Champion Concept: [Insert hipster name here] - [Insert whatever title]
I don't care for the name, lore nor art for this concept, I'd like to focus on its kit. This is my first champion concept so please, bear with me.
Champion info: Power: AP Class: Mage Basic Attack: Ranged casting
Passive: At level 6: X has a 10% chance of reviving an enemy minion for his team if he casts the killing blow. (This passive is disabled at a maximum of 4 revived minions). At level 11: X has a 12% chance of reviving an enemy minion for his team if he casts the killing blow. (This passive is disabled at a maximum of 6 revived minions). At level 16: X has a 14% chance of reviving an enemy minion for his team if he casts the killing blow. (This passive is disabled at a maximum of 8 revived minions). [Note: All revived minions will spawn as default zombie minions who have the same stats as normal fighter minions. Reviving stronger minions will not cause the zombie minion to be stronger. Revived minions defeated by enemies will grant them 1 gold and no exp.] [Maximum number of revived minions increased by 1 per 150 AP] [Using the Alt key, X can command his minions to target an enemy if it's within a 500 unit range. Only the minions that are within the 500 range will follow X's command.]
Q: If cast on an ally (instant cast) it will heal them. If cast on an enemy (short delay) it will blind them (More like a Teemo blind, not a Quinn blind). Stats are as follows: Mana costs per rank: 50/65/75/85/100 Cooldown per rank: 14/12/10/9/8 Heal per rank: 60/75/85/100/110 blind duration per rank: 1/1.2/1.4/1.6/1.8 Range: 700 units
(I hope this is not too atrocious. Feel free to give your input. I don't know what I'm doing, I'm not a qualified designer.)
W: X fires a mystical orb, when it hits an enemy champion, it roots them and leaves a toxic field around the target which will remain for 2 seconds after the root is over. The field is a circle and is 500 units in diameter. the toxic field is 200 units wide on all sides and in the middle of it there's a clear circle of 100 units in diameter where the target is rooted. [Basically, the target is clear of further harm unless he starts moving around in the 2 seconds after his root is over. If this is somewhat unclear, please point that out I'll try to elaborate it more clearly.] Mana costs per rank: 70/80/90/100/110 Cooldown per rank: 12/11/10/9/8 Root duration per rank: 1/1.25/1.5/1.75/2 Field duration per rank: 3/3.25/3.5/3.75/4 Initial damage on hit per rank: 30/40/50/60/75 Field's damage per second per rank: 11/22/33/44/55 Range: 800 units travel time: 100 per 0.1 second
E: X can select one of his revived minions to sacrifice it. The sacrificed minion will rapidly decay and a cloud of poisonous gasses will damage surrounding enemies over time. The minion will leave a trail of gas if it moves around while decaying. Mana cost per rank: 40/45/50/60/70 Cooldown per rank: 6/5/4/3/2 Damage over time per rank: 10/16/27/38/49 Range: 600 units
R: Passive at first rank: Revived minions gain a bonus 3% movement speed. Passive at second rank: Revived minions gain a bonus of 5% movement speed. Passive at third rank: Revived minions gain a bonus of 7% movement speed. Active: X will drain the power of his revived minions to become more powerful himself. The attack damage of his minions will be downed to 10, while increasing X's magic penetration, armor and magic resist for a duration. How much his stats are increased is also affected by the amount of minions alive at that moment. He is also granted a spellshield that will only last for 1 second after casting and will only protect against 1 spell.
Mana cost per rank: 100/125/150 Cooldown per rank: 120/110/100 Active magic penetration per rank: 10/20/30 +1 per revived minion Active armor per rank: 20/30/40 +3 per revived minion Active magic resist per rank: 17/24/30 +2 per revived minion Active ultimate duration per rank (seconds): 5/8/11
I intended for his Q to be used defensively, to scare off attackers or to keep your ADC alive. His W is intended to be a lockdown/engage. His E is intended to be a farmtool/poke. His R is intended for when you want to go all-in or when you have an enemy spell coming your way. I feel confident that I left enough room for counterplay, his Q will protect him against AD basic attackers and his R will protect him against AP casters. As long as you don't get caught in his W or don't get poked to death by his E, you should be fine. His passive will intimidate the entire lane, but when X uses his ult, his minions will be exceptionally weak. Clearing his personal wave of minions during this period will cause him to lose some of the bonus stat boost and it'll make him shorthanded when his ultimate ends (as he won't be able to use his E). You can heavily punish him by either crowd controlling or bursting him to death after he's used his Q on an ally or missed his W. I feel like his main counter would be Azir as he can kill X's minions using his soldiers.
Well that's pretty much it, I think. Surely there'll be flaws in the design, but this is my first concept and likely my only concept and I was just excited to share it with you guys. I hope you like it. Please feel encouraged to share feedback, I'd love to know what you think.
Have a good day.