Nocturne bebe
I loved nocturne on my old account. When i first started playing league i like many other new players was drawn in by the idea of playing a sinister unstoppable horror monster but... regrettably nocturne doesn't deliver on that very well. And we are well past the point of arguing whether nocturne is a fighter or an assassin RITO. He should be an assassin. I wanted to create an idea that i felt could better encapsulate the theme nocturne players want while not discarding to many elements from his current kit. So with that said i'll hop into my ideas.

Passive-nocturne delights in terror and pain so i am giving him a two part passive that covers a bit of both- 1.Wicked Blades- Nocturnes first attack every 10 seconds will deal a small amount of bonus damage, hit enemies in a roughly 180 degree semicircle around you, and apply a mixed damage dot which heals nocturne with every tick- the heal is small, and capped based on level. 2. Paranoia- Nocturne;s application of Wicked Blade's as well as hitting enemies with abilities will apply a stack of paranoia, up to 3 stacks. These last for 15 seconds after a stack is applied- with every stack the enemy grow's more paranoid and fearful and these effects occur. Paranoia 1- Nocturne can taste their fear and moves faster toward's them Paranoia 2- the enemy gains a radius around them called a "terror radius"- this is the radius nocturne must be in to actively feed off of their fear and grow stronger.- while in this zone at paranoia two nocturne gains attack speed Paranoia 3- Nocturne is invisible to enemies outside of the terror radius ring though his ability effects are not
q-Dark Caress- Nocturne creates a shadowy claw that moves along the ground and leaves behind a trail of darkness- the claw passes through enemies and enemies hit will leave a trail of darkness wherever they walk- while in this darkness nocturne gains movement speed and ghosting- additionally if dark caress is what causes an enemy to enter paranoia three or hit's an enemy of paranoia level three they will become nearsighted.
W-Twilight shadows- nocturne gains charges of twilight shadows up to three though he can have 6 active on the map at any time. Nocturne can use this ability to place a camouflaged shadow on a wall- If enemies enter the detection radius they will activate the shadow causing it to transform into a copy of nocturne that pursues the enemy granting nocturne vision of the target and applying a stack of paranoia to the target- if a twilight shadow hit's a paranoia level three enemy or is the cause of them entering paranoia level three they will be feared
E-Umbral grasp- Tether's nocturne to a target champion dealing ap damage over time and draining them of hope, fearing them if the tether remains it's full duration- when cast on paranoia level three target's umbral grasp has an increased range
R-Nightmarish assault- All enemies become nearsighted-Nocturne becomes an unstoppable shadow and dashes to a target visible enemy with at least one stack of paranoia he then enters their body dealing ap dot- if he remains for three second's he will pull them into a nightmare. The nightmare appears as such- the enemy champion is in a very dark version of the map surrounded by a wide ring of shadow. Within the wall many invincible clones of nocturne are circling the edge looking in. Nocturne is disguised among them and may use his ultimate to dash from his current location in a line dealing physical damage to enemies he passes through- when his dash makes contact with the wall he will re-enter the wall and may dash again after a brief period.