[Champion] Caleena, Volcanic Power Unleashed

Dessim8·5/17/2015, 6:52:44 PM·2 votes·1,346 views

Lore: Caleena was but a tropical girl on a tropical island until a tropical disaster hit. The volcano went mad and the islanders tried to flee. Caleena however, tried something insane: Sacrifice herself. In a sense, it worked, and she became the volcano

Concept-ish Art http://images.ientrymail.com/time2photoshop/lavawoman/screenshot41-large.jpg

Role: Caleena is a manaless mage/support champion who is good at maintaining heavy pressure with lava all over the place. Her best counter is pure health rather than MR but having some couldn’t hurt.

[Passive] True Fire – 10% of the damage/healing Caleena's spells do will ignore MR/healing reduction. 15% of all healing done to Caleena from any source will ignore grievous wounds (cumulative on self-healing.)

In addition, Caleena uses Heat; when she overheats, her body fades to that of her original skin color. She is silenced, but restores .5% of her health per second over the next 7 seconds to her and allies within 325 range.

NOTE: Unlike Rumble, there is no benefit for being over 50 so use spells as needed without worry of bonuses. Also, heat depletes naturally a little slower than Rumble's, so don't overdo it.

[Q] Magma Plume – A small champion-sized burst of magma bursts from the ground, knocking enemies into the air briefly and causing 70/110/150/190/230 (.6 AP) magic damage to those hit directly by it (in a 75 circular radius) and causes minor push and half damage to those just outside splashed by burns (120 radius beyond.) This spell is otherwise like Cho’s rupture in windup time for the lava to spurt out from the ground as well its range and CD. Generates 25 heat.

[W] Inner Fire – Shields a target, preventing 90/135/180/225/270 (.6 AP) physical damage as well as physical spells and on-hit effects (such as from Black Cleaver, Phage, Spellblade effects, Frozen Mallet, Muramana and the Red Buff) caused by physical attacks and increases the target’s AP by 25/40/55/70/85 for 4 seconds. If the barrier breaks, the AP is also lost. Has the usual shield casting range. Has a CD of 10 seconds and it generates 40 heat.

[E] Cone Dome – Builds an impassable dome around a target enemy that heats up with lava. The target can use blinks/wall passers to escape but outsiders can also not get in. Enemies that step on the lava take 15/23/31/39/47 (.3 AP) damage per second for 3 seconds. The Cone is melted after 1.5 seconds as the lava melts the rock away. Has a 27/25.5/24/22.5/21 second CD. Generates 50 heat. Has a casting range of 400 and the risen lava rocks have an area about the size of Tormented Soil.

[R] The Hotbed – Caleena turns herself or any target champion within 2050 range into an erupting volcano. The target champion can move about and attack/cast spells freely and unhindered by anything related to the volcano.

The flowing lava has a radius only a tad smaller than Crow Storm and does 100/115/130 (.5 AP) damage to all nearby enemies per second and 40/75/110 (.3 AP) healing to allies per second to nearby allies for 4 seconds. Every tick will do 15% less damage/healing for the duration. When it ends, Caleena can jump out of the middle, restoring 100/200/300 (.5) of her health + 1/2/3 HP for every heat point she has left at the time of cast. Jumping out of the volcano while overheated counts as being at 100 heat.

Caleena doesn’t generate heat from this spell and can use it while overheating. Has a 155/135/115 second CD.

Stats HP: 388 +72/lvl (1684 @18) Mana: 241 + 56/lvl (1249 @18) Range: 550 Speed: 330 Attack Speed .655 + 2.5%/lvl Armor: 13 +3.71/lvl (79.78 @18) MR: 30

Playing As

  • Cone Dome and Magma Plume synergize far too well.
  • Invest carefully in CDR. Don’t overdo it or you might overheat far too often.
  • Cone Dome can be used to block paths but remember it can only target champions and only the champion targeted will be trapped within. If you want to disrupt channeling with it, there better be a foolish ally standing nearby... or use Magma Plume.
  • Item recommendation as a support can be rough with many of them wasting slot on useless mana and its regeneration (Ancient Coin/Spellthief/IBG)

Playing Against •Caleena is all about control and a lack of mana but she becomes vulnerable when she overheats. Force her to overheat whenever possible. •Flash and wall crossing abilities can escape cone dome and leave it sitting there uselessly. •Remember that even when grievously wounded, Caleena will ignore part of it.

Friends:

Janna - Despite how odd it may sound, Janna, a lady of the wind, and Caleena, who is a living volcano, share living space. What is beyond that has yet to be known. Lesbian Fire and Wind? Too hispter?

Anivia - Despite being opposites, Caleena respects Anivia and wants to ensure fire doesn't consume all, though at the same time...

Rivals:

Brand - Abuse of fire to Brand's degree is something that sickens Caleena, whom unlike him is a bit disgusted by her powers.

8 Comments

Sasazin5/17/2015, 6:58:32 PM1 votes

This reminds me of Malenad.

Dessim85/17/2015, 11:46:54 PM1 votes

So... is League able to handle a manaless support character?

Dessim85/18/2015, 5:22:02 PM1 votes

Uh... okay?

Anyway, I'm surprised there're no other thoughts on this.

Dessim85/21/2015, 11:00:24 PM1 votes

bump

Dessim86/10/2015, 5:49:31 PM1 votes

Bump

Dessim84/20/2016, 4:20:08 PM1 votes

Bump