11/10/9/8 seconds
Active: Adella casts a thunderbolt to strike the target location after a brief delay, dealing magic damage to and stunning all enemies in the area. Afterward, a Thunderstorm is left behind at the target area for the following 4 seconds.
After 1 second and while the storm persists, Adella can reactive the ability at no additional cost to dissipate the storm and conjure a second thunderbolt, dealing the same magic damage and stunning effect.
The cast range for the second strike is centered around the Thunderstorm rather than Adella herself.
Magic Damage: 40/65/90/115/140 + 45% AP Stun Duration: .6/.7/.8/.9/1 seconds
R: A Storm Is Coming
Cast Range: 2000/3500/5000 Stormfront radius: 1000 Cost: 100 mana Cooldown: 160/130/100 seconds
Active: Adella begins channeling for up to 8 seconds, creating a unique Stormfront at the target location that forms after 2 seconds, revealing the area around it and dealing up to 3 enemies within magic damage over the duration, once per second and prioritizing enemy champions. This Stormfront persists for as long as Adella continues to channel.
Adella may cast her basic abilities while channeling once the Stormfront is formed, but cannot move or attack. Additionally, she may cast abilities within range of the Stormfront generated by this ability whether or not it is linked to her location by other Stormfronts, and without penalty to her mana consumption. Adella can channel both this ability and Cloudburst simultaneously.
Magic Damage per second: 50/70/90 + 30% AP Maximum Magic Damage over 6 seconds: 300/420/540 + 180% AP
Long Lore
From nearly the time that she was old enough to have awareness of her surroundings, Adella Allington held a keen fascination with the weather. When she wasn’t playing or being taught her numbers or how to read, she would watch the sky overhead. It almost seemed to her that clouds would drift through the air to follow her gaze, that clouds would overtake the sun and cool the hot summer days, and that rainstorms would abate as they passed over the capital. But only when she really wanted it.
On one particular day in the cold winters, as her fourth year was drawing to its close, a light flurry of snowfall fell over the capital city. That day, spent in frolic and fun, remained with her for many months, until her fifth birthday drew near. As that particular day drew near, Adella wanted to mark it in some way, until her young mind deduced a simple plan to create an enormously fun day. She’d long realized that the weather itself did what she wanted if she wished for it hard enough, and so she spent the night before her birthday yearning with all her heart for snow to fall on her birthday.
She, like the capital, awoke to find the city covered with a soft blanket of the white powder. The capital, unlike her, was immediately swept into a panic, completely ruining her day. Adella watched in growing poutiness as her family and servants bustled around the estate as if worried something terrible was about to happen, until finally she wished for the snow to depart for other lands, bringing clear skies and the sun back to the world.
Expecting some sort of evil Noxian scheme to plunge the country into eternal winter, the Illuminators, a secret Demacian organization of mages, tracked Adella’s spell back to its source. Approaching her and her family in their public guise as a religious order, the Illuminators managed to get a few minutes alone with Adella, where they learned - to their surprise - that the mage that wove the spell that plunged the capital into a short-lived winter in the middle of the summer was little more than a small girl looking to have fun. Patiently they explained that she was casting magic without realizing it.
Young as she was, Adella had heard stories of mages. Tales of their evil pervaded Demacia. Horrified, she tearfully promised that she wasn’t a bad girl and wouldn’t cast magic ever again. Instead of rebuking her, they suggested she try to reign in her powers until she was older, and that they would approach her again when the time was right to offer her a way to use her magic for the good of her people.
This encounter remained with Adella through all the formative years of her life. In the meanwhile she grew into a dutiful and obedient young woman, eager to do her part for the good of the country. She proved poorly skilled in the ways of the sword, but this didn’t trouble her. She had, carefully and in secret, learned to better control her powers. She stuck to small and subtle workings of magic, such as causing rain on already-cloud days, or making clouds part and move in increasingly complex ways. Whether the Illuminators knew she was technically breaking her word or not, Adella wasn’t sure. What was important was that she didn’t bring about such wildly supernatural changes in the weather again.
