[Champion Concept] Viole: The God-Slayer
Hello everybody,
After quite some deliberation, I decided to make a champion concept discussion without any preliminary artwork. The idea was based off a niche in bot lane that is victimized and abused: "The Support-Carry". I'm not speaking of the Sona's who slip in a lich bane
at the 35 min. mark. I'm talking about the
support who rushes rabadon's
first item. This role of the hyper damage support is terribly inconsistent; the player either gets
outvalued from support items on the opposite side, or completely stomps the enemy.
As such, Viole came up to fit a carry-esque support role while still maintaining the functionality of the classic support. (Note that Viole is ranged before casting ultimate and temporarily turns to melee while ult is active)
Although I haven't bothered with ratios yet, you can assume that it is balanced, the abilities are as follows:
1. Passive: Half-Hearted:
When Viole is 50% HP and above:
Mana regeneration is increased 150% and he takes 10% reduced damage
When Viole is under 50% HP:
Health regeneration is tripled, and damage against enemy champions is increased by 150% , however, his abilities now cost health instead of mana
2. Q: Cleansing Fire:
Viole bursts the area in front of him in a cone, dealing 50/65/85/110/180 magic damage to all enemies in the target area, and heals all allied champions for 30/40/55/80/100 health, Viole is healed for 5%/7%/9%/15% of damage dealt (increases every 6th level from 1: 1,6,12,18)
Cost: 60 Mana . Cooldown: 10s/9s/8s/7s/6s/6s
**3. W: Dying Light **
A shockwave of life energy erupts from Viole's body consuming 20/30/45/50/75 health and stunning nearby enemies for 0.5s/0.6s/07s/0.8s/1s/1.1s If Viole is under 50% HP, enemies are also pushes back a small distance If Viole is under 20% HP, enemies are pushed back a moderate distance
Cost: 15 Mana. Cooldown: 15s/13s/11s/9.5s/7s ** 4. E: Divine Favour **
Viole grants an allied champion or himself a shield of spiritual energy that absorbs up to 70/100/150/200/250 damage for 3s/3.5s/4s/4.5s/5s. The shield reflects all the damage by an enemy dealt at the end of the shield duration or upon break.
Cost: 65/75/85/90/95 Mana . Cooldown: 12s/10.5s/9.5s/8.5s/7.5s
**5.Ultimate: Breaking of the Contract **
Viole removes himself of his earthly tether and reverts to his most powerful self, surpassing physical boundaries. He then teleports anywhere in a moderate distance. While in this state, Viole can fly across and enter any terrain but may not attack from it. Viole gains 30% movement speed, 50% attack speed, and deals 50/85/120 bonus true damage on hit while in his transcended form. Viole gains 5 "Blessings" when he breaks the contract and cannot regain any blessings on the same cast of his Ultimate. He is taken back to his teleport point and reverts back to his imprisoned form when one or more of these conditions are met:
- He has killed or assisted in killing 5 enemy champions
- 25 seconds have elapsed
- He has used all his "Blessings"
- Viole dies while in transcendence
Cost: 100 Mana + Half of Viole's current HP (Cannot Kill Viole). Cooldown: 200s/180s/160s
THE TELEPORT HAS NO CAST TIME AND VIOLE IS INSTANTLY TRANSFORMED, ULT CANNOT BE CANCELLED IN MID-DURATION
While transcended, Viole gains a new set of abilities,** each cost 1 "Blessing" to cast **
**Q: Divine Impalement **
Viole sends down a spear from the skies to strike a single enemy champion from up to a very large distance away, dealing 200/250/300 true damage and stunning the target for 1s/1.5s/2s. All other enemy champions in the vicinity of the impact are knocked back a small distance
Cooldown: 10s
**W: "Only The Purest Blood Will Do..." **
Viole gains vision of the closest enemy champion regardless of distance, vision is lost only when the Ultimate duration ends. While having vision of the target, Viole gains 50% increased movement speed when travelling towards the target. His basic attacks on the marked target have these effects based on the target's score. Killing the targeted champion refreshes the cooldown instantly.
Bonus Effect when Target has:
More Kills+Assists than Viole: Viole deals an increased 20% damage to the target and receives 20% less damage from them.
Less Kills+Assists than Viole: Viole's attacks stun the target for 0.1s/0.2s/0.3s as long as they are marked but do 50% reduced damage to that target
Equal amount of Kills+Assists as Viole: Viole cannot target the marked enemy champion
Cooldown: 10s
**E: Haze of Death **
Passive: When Viole approaches an enemy champion, their field of view begins to shrink, when Viole is upon immediate distance to the enemy, they cannot see past a radius of 350 units.
Active: When activated, Viole creates a ominous haze around himself lasting for 7s dealing 20/30/40 true damage per second in contact with the cloud. All enemies that have contacted the cloud are poisoned, dealing 10/15/30 true damage per second for 10 seconds. Viole heals for 1%/2%/3% of his missing health per second for every enemy champion poisoned.
Cooldown: 10s
** IF YOU HAVE ANY SUGGESTIONS OR IDEAS, I WOULD LOVE TO HEAR THEM :^)**
THANKS FOR YOUR TIME
** IF YOU GUYS WANT LORE, I'LL PROBABLY BE ABLE TO HAVE SOMETHING READY **