[Champion Concept] Zaumur, the Darkin Axe
Role: Fighter/Tank Lane: Top
Description
Zaumur is one of The Darkin. He wields a battle axe.
Abilities
Passive [Sacrifice] 5% of damage taken is stored as Souls, for up to 50-300. When the Sacrifice is full, Zaumur gains a shield that blocks 80 - 240 damage for 20 seconds and grants 15% attack speed and +15% armor and mr for the duration. Cooldown: 15 seconds after the duration (35 seconds in total). Abilities cost health but they restore a % damage dealt back.
Q [Unleash] Zaumur dashes to the target enemy and deals 30/60/90/120/150 (+50% AD) physical damage. If it is a champion then after 2 seconds he deals 5% maximum health to all nearby enemies. Cooldown: 16/15/14/13/12 seconds Cost: 5% maximum health Health Gain: 50% of damage dealt Range: 650
W [Shattering Strikes] Passive: Every 5th basic attack will deal 10 (+80% AD) additional magic damage and grant 10/15/20/25/30 (+8% missing health) health. Active: Next 3 basic attacks will deal 10/30/50/70/90 (+30% AD) additional physical damage and deal 75% of the damage to enemies behind the target. Cooldown: 20/18/16/14/12 seconds Cost: 8% maximum damage Health Gain: 40% of damage dealt Range: 475
E [Double-Cross] Next basic attack will double hit the enemy slowing it by 15% for 2 seconds. Deals 50% damage in the past 3 seconds dealt from Zaumur as additional physical damage. Cooldown: 10 seconds Cost: 6% maximum health Health Gain: 25% of damage dealt
R [Eclipse] Deals 75/150/225 (+100% AD) true damage to nearby enemies and gains 100% attack speed for 3 seconds and 75% Life steal for 3 seconds. Reduces all enemies health regeneration by 100% and healing by 50% for 10 seconds. Cooldown: 150/130/110 seconds Cost: 10% current health Health Gain: 50% of the damage dealt in the past 3 seconds Radius: 775 Regen Cut Radius: 1050
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