Trido, the Guardian of the Sea

Stacona·6/16/2017, 3:14:20 PM·2 votes·477 views

Trido is a crossover of the Runeterra equivalent of a penguin, but all white and doesn't live in the cold, while having a very slight blood of mankind within his veins, mostly at the end of his wings he has 2 fingers and 1 thumb hands, other than that he is a large 168 cm (approx. 5'6+") tall bird-creature. His wings and sleek feathers allows him to swim at extreme speeds, but are too heavy and not fluffy enough to allow him to fly at all.

Trido dwells mostly near tropical islands, well actually he is considered some kind deity by the natives as he has protected the islands for thousands of years. These islands attract millions of tourists every year, mostly looking for a time to relax and chill, especially under the protection of the great Trido they can relax with ease while on their vacation. Trido does not show his face very often so the only ones that has ever seen him are the natives, tourists come wanting to see him, but never get the opportunity to since they eventually have to go back home.

Trido is also a type of water bender and became an elite swordsman by forming a powerful great sword entirely out of water, using mostly the weight and force of it to deal deadly blows! He can also form tsunamis and great aquatic walls in order to keep intruders away and slay them from afar. Trido is not one to make the first move, but if the waters tell him where there is a threat, he will swim on over to eliminate them swfitly. He is patient and peaceful, but you don't want to get on his bad side!


Trido is a deadly support where his power comes from swimming around at very high speeds and ensuring the protection of his allies.


Basic Attack Range: 225 units Attack Speed: 0.525 +2.5% per level Movement: 360 units per second


Guardian of the Sea (Passive): Cooldown: 8 seconds (scales with CDR) While out of combat for 5 seconds or an allied champion has taken champion damage then Trido's next basic attack will deal 80+4 per level true damage and knock-back his target 600 units.

Splash and Dash (Q): Cooldown: 8/7/6/5/4 seconds; Cost: 40/50/60/70/80 mana; Range: 600 units Passive: While on a water surface Trido will swim increasing his total movement speed by 30/35/40/45/50%, increases to 90/105/120/135/150% while in water from Trido's abilities. Swimming causes Trido to ignore unit collision.

Active: Trido splashes out water around him healing allies for 30/45/60/75/90(+80%AP) health, the water remains on the ground for 6 seconds.

Aquatic Barrier (W): Cooldown: 9/8/7/6/5 seconds; Cost: 40/45/50/55/60 mana per second Toggle: Trido summons a wall of water at his location that remains for the next 2.5 seconds, stopping enemy dashes on contact and slowing down enemies inside the wall by 60/70/80/90/99%.

Geyser Blast (E): Cooldown: 10/9/8/7/6 seconds; Cost: 50/55/60/65/70 mana; Range: 1200 / 300 units After a 1 second delay, Trido erupts a geyser of water at the target location dealing 80/100/120/140/160(+70%AP) plus 4/5/6/7/8%(+2% per 100AP) of the target's maximum health (max 200 vs monsters) as magic damage, breaking any shields on struck enemies first.

If Trido was within the area when Geyser Blast erupts then he knocks-up struck enemies for 1.5 seconds.

Guardian Deity (R): Cooldown: 20/17/14 seconds; Cost: 100 mana; Range: 900/1100/1300 units Trido dashes to the target allied champion, shielding it for 120/180/240(+100%AP) shield for 4 seconds and upon arrival blocking enemy projectiles within 200 range for 0.5 second.


UPDATE: Aquatic Barrier: The wall of water spawns at Trido's location rather than behind him, better synergy with Splash and Dash's passive Cost increase to 40/45/50/55/60 from 20/25/30/35/40 mana per second to compensate for this buff Duration changed to 2.5 from 2/2.25/2.5/2.75/3 seconds Slow increased to 60/70/80/90/99% from 50/60/70/80/90%; reminder the slow is only an area slow and does not apply at all so it instantly drops if you move out of the wall or the duration runs out Cooldown changed to 9/8/7/6/5 from 6 seconds to adjust for the mobility buff, more down time at early ranks for spell miss usage; toggle cooldowns begin when you toggle off

4 Comments

ModEchoing6/16/2017, 4:05:41 PM3 votes

I'll bite.

Penguins are cool. Certainly don't have a penguin. Can't argue with penguins.

I can most definitely argue with impressively powerful true damage for no reason, though. If Trido's supposed to be a support, he has no business dealing true damage. The insane AP scaling means a full AP Trido does way more damage than he has any right to in that position.

As a rule of thumb, mobility abilities on supports are generally dead weight. Barring roaming supports like Bard, who are uniquely specialized in roaming, the mobility granted doesn't do anything useful. Such is the case with the Q - while it does let you get in range for empowered autoattacks, its only other purpose is to make the W viable. Trido doesn't do anything else with his mobility, and generally speaking, no lane is really that much better off with Trido in it since his basics don't let him set up kills quite as well as other supports.

The W, by the way, shouldn't be affecting projectile speed. I can respect a wall that stops dashing and slows enemies, but messing with projectile speed is a terrible, terrible idea. Since it's limited to wherever Trido moves, it's also incredibly easy to stop with any token amount of CC.

The E suffers from a terrible situation where there's no real ideal case to use it. It's a delayed nuke with a way-too-high-for-a-support AP ratio and inexplicable max health damage, which is okay (but not really the domain of a support), but it's also a delayed heal with an impossibly-high-for-a-basic AP ratio, which means you're now trying to figure out if you should be using this to hurt or heal. No human teammate will be able to catch the heal given the likely location for the nuke part unless you're firing upon some poor CCed sap in melee range - and even then that might not work. That it also leaves behind water to interact with your Q passive doesn't help at all either.

The ult is a targeted stun. Okay, no, I lied. We have a targeted stun for an ult in Lissandra, so that's not unprecedented despite Riot moving away from targeted CC. No, this is a targeted KNOCKUP, which can't be cleansed. Not only is it a targeted knockup (which is, itself, already powerful enough as an ultimate), it is also an obscenely powerful shield that may as well make the target invulnerable. Just to rub it in, its one drawback - exposing yourself by CCing yourself and having to dash to the target - is negated by that shield, since it repositions you to safety.

Trido's kit is not coherent in its playstyle. It tries to be mobility focused, but locks up two of his actives to really exploit that, leaving you with precious few options when that gets ruled out. The AP ratios are completely out of proportion and make Trido incredibly abusive in mid lane since he can chunk you with just his E and passive while also healing himself a huge chunk. The ultimate is both the strongest targeted CC and the strongest shield after factoring in the AP ratio.

There's nothing about Trido that's balanced. It's either too little or far, far too much. If you really need the numbers, go to the LoL wiki and compare similar champion numbers. If Trido's supposed to be a support, he needs far, far less damage and far more emphasis on supporting tools like hard CC and ally buffs. The E is overloaded and needs to be trimmed down if you plan on keeping it. The ultimate isn't salvageable - a targeted knockup is blatantly unfair when you can cheat your way out of your own handicap, and still unfair anyways as it's 100% unavoidable CC with no drawback while also attached to a giant shield.

I'd also take that advice for the rest of your concepts, since their numbers tend to be way overtuned and their kits generally overloaded. If the numbers are too hard, leave them out so you can impress people with the kit and theme without being held back by overtuned ratios or bases.

I'll keep an eye out.

Noobgoat206/16/2017, 6:18:49 PM1 votes

I like the idea