My ideas for new runes

BLIGHTBRINGER··1 votes·1,434 views

https://vignette.wikia.nocookie.net/leagueoflegends/images/7/7a/Precision_splash_art.png

https://i.imgur.com/tqf9QlP.png Discharge

Path: Precision Slot: Keystone

PASSIVE: Attacking an enemy champion begins to build up a charge, basic attacks for ranged build up 1 charge, 2 for melee. Each singular charge gives bonus 10% movement speed for 1 - 2.5 seconds (based on amount of charges) upon stopping attacking become discharged, gaining movement speed equal to the amount of charges build up. Max charge cap at: 6


https://vignette.wikia.nocookie.net/leagueoflegends/images/a/a7/Domination_splash_art.png

https://i.imgur.com/PdP4j1B.png Cell Mutilation

Path: Domination Slot: Keystone

PASSIVE: Hitting an enemy with abilities or basic attacking, creates a black area in their health bar for 1.5 Seconds (refreshed upon basic attacking). The size of the black area in the health bar is 40% of the damage that the enemy take from one of the cast abilities, area increased if a other ability does more damage then the previous. The max size of the black area is 40% of their maximum health, in addition enemies cannot be shielded or healed above the black area.


https://vignette.wikia.nocookie.net/leagueoflegends/images/1/14/Sorcery_splash_art.png

https://i.imgur.com/tqnhs1B.png Replika

Path: Sorcery Slot: Keystone

PASSIVE: Upon casting an ability more than once increases the abilities damage by +5% (AD or AP, adaptive damage), reduces the cooldown by 5%, and reduces the cost by 5%. This effect stacks up to 5 times and lasts 5 seconds (refreshed upon casting the ability again) and the effect ends when no longer casting the same ability.


https://i.imgur.com/h5dWTBd.png Cosmic Prism

Path: Sorcery Slot: Keystone

PASSIVE: Obsorb the damage you take overtime, and when falling down to 25% maximum health gain a shield based on the amount of damage stored. (90 - 60 Second Cooldown) based on level.


https://vignette.wikia.nocookie.net/leagueoflegends/images/7/7f/Resolve_splash_art.png

https://i.imgur.com/hbIjrkK.png Growing Seed

Path: Resolve Slot: Keystone

PASSIVE: Each ally and the user of this rune will receive a seed that is placed in their inventory that grows over time. It is fully grown within 5 minutes, and can be consumed to instantly restore 25% of the champions maximum health (120 Second Cooldown). If the allies inventory is full, the seed will be automatically consumed upon being below 40% maximum health.


https://i.imgur.com/pInn7aw.jpg Titan's Anchor

Path: Resolve Slot: Keystone

PASSIVE: Begin a game with an anchor that is placed in your inventory.

ACTIVE: This anchor can be activated to be placed in a targeted location and will remain there unless it is relocated by the user of this rune or an ally. Upon right clicking on the anchor, become untargetable and get pulled to the Anchor's location no matter the range, then this cannot be done again for 60 Seconds. The champion who has this rune, allows his allies to pull themselves toward the anchor as well.

5 Comments

10001101110110111 votes

Discharge sounds like a buffed version of phase rush; I think something along those lines belongs more in the sorcery tree looking to replace that keystone.

Cell Mutilation I like a lot and it would be very interesting in the Domination rune line, but if you deal even 1 damage to anyone then you negate all forms of shielding sent at them i.e. this is too powerful; it needs some sort of duration, it should probably be more like grievous wounds where it merely reduces healing/shielding (perhaps up to a cap), and most importantly it needs a long cd. Probably you want this for an all-in, and not for a trade, so maybe some wonky activation method to keep yourself from blowing it early.

Replika is far too powerful especially on power-spam champions (Karthus/Cassio/etc).

Cosmic Prism; this really makes more sense in the resolve tree; kind of wonky, honestly once you balance this out it's basically second wind so it's redundant and probably not a good keystone.

Growing seed; this sounds more like some higher-tier inspiration ability, vaguely reminiscent of biscuits --- I struggle to find a case where I'd take this. Also why does it have a cooldown if it's a consumable? Maybe this works better if it's a 'refill on base' thing, but even then... I just don't like it, it slows the game down and isn't very interesting.

