What I am really Excited about, and what I would LOVE to be implemented in the Masteries.

Those Beyond·10/28/2015, 9:40:38 PM·1 votes·339 views

If you don't know. Champions, Masteries and Items are being added/changed. An I a SUPER excited about it as I really like the idea of having multiple options to play a champion. Not just items wise either, what I am going to focus about is Masteries. Since this usually defines how you are going to play a champion in most cases.

An this restricted most roles to a set "Mastery" page. What I would love to be implemented is that each Mastery tree has three "Keystones" which is the new thing that is being added. To let a player choose what kind of offensive/defensive/utility a champion is going to be. Therefore opening the gates to possible 9 different ways to play a single champion.

Let me shoot an example:

Let say you are play Tristana, and you want to be a siege monster over being a dueler par say. Well if you spec into the Offensive tree, and enter the "Offensive Utility Tree, You deal a bit more damage to structures, and gain attack speed when attacking them that ramps up only when attacking towers." While putting a point into the final rank of it, "You recover half of your Spell vamp/lifesteal when attacking a tower." SO you are a MONSTER at the siege.

Now let say I want to play, Just down right roll the enemy team style tristana. So instead of going for utility, I go into "Double Offensive Keystone" where "When attacking a single target, your damage is increased by 3% to 10% of damage that would be dealt for a couple seconds" and putting a final point grants "After killing an opponent, increases your damage, critical, and move speed by 5%". (So you can see they are aiming for a hyper carry like role where kills are important.

Or if I want to play defensive and play the more "Defensive and Back line sustained damage" where it's not as nearly as powerful as Double offensive, but more tankish so that I can take a bit more of a beating. Or doubling up on defensive stats while doing damage when playing Graves for example. "Increases Lifesteal/spell vamp, armor and magic resistance when HP drops below 30%." and putting a final point into the keystone can say do "Character build armor stacks while in build that he drains from dealing damage to champions. Up to +15 armor and Magic resistance from each champion for period of time. An once out of combat, all armor magic resistance is recovered back into the champion HP x4 (So upto 60 to a 300 HP heal)

An other have other similar abilities that compliment the tree, but gives the player three options of how Defensive and offensive or utility based a champion is. Where Doubling up is far better then going into the side categories, if you're aiming for that ONE specific play style like "I want to be the impassable wall, to the SUPER damage carry"

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