Champion Idea- Stryker Rework 1

Qihao56·10/2/2017, 12:37:20 AM·1 votes·312 views

This champion is based off the concept of having a extremely customizable champion with the intent of letting the player be as creative as he wishes to take down his enemies. Just letting you know.

First off- Abilities

His abilities really depends on which items(exclusive to him) is chosen, however the R will always be reload and his W (I HAVE NO IDEA WHAT TO WRITE HERE PLEASE SEND HELP)

His Q is his weapon class ability His E is his armour class ability

Weapon classes (item) or sets The Assault rifle, basically a decently damaging weapon that has the ability of puncturing enemy targets from a decent range

The SMG/Revolving grenade launcher combo, using the SMG (short range, bad damage) to defend himself and use the grenades to do a lot of damage or be used as support abilities

The Shotgun, basically a shotgun(will be decided if pump,semi-auto or auto from you guys i guess) that does has a spread and a damage falloff(eeeh maybe?)

Some things to take in mind- He will attack slower on longer ranges with his weapons(recoil) and will always have a cap on how fast he can fire (also he has a much higher firerate than most champions BUT has lower attack) and a longer range but will be outperformed by most ADCs(when using the assault rifle w/ adc build) at the ADC's maximum range.

Armour classes

Operator armour, contains a decent amount of armour and gives the champion the ability to remotely heal(not cross map tho) someone using a drone, scales with AP (just in case you wanna go full support)

Phalanx armour, highest armour value with a heavy weapon mount, starts with a simple rocket

Ninja cop, sorry i mean Cloaker armour, can cloak (however is revealed if too close to an enemy, just to prevent stalking and becoming a more overpowered evelyn), has the lowest armour values but gives the highest movement speed

Also the armour has boots in the buying path so he will technically be wearing boots

Oh god this is gonna be a lot of stuff and hopefully we can compress this so it isnt a hassle for people to buy stuff for him

Every armour and weapon can be upgraded each 6 levels to increase stats (and keep up, since his weapons damage cannot stack with items, unless you count the effect of items)

AR - Assault rifle ---> Pulse laser rifle ---> Magnetic rifle ---> Plasma rifle (yes i'm basically ripping off from XCOM) SMG - Sub-machine gun ---> Personal defense laser ---> Magnetic PDW ---> Plasma repeater Shotgun - Shotgun ---> Scatter laser ---> Shard thrower ---> Storm gun

Operator armour ---> Chitin Operator(hmm i need a new name) ---> Powered Operator ---> Shielded Operator Phalanx armour ---> Reinforced phalanx armour ---> Powered phalanx armour ---> Shielded Phalanx armour Ghillie suit ---> Cloaker Armour ---> Powered Cloaker armour ---> Shielded cloaker armour

Shielded armours adds a shield to the character that regens quickly after exiting combat but takes true damage

Also the grenade launcher is slightly different, although it upgrades whenever the SMG is upgraded You get extra grenade types at the laser tier, then a magnetic grenade launcher at mag tier, then plasma grenades(and upgrades for the extra grenade types) at final tier (this is gonna get copyrighted by firaxis and 2k i swear)

Customizations for your customizations (aka grenades, heavy weapons and weapon attachments)

Grenades (of course, AoE attacks) (and also you can get all the types of grenades because WHY NOT) Stuff you start with Frag grenades, shreds a bit of armour and deals a bit of damage, overall versatile Concussion grenades, Slow enemies down and disables SOME abilities ---> Sting grenades Stuff you DON'T start with Gas grenades, slow enemies down and reduces attack stats ---> Poison grenades Incendiary grenades, lights stuff on fire with a larger radius and deals damage over time if stuff is on fire ---> Phosphorous grenades (I'm pretty sure Geneva conventions won't be pleased Acid grenades, shreds armour off enemies with a smaller radius but also shreds more armour off with DoT ---> Corrosion grenades

Heavy weapons (upgrades unlock with powered tier phalanx upgrade) Rocket, basically a longer ranged grenade that takes less time to detonate and does more but has a longer cooldown ---> Guided plasma rocket Shredder gun, cone attack that shreds off armour and deals damage ---> Shredstorm cannon Thump cannon, attack in a small line that pierces enemies and deal % health damage with a pretty good range (although easy to miss with) ---> Plasma lance (aaand i can't think of more idea,s heeelp)

Weapon attachments Do i really have to do this? Each costs 250 making them late game buys

Red dot, increases crit chance by flat amount (you can have both scope and RDS because the RDS becomes a canted sight because CREATIVITY) Scope, increases range and long range attack speed while lowering short range attack speed (because we needed to make this more complicated huh) Laser, increases crit chance (yay more crits) Green laser(i don't know why this makes a different but just roll with it), increases long range attack speed High caliber, increases attack damage at the cost of magazine size and attack speed Low caliber, i have no clue but i put this in anyways cause why not Long barrel, increases range but reduces movement speed(???) Short barrel, increases movement speed but decreases range Ammunition types Armour piecing, lets you pierce armour at the cost of raw damage (overpen) Incendiary, lights stuff on fire Hollow points, increases damage at the cost of range and armour pierce (armour does more against this) Viper rounds, applies poison on enemy because we didn't violate Geneva conventions enough already

why I took a whole hour to write this please send help Also when you use the SMG's ability it literally just switches to the grenade launcher, thats it lol(and you get a brand new set of abilities that i wont write because they're pretty obvious by now)

This champion emphasizes creativity in his playstyle, because annoying the absolute crap out of your enemies wasn't enough with teemo builds, here's your chance to not let anybody know how to properly counter this guy Also he lacks any speed boosts/dashes making him a sitting duck

3 Comments

Better Jungler10/2/2017, 12:56:45 AM1 votes

All of this for one champion?

Way too much in his kit, way too much effort to design. You're talking hundreds of new assets created and tens of thousands of lines of code for interactions between his different weapons, armors, and abilities.

Gunna downvote this one, sorry.

d4rkshock10/2/2017, 1:16:54 AM1 votes

Sounds like the original idea for jinx where she was ranged udyr but then evolved into what we got.