Anchor; so this is basically a much buffed version of teleport; I wouldn't mind seeing teleport as more of an item or keystone ability instead of a summoner spell, that said this iteration is very overpowered compared to the summoner.

BLIGHTBRINGER1 votes

I kind of didn't explain well enough for the Cell Mutilation, it's not that one basic attack immediately places a massive area in their healthbar but it only is bigger once you actually deal a lot of damage. But what if you could only apply this effect when you use your ultimate ability? Having to activate it like predator would be a bit odd and wonky imo. What do you think?

But yeah it only took me this long to realise that Discharge was indeed ultimately just phase rush lol.

What if Replika only stacked if you hit someone with your ability, not just using them on creeps to stack?

I didn't knew how Cosmic Prism was going to fit with the current existing runes so i'm thinking of scrapping it along with Discharge.

I really liked Growing Seed most of them all, but I agree that it probably belongs in the inspiration tree, I see some supports potentially taking this against heavy damage enemy team comps (ex: Zed, Yasuo, Darius) where they could use the seed to survive earlier. But I agree maybe not having a long cooldown and just have it reset when they get back to base, the reason as to why I gave it a cooldown is because I thought it would be too strong to have the ability to give your whole team such survivabilty that instead of granting health overtime it grants it immediately. I liked this rune because it kind of felt unique in a way.

Anchor seemed a lot more fun in my mind when I was mid process with this idea, but you are right. But I kind of liked the idea that anyone can get out of sticky situations and kind of share this keystone with others on your team by having the ability to relocate it.

But yeah these were just some of my ideas. Thanks for the feedback btw.

10001101110110111 votes

Tying Cell Mutilation into the ultimate activation would definitely make it more balanced/better for the sorts of champions who want to grab it --- it does mean you play the whole laning phase without a keystone though, so that's a pretty big offset. Makes it a situational choice, if an interesting one.

Replika would need to be considerably nerfed; I think a small amount of bonus damage after casting something enough times would be more balanced, but that's arcane comet, so... I think probably not balancable due to the power-spam champs without changing it into something too similar to what already exists.

I mean it has a ramp-up time, so going back to refill it is a good tradeoff in my opinion. I mean it's not a bad idea, it certainly has a place; I just think if Riot had to nerf stopwatch because it was too much of a 'must-have' then something like this would also end up in a very bad place after seeing some playtesting due to balance/tempo concerns.

Anchor is really fun; I honestly like the idea of something like that more than TP; I just think it would require considerable revamp. I mean it would completely change the meta.

And it's my pleasure; some really interesting ideas.

C9 Squeeky 1 votes

Discharge: A better Phase Rush? Also, since it's only movement speed, I don't know if it should be in the Precision Tree. FFW at least gives sustain & scales with crit.

Cell Mutilation: a permanent & more powerful Grievous Wounds? Super broken. Completely negates an entire type of champion (Enchanters) and champs who rely on sustain Vladimir Swain Aatrox Maokai DrMundo etc. A keystone shouldn't shut down any champions kit. Also negates any Lifesteal runes, items and items that grant sustainitem 3812 item 3146

Replika: Not bad. Sounds a little like my Power Surge rune.

Cosmic Prism: I don't really understand? So is it another Grey Health TahmKench shield mechanic?

Growing Seed: Healing for 25% max HP is really strong late-game for tanks & bruisers who typically like to buy item 3078 (or item 3071 ) item 3053 item 3748 if they happen not to go Conqueror or PtA. Almost every tank item has HP and is even stronger on Cinderhulk Junglers. I'd rather see a weaker version of this into a normal rune.

Titan's Anchor: No, this is Thresh lantern on steroids. No Get-Out-of-Jail-Free cards, unless it's Stopwatch which roots you (stasis) and doesn't come online for 10 minutes. How would the ally relocate the anchor?

A for effort

BLIGHTBRINGER1 votes

Thanks for your opinion first of all. Also I was gonna rewrite and make a lot of changes to most of these and get rid of some due to balancing reasons and I wasn't satisfied with some of them right now.

But I might just create a new post with some of these included since I already got more new ideas. I will post it later today.

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