Ghost, the Soul Warrior
Ghost is a swordsman who fights using the souls of those he kills to amplify his blade. He can last-hit his own minions, adding betrayed souls to his blade, which is required to use his ultimate. Rivals with Kindred, he fights to keep his allies in the land of the living.
PASSIVE Soulblade: Ghost's secondary bar is a meter of how many souls he has at his disposal for his abilities. It maxes at 100 at level 1, and is effected by items that add mana, but to a lesser extent. Every time Ghost lands the killing blow on a small monster or minion, he gets one soul that will remain at his disposal until it is consumed by an ability. Larger monsters and champions add five souls, but will disappear after a short amount of time (two minutes for camp monsters, one for dragon and similar monsters, and until the champion respawns for champ kills. At level 6, he gains a buff and a debuff. The buff keeps track of how many Betrayed Souls he has. The debuff measures his guilt, and increases the soul cost for his abilities. Abilities can be used with zero souls, and even with only Betrayed Souls, but when the soul count is zero, a small amount of health is sacrificed for each ability instead of a soul, equal to the amount of souls the ability would take. Ghost can die doing this.
(For every 10 stacks of Guilt, add 15 to the soul cost of the abilities) Q Supernatural Sharpness: Ghost uses 5/10/12/15/20 souls/health to sharpen his blade, dealing 50/100/125/130/134 (+75%AD) bonus AD, plus (15%) AD as true damage on the next basic attack
W Relief: Ghost sacrifices 10/20/30/45/50 health (yes, this one doesn't have soul ratio) to heal 20/40/60/75/100 to an ally.
E Sweeping Blast: Ghost spends 15/30/45/60/65 souls to fire a skillshot that goes through targets, revealing them for 3 seconds. This skillshot does 30/45/50/55/65 (+50% AD) damage.
R Wrath of the Slain: (This ability is unaffected by Guilt) Ghost releases all of his souls and Betrayed Souls on the target. On Ally: The souls that Ghost has slain protect the ally, giving them a large shield and giving them massive regen and a movement speed boost. On Enemy: The souls surround the enemy, applying a 85% slow for three seconds, silencing them, and dealing 450 (+80% AD) damage over the duration.