Lux Rework idea

Piltovers King·7/31/2017, 11:09:44 AM·1 votes·302 views

Q: Ray of (light) (fire) (water) ect.. vary's with her ultimate skin: lux fires a skillshot like tarics E but with a longer range this deals 100/120/140/160/180 Magic damage (+.6 Ap ratio) 2 second stun duration

  • like half the range of your current q (dont worry thats on the passive)
  • 1 second wind up time 60 manna all ranks

W: Fortify: cast out the same oll w animation but the shield is 100/150/200/250/300 (+.3 ap ratio) but when returning lux's staff will heal any ally who was hit by both casts and will only heal back the equal amount of dmg done to the shield no ap ratio only what dmg was done to the shield caping off at well how ever much shield you had 80/90/100/100/100 manna

+Shields on shields: So long as you were hit by the first part if you have extra shields beyond the one Lux gives you, you can get more healing but you only have the duration of the spell +Spell time increased to 3 seconds spinning to a stop at its max range and slowly spins back the other direction (essentially it comes out spinning clockwise then retracts counter clockwise) +Lux can move well this ability is being cast (thus it will home back to her as per usual)

E: Orb of reflection : lux fires out an orb much like what she has now but with slight decrease in range When the Orb lands it deals 60/75/90/105/120 impact dmg (+.5 ap ratio) and dealing the same amount when detonated 70/75/80/85/90 manna

  • Auto attacks will bounce from target to target in the orb gaining +10 magic dmg per bounce but will lose flight speed per bounce up to (5 max) auto attacks in the sphere and 5 max bounces +duration is 5 seconds
  • 10%/15%/20%/25%/30% slow well in sphere
  • and - autos will ark to any killable unit as a reflected auto first then prioritize champions each auto must bounce to 1 other target before attacking the same target again (this can also be a down side bc if you hit your q on all the minions and they are low enough for your reflected autos to one hit they will target the cs over a champ so you could just kinda waste your stun and not bounce any autos to a foe

R: DOUBLE RAINBOW : lux fires fires from her staff 2 rainbows of (light) (changes with ultimate skin) in a dna kinda shape so a double spiral rainbow dealing 60/90/120 dmg a tic much like a vel'kosby ult but with ya know rainbows +4 second durration +20% slow well in the rainbow +about as long as her old Q range (or her passive empowered Q range)

  • it need's to play the sound bite from Pokemon stadium 2 when some one uses solar beam ( just like listen to it and you will understand it just fits)

Passive: Sigil of (light) (vary's with ult skin again): any ability of yours the strikes a foe apply's your passive when your passive is in effect you gain +75 auto attack range to the targeted champion and deal a base dmg of 30 magic dmg scailing +5 per lvl (+.3 ap ratio)
After procking her passive she cannot apply her passive to the same foe for 10 sec After procking her passive her next ability gains a bonus effect:
-Q Beam range and dmg up 50% -W base heal on return of 200 hp -E Orb is 25% larger and empowers each reflected auto to 20 magic dmg per bounce -R Damage will stack at a X.5 the longer target is under ult so one tic is 60 the next is 90 the next tic would be 120 then lastly 150 for a total of 420 max dmg at rank 1, 90/135/180/225 at rank 2, and 120/180/240/300 at rank 3

She can hold a stack of her empowerd ability at lvls 1/11/16 with a max of 3 empowered ability's at lvl 16

So what would change? +she is more versatile to a team she could make a great cc support with a heal or a great control mage who can pinch her ally's out of tough spots +she would essentially be a dps mage with just enough burst that shes not underwhelming

  • better shield and it has a healing aspect -less range -no more insta bursting some one from full hp -shes got a higher skill cap
  • shes got a higher skill cap -,+ transition from a poke mage to a control mage

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