[Rework concept] Yorick, the Grave Digger

burningwarlord·6/5/2016, 10:25:07 PM·1 votes·1,018 views

Concept Yorick, the Grave Digger is currently a hybrid champion, who needs a rework because he is disappearing amongst the new champions. In addition, these concepts are used to help develop, or improve Yorick's lore, because it is one 7 lines long.... New Ability Costs Firstly, most people can agree that Yorick is a necromancer, but personally, Yorick does not seem like one. Yes, he does summon ghouls, but thats it. In todays work of necromancers, these wizards usually are stricken with physical weakness due to preform unnatural arts, thus Yorick should not use mana but instead health. New Abilities Continuing with Yorick as a necromancer, the ghouls simply don't make sense. Why can he summon ghouls? Isn't he only a grave digger? And why does each ghoul look exactly the same? The ghouls can be killed. Instead I propose that his abilities be shifted to more personal approach. Although Yorick is a grave digger/necromancer, he also feels like a commander in game due the 4 entities he summons. So in order to preserve this uniqueness, he should have abilities with the same concept. Yorick's abilities should be a manifestation of himself. What I'm implying is instead of ghouls, he summons manifestations of himself. This thing should be a form of Yorick, such as: Q-Wrath- Yorick manifests his inner rage, which summon a part of himself. This ability should be like sion's passive, creepy and deadly. This form of him should gain attack damage, attack speed, health and speed. However, the cost should be % max health. For example it costs 20% of Yorick's max health, and the ghouls health will be 20% of Yorick's max health. BUT, this ability should be like a toggle spell, meaning Yorick can keep him up forever as long as he himself is alive. In addition, when toggled off, whatever health the manifestation has left, Yorick gains it back. W- Lust- Yorick manifests his lust by sending out a form which follows one enemy champion and gives sight as well as slowing them. The cost would be 1% leveling up to 3.5% max health per second. In addition, Yorick gains a movement speed bonus moving towards champions while off cooldown. E- Gluttony- Yorick manifests hunger, which has a creates a form which a 300% movement speed bonus. The skill priorities minions then champions, and does 75%~90% reduced damage, but damage dealt restores health. Entities cost is just like that of wrath's, But does not restore health when untoggled. R- Name to be determined- Yorick gives the ultimate sacrifice by offering 99% of current health, but must has at least 75% of max health. This puts Yorick is a 5-15 second stasis like Hourglass, but also summons all 3 manifestations for 2-15 secondswho receive immense boosts (To be determined) and gain a huge increase in size. All controllable, but once all of them die, Yorick also dies. Each of them who survives restores 15% of health cost. Restrictions for Yorick Passive- Yorick can no longer regen health due to the arts that he practices, even with the fountain. (He relies on E to restore health) Lore If you enjoy the current concepts leave a comment. If positive feedback then there will be a lore (already developed). Rework Setback I realize that the concept kind destroys Yorick by 30% by bending his conjurations, thus this could also be a completely new champion. I still named/ focused on Yorick rework because in-game, Yorick is more of a commander who controls things rather than a necromancer. I don't mean to insult anyone, but I feel his ability to command an "army" is more important then just commanding strictly ghouls because the lore itself fails to mention how Yorick got his ghouls. In fact, the lore itself has absolutely no mention of Yorick being a necromancer, but instead a ghoulish figure himself.Yorick

9 Comments

cinomenapplebae6/5/2016, 10:36:39 PM1 votes

So q is like sions passive where he dies?

Yautja wannabe6/5/2016, 10:53:31 PM1 votes

I like the idea of reworking Yorick, and I really like the idea of making him a health cost champion, but here's something I don't understand: it seems as if he's channeling his inner desires/emotions rather than actually being a necromancer, so summoning ghouls to do his dirty seems to make more sense than manifesting parts of himself. Do you understand what I mean?

Rockman6/6/2016, 1:29:26 AM1 votes

How about no

Toggles are dumb

zlumpy6/6/2016, 2:13:04 AM1 votes

What if his ult created small untargetable ghouls/zombies that are all linked to him and attack what he attacks and move generally where he moves. That way if a bunch of stuff dies around him suddenly the forces of death are unleashed. Would also add a sort of snowballing team fight mechanic to him that makes him a potential priority.

Also what if his passive was changed from an active I have this many ghouls mechanic to a "I'm fighting on ground where things have died and I draw strength from that." So if he clears a minion wave he gets a small bonus for a period of time. Alternatively Hero deaths could create permanent "grave sites" or just long ones that give him favourable terrain advantage.

I hope they keep his image of the mysterious garve digger that has an eerie connection with death and that they dont turn him into a diablo necromancer focused on making a skeleton horde.