[Rework Concept] Ezreal, the Explorer Extraordinaire
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Passive - That Belongs in a Museum: Killing minions, monsters and champions causes them to drop Treasure. Ezreal can walk over and collect the treasure, up to a cap, which occupies an item slot. Ezreal can target monsters and minions with Treasure, if he has enough, to bribe them to leave, rewarding Ezreal the gold and experience as if he killed the monster or minion. Ezreal can also sell the treasure at the Shop. If Ezreal's inventory is full, he is instantly rewarded the bonus gold instead.
- Who Needs a Map?: Periodically a dotted line will appear on the map. If Ezreal follows the line to an X, he can target the X and begin to channel. After the channel he is rewarded with Treasure.
Q - Essence Whip: Ezreal whips a beam of energy from his gauntlet in a target direction, dealing magic damage to all enemies in a line. The unit closest to the tip of the whip is dealt bonus mixed damage and it applies on hit effects to them. Allied units hit by the whip gain bonus attack and movement speed. If Ezreal hits a Treasure with the tip of the whip, he pulls it to him.
W - Tiny Sphere - Passive: A tiny glowing orb follows Ezreal that zaps the nearest enemy, prioritizing champions, dealing magic damage.
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Ne'Zuk's Revenge - Passive: If Ezreal dies, the Tiny Sphere will attack enemies around where Ezreal died for a few seconds.
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O. K. E. - Active: Ezreal can command the tiny orb to target a specific unit, or bring Ezreal a Treasure. (Okiedokie Ezreal)
E - Trap Enthusiast - First Cast: Ezreal snaps his fingers in his gauntlet and causes a trap from the Ne'Zuk temple to shift into place at a target location. The trap readies and goes into stealth after a few seconds of spawning. If an enemy walks over the trap it will trigger, causing Essence Spikes too shoot up from the ground, dealing magic damage and Grounding the first enemy who walks over it for a few seconds. Ezreal can have 1-2 traps active at once.
- Arcane Shift - Passive: Ezreal can trigger his own traps, causing him to briefly become untargetable and blink to a target location.
R - Ne'Zuk Unleashed - First Cast: Ezreal's Gauntlet explodes, releasing the spirit of Ne'Zuk. Ezreal becomes disarmed, silenced and is forced to run in a target direction. Ezreal gains bonus movement speed as he is being chased by Ne'Zuk. Ne'Zuk deals magic damage to all enemies it passes over, and deals a large amount of damage to the first enemy structure it flies into.
- Second Cast: After a few seconds Ezreal can recast this ability to dive out of the way, causing Ne'Zuk to fly across the map in the direction Ezreal was running. Once Ne'Zuk flies across the map, or collides with an enemy structure, Ezreal's Gauntlet reforms.