Baldemar, the Bladesmith
AD Assassin [Melee] Stats not included Weapon: Depends Uses energy
Passive: Blade Craft Whenever Baldemar gets a kill (creeps, champ, or jungle mobs), he gains 3 "Iron" (max. 300 Stacks). For each Iron, the cost of Infinity Edge, Bloodthirster, and Blade of the Ruined King (not the materials cost) is decreased by 1 gold. After purchasing for decreased price, all the Iron will be consumed. When Baldemar has at least 2 of the 3 weapons above, the Passive will change to Blade Works. If Baldemar does not have at least 2 of the 3 weapons, the passive would be Blade Craft. Blade Works Whenever Baldemar gets a kill (creeps, champ, or jungle mobs), for the next 5 seconds, all of basic attacks for will deal additional 20% as True Damage.
Q: Blade Switch This ability can only be activated if Baldemar has at least 2 of the 3 weapons (listed in passive) in his inventory. Activating this ability will switch his basic attack weapon to the next weapon of the 3 weapons (order from 1-7, so if IE is at 1 and Bork is at 5 and BT is at 7 and you have Bork equipped now, activating will equip BT). When Baldemar buys one of the items, he will equip it right after purchase. If you do not have at least 2 of the 3, you cannot use the ability but the passive of this ability will still apply to your equipped weapon. If you don't have any of those weapons, your basic attack will be using your fist. On-hit effects still apply with all those weapons. IE: Bonus 5% Crit Chance Stat onto weapon BT: Bonus 5% Lifesteal Stat onto weapon BorK: Bonus 5% Attack Speed Stat onto weapon
W: Blade Buff Activating this ability enhances your currently equipped weapon. (stacks with Q) On-hit effects will apply. IE: Bonus 10% Crit Chance for the next 5 seconds. Enemies will be slowed on the first hit after W is activated. BT: Bonus 10% Lifesteal for the next 5 seconds. Enemies will be dealt damage equal to 5% of enemy missing hp as Phys. damage. BorK: Bonus 10% Attack Speed for the next 5 seconds. Enemies will be rooted for 1.5 second on first hit after W is activated. Fist: Bonus 10 Damage on Basic Attack for the next 5 seconds. Enemies will have decreased damage dealt to Baldemar for the next 3 seconds on the first hit after W is activated.
E: Blade Dash Activating this ability allows Baldemar to dash towards a direction (longer but similar to Lucian Dash). Each weapon have a different effect during dash. On-hit effects will apply. IE: Enemies that get hit will be stunned for 2 seconds. BT: Enemies that get hit will be dealt True Damage equal to 7% of HP. BorK: Increase Dash length by 30% and enemies that get hit will be slowed by 30% for the next 3 seconds. Fist: Enemies that get hit will be dealt basic attack damage.
R: Blade Storm Summons a storm of falling blades in an AoE in desired place. Not global. Enemies inside the storm will be slowed by 15% for each enemy champion inside and Baldemar's movement speed will be increased by 5% for each enemy champion inside. Enemies cannot use escape moves (like when snared) while inside the storm. Enemies that jump in the storm using dashes or jumps or flash will be stunned for 1.5 second. The storm will deal 1% of enemy maximum HP as True Damage every 0.1 second. Storm lasts 5/6/7 seconds and has area around the size of Gangplank Ultimate. On-hit effects will not apply. Animation: Raining blades of all size and shape.
Note: The weapon Baldemar is holding will look like the weapon from the item icon, even for all skins.
I didn't include jokes, taunts, dance. Hopefully, this becomes a real champ. :)