[Rework concept] Yorick, the Grave Digger
Concept
Yorick, the Grave Digger is currently a hybrid champion, who needs a rework because he is disappearing amongst the new champions. In addition, these concepts are used to help develop, or improve Yorick's lore, because it is one 7 lines long....
New Ability Costs
Firstly, most people can agree that Yorick is a necromancer, but personally, Yorick does not seem like one. Yes, he does summon ghouls, but thats it. In todays work of necromancers, these wizards usually are stricken with physical weakness due to preform unnatural arts, thus Yorick should not use mana but instead health.
New Abilities
Continuing with Yorick as a necromancer, the ghouls simply don't make sense. Why can he summon ghouls? Isn't he only a grave digger? And why does each ghoul look exactly the same? The ghouls can be killed. Instead I propose that his abilities be shifted to more personal approach. Although Yorick is a grave digger/necromancer, he also feels like a commander in game due the 4 entities he summons. So in order to preserve this uniqueness, he should have abilities with the same concept.
Yorick's abilities should be a manifestation of himself. What I'm implying is instead of ghouls, he summons manifestations of himself. This thing should be a form of Yorick, such as:
Q-Wrath- Yorick manifests his inner rage, which summon a part of himself. This ability should be like sion's passive, creepy and deadly. This form of him should gain attack damage, attack speed, health and speed. However, the cost should be % max health. For example it costs 20% of Yorick's max health, and the ghouls health will be 20% of Yorick's max health. BUT, this ability should be like a toggle spell, meaning Yorick can keep him up forever as long as he himself is alive. In addition, when toggled off, whatever health the manifestation has left, Yorick gains it back.
W- Lust- Yorick manifests his lust by sending out a form which follows one enemy champion and gives sight as well as slowing them. The cost would be 1% leveling up to 3.5% max health per second. In addition, Yorick gains a movement speed bonus moving towards champions while off cooldown.
E- Gluttony- Yorick manifests hunger, which has a creates a form which a 300% movement speed bonus. The skill priorities minions then champions, and does 75%~90% reduced damage, but damage dealt restores health. Entities cost is just like that of wrath's, But does not restore health when untoggled.
R- Name to be determined- Yorick gives the ultimate sacrifice by offering 99% of current health, but must has at least 75% of max health. This puts Yorick is a 5-15 second stasis like Hourglass, but also summons all 3 manifestations for 2-15 secondswho receive immense boosts (To be determined) and gain a huge increase in size. All controllable, but once all of them die, Yorick also dies. Each of them who survives restores 15% of health cost.
Restrictions for Yorick
Passive- Yorick can no longer regen health due to the arts that he practices, even with the fountain. (He relies on E to restore health)
Lore
If you enjoy the current concepts leave a comment. If positive feedback then there will be a lore (already developed).
Rework Setback
I realize that the concept kind destroys Yorick by 30% by bending his conjurations, thus this could also be a completely new champion. I still named/ focused on Yorick rework because in-game, Yorick is more of a commander who controls things rather than a necromancer. I don't mean to insult anyone, but I feel his ability to command an "army" is more important then just commanding strictly ghouls because the lore itself fails to mention how Yorick got his ghouls. In fact, the lore itself has absolutely no mention of Yorick being a necromancer, but instead a ghoulish figure himself.