Anti-Juggernaut item for Immobile Mages
Riot has said that they are continuing to rework champion classes as they did with jugernauts and ADC's, and I have heard that immobile mages are scheduled to be looked at in the near future.
With the tank meta still a very prominent force in games, immobile mages have severe problems with staying alive as they can be solokilled by essentially any tank/juggernaut past level 16. Riot gave AD carries a tool to deal with high health enemies--namely
and
--but mages remain relatively defenseless with their only real antitank items being
,
, and to a lesser extent
.
Therefore, I would like to suggest an item to help mages deal with juggernauts.
Working Name: Seismic Staff
Cost: 2550 - May need to be increased, I used
as a reference point as it gives similar stats
Builds out of:
+
+ 500g
Stats: 70 Ability Power 45 armor
UNIQUE Active - displace: (working title) Target champion is knocked back a distance of 100 units plus 1 unit per point of the target's bonus health. Targets cannot be knocked back more than 750 units (90 second cooldown).
Active Range: 400 units
Obviously the numbers will need to be tweaked but I would be really excited to see how it could work as a real item and would like it to be experimented with.
Edit: If it becomes a problem with mobile mages, it could be made so that dashing puts it on a 1-2 second cooldown.
and
have stuns that can help them escape; but the animation time causes them to be unreliable at best.
I feel like if Brand had a way to just jump over walls or shove me off of him, he would not die. And that throws off the balance, in my opinion. These things create counterplay.