Champion kit #17, a jungler Catcher
Hello you people, I'm FúrinKazan and, although a level 10 account, I'm actually close to 400 in the BR server. I recently tried to reach out to Riot about my projects for League of Legends, but unfortunately they only deal with graduated people.
Anyway, the projects I made for the game have no use anymore so I decided to publish them all. They are champion kits, counting up to 120 with unique abilities, defined classes, gameplay and numbers for those who like. The idea is to publish one champion per day until April. I also have some champion updades and they might show up sometimes.
I see a lot of good and creative kit concepts and reworks everywhere on the internet. However, if its gameplay is not coherent, it's not a champion. If numbers are not right, it won't work. Riot abandons a lot of cool fantasies because they end up failing at executon, so I bring you the abilities instead, for people to imagine a theme as they want. Here we go (leave a comment and take a look at my older posts!):
- Chikayasu Kōsokabe (names are merely for inspiration and representation)
- Catcher core traits: effective crowd control, high pickoff potential, moderate ally-dependency, kit variety
Passive: Natural hunter: Chikayasu receives an extremely large bonus of Movement Speed and Attack Speed for a few seconds when moving against/attacking enemies hit by the crowd control of his abilities.
Additionally, the duration of these crowd controls is doubled against monsters.
**-Bonus Movement Speed: 80/120/160/200% decaying over 1.5 seconds -Bonus Attack Speed: 80/120/160/200% while the controls last ** Values at levels 1/6/11/16.
1st Skill: Chikayasu moves his mace, throwing forward a hook in the straight line selected. The hook hooks itself to the first enemy it hits, dealing damage and capturing it for a few seconds.
For the enemy to remain captured untill the effect ends, Chikayasu must not move nor attack. This way, he strongly holds the hook's rope, dealing damage and slowing the hooked target over the duration. The effect is lost if Chikayasu moves.
If Chikayasu is near the Rock, he will tie the rope around it, dealing all the damage immediately, eliminating the '' do not-move'' requirement and rooting instead of slowing.
-Initial damage: 60/80/100/120/140 (+ 80% Bonus AD) as Physical Damage -Damage (over the duration): 60/80/100/120/140 (+ 80% Bonus AD) as Physical Damage -Slow: 20/25/30/35/40% -Capture duration: 1.2/1.4/1.6/1.8/2 seconds -CD: 12/11/10/9/8 seconds
2nd Skill: The 2nd Skill has a variety of uses:
Cast at a nearby position: Chikayasu reveals, after 1 second, a Rock at the targeted position within a medium-large range. The Rock has a** Health** value and can be targeted by enemies. Additionally, enemies close to it moves 20% slower while Chikayasu moves 20% faster.
The Rocks last for some seconds and there can be more than one of them revealed at the same time. They're also immune to critical hits and have no resistances.
Cast on a Rock: within a small range, Chikayasu can target a Rock to hide in it. While hidden, Chikayasu disappears from sight, becoming untargetable. If there are enemy champions near** the Rock** Chikayasu is hiding, he will also regenerate a percentage of his Maximum Health every second. Enemies can destroy the Rock to end the effects. They will also end if Chikayasu moves out.
While hidden, Chikayasu can basic attack enemies that are close, revealing himself and becoming targetable while doing that. These attacks catches their targets offguard, dealing additional damage. Chikayasu can also use his other abilites (though this reveals him).
Using while hidden: Chikayasu jumps towards the targeted enemy or Rock. Jumping on an enemy deals damage to him. Jumping on another** Rock** will make Chikayasu hide in it upon arrival (reduces the Cooldown of this use in** 50%**).
-Maximum Health regenerated per second: 1/1.25/1.5/1.75/2 (+ 1% Bonus AD)% -Additional damage of basic attacks while hidden: 10/15/20/25/30 (+ 25% Bonus AD) as Physical Damage -Jump damage: 80/130/180/230/280 (+ 90% Bonus AD) as Physical Damage -CD (1st use): 20/19/18/17/16 seconds -CD (2nd use): 3 seconds -CD (3rd use): 12/11/10/9/8 seconds
-The Rock: -Health: 200/275/350/425/500 (+ 300% Bonus AD) -Duration: up to 40/50/60/70/80 seconds
3rd Skill: Chikayasu targets the extremity of a terrain where he will set one of the ends of an explosive rope. Starting from the position of the first end, Chikayasu can select the direction in which he will throw the other one. This other end sticks to the first terrain it hits, stretching the rope (independent of the distance).
The first enemy to cross the rope will make it explode, dealing damage to all enemies hit over the rope's extension and slowing them.
The ropes are visible to enemies and have no duration. They can also be deactivated by trap-revealing effects.
-Damage: 40/50/60/70/80 [+ 4/4.5/5/5.5/6 (+ 2% Bonus AD)% of the enemies Maximum Health] as Physical Damage -Slow: 40/50/60/70/80% that decays over 2.5 seconds -CD: 20/18/16/14/12 seconds
Ultimate: Chikayasu throws his mace up high, drawing his old gun and starting a channel in which he prepares to shoot a tranquilizer dart.
Within the channel of the next 5 seconds, Chikayasu can shoot a dart that will advance in the targeted direction. The dart has medium-large range and stops at the first enemy champion it hits, dealing damage and stunning him from 1 to 2.5 seconds, based on the proximity of the target with Chikayasu (the farther the longer).
-Damage: 100/150/200 (+ 175% Bonus AD) as Physical Damage -CD: 70/60/50 seconds
Melee, uses Mana