When she finally grew to adulthood, she approached the Illuminators on her own, eager to serve and too impatient to wait for them to make the first move. Her parents were surprised at her choice in a calling, but gave her their blessing to serve in that manner. The Illuminators greeted her and accepted her into their ranks, where she learned to focus her weather-controlling magic in increasingly complex and careful ways.
The Illuminators weren’t a group of military mages; they operated mostly in secret. It wasn’t the most ideal way Adella would have imagined to protect her people and show her valor, but she accepted her fate. She wanted, more than anything, to prove to the others (and herself) that mages like her weren’t monsters. That they were capable of loyalty and honor like any Demacian knight. Her duties took her away from the city walls, giving her next to no time to visit her family. This was one of the prices to show her patriotism. Her time in the city, on the other hand, often took her within earshot of those who cursed and feared mages. This was just another price.
Or so she told herself back then.
She went on missions - almost always paired with a non-mage from among the Radiant Ones - into enemy territories, where she’d use her magical talents to waylay Demacia’s enemies. Noxian forces would suddenly find important trails blocked by mudslides brought on by unexplained rainstorms. Squad leaders and even commanders would be stricken by hail and killed in freak accidents. Forest trails through which they might ambush enemies or escape would come ablaze when lightning struck dry underbrush.
Her clandestine actions weren’t quite the venue she would have liked to demonstrate her mastery over the weather, but they were instrumental to the good of the people. But still she had to watch others win renown for their actions in war while she languished in obscurity. She had to listen to others cursing the very existence of what she was. She had to always be under guard while faithfully following the orders she was given. She had to pass under Galio’s statue, always seeing him grinning at her, as if waiting for the day he could smash her, as the legends claimed he loved doing to mages.
But it wasn’t to last. The time came at least that she was ordered to turn the tide of a major battle directly, by striking the Noxian camp with a thunderstorm. It was far from the secretive use of her talents that she’d grown used to, but her abilities to potentially affect change on a wide scale through the sheer forces of the heavens above was what her people needed, and her heart raced at the spectacle her thunderstorm stirred up.
That was until she suddenly felt a sharp pain to the back of her head, and her world going black. When she finally awoke her hands and feet were bound, her mouth gagged, and her eyes covered. She spent a few days being moved about in that shape, quivering in fear at what horrible fate might await her. She’d be executed, obviously, but what torture would come before it? The most she could hope for would be a relatively quick demise while managing to hang on to what dignity she could.
But when her bindings were finally undone and the gag and blindfold removed, she was instead made to stand before a Noxian general, who gave her a simple choice. Mages from within the Noxian camp that she’d laid waste to had identified the source of her spellcasting, and assassins had captured her. Though she was an enemy of the Empire, High Command chomped at the bit to use her powers for their own.
She was offered life as a Noxian mage, or death in loyalty to Demacia.
Adella narrowed her eyes, fully planning with all the patriotism that was left in her to die in final service to her people, but the words to form her refusal caught in her throat. She was still young. She’d never lived a proper life. Her duty to her country had taken from her her family, her dignity, and any chance at gaining valor and honor from among her people. And her countrymen still hated her just for what she was, still called her a monster - even if they knew not to whom the label they were applying.
And now she was going to throw away the only thing she had left to give in a meaningless gesture that wouldn’t change the way her people thought of her.
Choking back tears, she dropped at once to her knees.
“I - I will li - serve,” she said.
The general then gave her her first order as a Noxian soldier, to dry her eyes and prepare herself for duty.
And so her course in life changed. Where once she was forced to hide in the shadows and make targeted strikes against Demacia’s enemies, not she was marching with entire cadres of Noxian military mages, bringing down the fury of the storms on entire armies. And her fellow soldiers and commanders cheered for her when she brought down thunderous wrath. There was a time when she would lie awake at night, plagued by memories of what she was doing to her former countrymen, but in time those feelings faded, replaced by vindictication.
The Demacians did nothing but call her a monster and distrust when she only wanted to serve her country. So be it. If she was to be treated as a monster, then she might as well become one.