Mage Item Concepts

P3rro·2/17/2017, 6:57:32 PM·1 votes·952 views

Some interesting item concepts i've thought of after thinking, "what if wisp was a mage version of statikk shiv?" also some pen items

Mage Glove tome/brawler's glove +25 Ability Power +15% Critical Strike Chance

item 3113 Aether Wisp +20 Ability Power +4% Movement Speed Echo(Unique Passive) Moving and casting grants charge, up to 100. At 100, your next spell will deal 10% additional magic damage.

item 1039 Idol of the Forbidden Wisp/Cloak/Codex +70 Ability Power +25% Critical Strike Chance +8% Movement Speed (Unique) 10% Cooldown Reduction (Unique Passive) Critical Strike All magic damage abilities have a 20(+.5% per 5% Crit) to critically strike dealing 20(+1.5% per 5% Crit) additional magic damage.

item 3599 Spear of Farsight Wisp/Chapter/Mage Glove +70 Ability Power +300 Mana +20% Critical Strike Chance +7% Movement Speed +10% Cooldown Reduction (Unique Passive) Farsight Moving and casting spells grants charges, up to a max of 100. At 100, your next non-ultimate skillshot spell is a guaranteed critical strike and deals an additional 8(+1.5% per 5% Crit) damage and will travel 20% additional range. Does not increase the range of skillshot spells that cause hard crowd control effects.

item 3084 Skull of the Demogorgon wisp/haunting guise/tome +70 Ability Power +300 Health +6% Movement Speed (Unique Passive) +15 Magic Penetration (Unique Passive) Blood’s Scent When an enemy champion falls below 50%, you can activate this item. Upon activation you teleport closer to the low health champion in the cursor's direction.(Max Teleport 375) After activating, the next damaging spell within 5 sec gains 8-18 Magic Penetration. (30 sec CD)

item 3802 Soulthief’s Scrolls haunting guise/catalyst/wand +75 Ability Power +375 Health +375 Mana (Unique) +15 Magic Penetration (Unique) Eternity (Unique) Steal Soul Enemies you deal spell damage to take an additional 25(+6% target’s total health) as magic damage. Up to 4 nearby enemies take 50% damage. 65% of damage done is granted back as healing. (10 sec CD)

item 3211 Cowl of the Night Sky Spectre's Cowl/Guise/Wand +65 Ability Power +300 Health +35 Magic Resistance +10 Magic Penetration (Unique) +150% Base Health Regen (Unique) Grants 15 Magic Penetration or 12% Magic Penetration whichever you benefit from more at the time

item 3050 Lightmender’s Focus Catalyst/Rod/Kindlegem +75 Ability Power +400 Health +325 Mana +10% Cooldown Reduction (Unique Passive) Eternity (Unique Passive) Pure Light Magic damage dealt is increased and physical damage taken is decreased by 7%. Mana costing spells will grant (10% Total Mana) as healing and half that amount as mana back over 4 sec.

item 3641 Blizzard’s Bastion Rod/Glacial/Mantle +65 Ability Power +250 Mana +30 Armor +30 Magic Resistance (Unique) +10% Cooldown Reduction (Unique Passive) Ice Barrier 12% of the spell damage dealt grants a shield that absorbs damage. Lasts 4 sec. Max of 15% total mana.

item 3185 Hand of Time Codex/Wisp/Wand +85 Ability Power +10% Movement Speed +10% Cooldown Reduction (Unique) Stolen Time Spells steal 12% movement speed from enemies hit, lasts 2 sec. (Unique Passive) Clock Strikes One Magic damage abilities have a 1 sec reduced cooldown.

(Does not work on abilities of 2.5 sec or less;that cause crowd control; basic attack modifiers or immunity and displacement effects.)

3 Comments

Zezockary2/17/2017, 7:11:03 PM2 votes

Just glancing at them none of them give enough AP for a mage to ever build, nor a magic damage assassin.

Maybe Rumble would build the tanky ones? But only after rylais, liandries, and some tank items. Maybe Elise.