Reintroduction of a spell vamp item

Stacona··3 votes·1,871 views

There is a spell vamp mastery, but if we have an item then it opens up more exploration and options to cater to how individuals wants to build and play more.

Historically, spell vamp was abused on single target users and non-mana users. So just fix this, make it better for AoE mages while still having some kind of restrictive aspect so its not overpowered and make it better for mana users since they have the meaningful resource.


Forbidden Tome:

Recipe: Amplifying Tome (435g) + 365g = 800g

Statistics: +30 Ability Power +UNIQUE Passive - Spell Vamp: Heal for 6% (+1% per 400 mana) of the damage that you deal from abilities or spells, one-third healing against minions. Area of effect healing percentage is equally split based on how many targets are damaged by the ability or spell.

Will of the Ancients:

Recipe: Lost Chaper (1300g) + Forbidden Tome (800g) + 700g = 2800g

Statistics: +80 Ability Power +600 Mana +10% Cooldown Reduction +UNIQUE Passive - Haste: 10% Cooldown Reduction +UNIQUE Passive - Spell Vamp: Heal for 12% (+1% per 250 mana) of the damage that you deal from abilities and spells, one-third healing against minions. Area of effect healing percentage is equally split based on how many targets are damaged by the ability or spell.

Hextech Gunblade:

Recipe: Bilgewater Cutlass (1500g) + Hextech Revolver (1050g) + Forbidden Tome (800g) + 50g = 3400g

Statistics: Everything unchanged, just a new and additional component item for those that want spell vamp instead of life steal.


The main difference for the AoE damage is that if you only hit one target with an AoE spell then it heals for the full value instead of always cutting it by one-third, but this also means if you hit 4 or more targets then the healing is reduced further than before. So if you have 20% spell vamp, if you hit one target then it stays as 20% of the damage dealt as healing, two targets become 10% of the damage dealt, three targets become 6.67%, four targets become 5%, five targets become 4%, etc and so forth.

Of course the other part is giving it mana scaling so that mana users get a slightly bigger amount of spell vamp over non-mana users to equalize the power and better balance it so that instead of spell vamp items becoming Vladimir and Mordekaiser only items, the power is toned back and champions like Annie, Anivia, Karhus, Cassiopeia, Azir, Ryze, Brand, Zyra, Heimerdinger, Syndra, Ahri, etc. can POTENTIALLY pick up the item as an OPTION and widens how many users can use spell vamp and reducing abuse scenarios with more control of balance for single target mages, AoE mages, mana mages, and non-mana mages.

8 Comments

MrHaZeYo1 votes

Interesting

Dont Blìnk1 votes

In concept, yes bring it back, but what in God's name is that Will of the Ancients price?? Seems underpriced af.

Stacona1 votes

Hextech GLP stats and gold cost. Spell vamp is never going to be so good that it is on the same level as life steal, archangels, or ludens.

Devèstation1 votes

{quoted} #Transfusion Scepter: Recipe: 325g

Statistics: +100 Mana +10 Ability Power +UNIQUE Passive - Spell Vamp: Heal for 5% of the magic damage that you deal. Healing is instead 2.5% on minions. Area of effect spells heal for 33% of damage dealt.

Forbidden Tome:

Recipe: Amplifying Tome (435g) + Transfusion Scepter (300g) + 115g = 850g

Statistics: +25 Ability Power +250 Mana +UNIQUE Passive - Spell Vamp: Heal for 10% of the magic damage that you deal. Healing is instead 3.3% on minions. Area of effect spells heal for 33% of damage dealt.

Will of the Ancients:

Recipe: Lost Chapter (1300g) + Forbidden Tome (850g) + 1000g = 3150g

Statistics: +60 Ability Power +600 Mana +UNIQUE Passive - Haste: 15% Cooldown Reduction +UNIQUE Passive - Spell Vamp: Heal for 20% of the magic damage that you deal. Healing is instead 10% against minions. Area of effect spells heal for 33% of damage dealt.

Hextech Gunblade:

Recipe: Bilgewater Cutlass (1500g) + Hextech Revolver (1050g) + Forbidden Tome (850g) + 100g = 3500g

Statistics: Everything unchanged, just a new and additional component item for those that want spell vamp instead of life steal

I fixed it a little bit.

Stacona1 votes

Lost Chapter already gives mana and ability power. The reason why Forbidden Tome is around the price of a Vamp Scepter so you can get spell vamp early, but cannot start with it in the similar fashion as how life steal works.

The reason why I changed AoE damage from one-third healing to split healing based on amount of targets the ability hit is so that you can get full healing if you only hit one enemy with an AoE spell which helps fix the issues of it being strong for single target spell users and meh on everyone else, where as if the AoE spells can act like single target spells in certain situations then it feels a lot better for the user and more mages can use the stat this way.

The stats and cost I chose are the same as Hextech GLP, swapping out the active for spell vamp because I don't think people will value it as highly as Luden's Echo or Archangel's Staff, but still a viable item to purchase depending on user preference. What you did to the item just make no one buying the item and does not address the mana and non-mana power difference of spell vamp, showing that you learned nothing from history. The reason why I have it scale with mana is so that Vladimir can still get the item, but has it a little bit better for mana users so you can balance out that difference and have it viable for more mages.

Devèstation1 votes

I made it more expensive and gave it more stats so yes, Vlad could get it, but he is wasting gold on 500 mana which makes it less worth to him than his current build unless there is a specific circumstance that it would prevail.

This also gives the midlane mages (The ones who should be getting it anyways) more mana to deal with the dubious amount of mana used midlane. The baseline item, Transfusion Scepter, is for the mages that start mid that don't want to start Doran's or a boring old Tome. It brings another layer. Of course it helps Vlad, but not at an efficient cost, with another 100 mana being wasted. It is still better for Vlad to get his normal start of Amp Tome for the 20 AP.

History has nothing to do with it, you seem to not be able to think outside the box and instead tunnel vision on your own "true" way.

The only things I can think of that I made a slight mistake with, is reducing the amount of mana you get from 600 to 500 and making the base item a little too cheap, which I will change to reflect my thoughts.

Devèstation1 votes

{quoted}

Lost Chapter already gives mana and ability power. The reason why Forbidden Tome is around the price of a Vamp Scepter so you can get spell vamp early, but cannot start with it in the similar fashion as how life steal works.

Also, you can start with lifesteal. It's called Doran's Blade.

Stacona1 votes

Doran's Blade does not build into anything. But an AP version is fine:

Doran's Dagger: Cost: 450g

Statistics: +80 Health +15 Ability Power +3% Omni-Vamp

(Omni-Vamp heals you for all damage that you deal from any source.)

More from Concepts & Creations

More by Stacona