Kra'lesh

PhearBunny·12/13/2017, 10:20:03 PM·1 votes·206 views

Kra'lesh The Abyssal Templar. Combination of oceanic(Nautilus) and Void. Looks like a sorcerer-ish version of nautilus, with void accents. Instead of an anchor, he does not have a weapon but rather fires mid range energy blasts from his hands.

Passive- Every 5seconds a Abyssal Pool randomly spawns within 500distance of Kra'lesh. Lasts 25seconds. Abyssal Pool- Enemies who walk over Abyssal Pools are slowed and take 20% increased magic damage from all magic damage sources. for 4seconds, and deal 20% less physical damage to Kra'lesh.

Q- Two part ability. Part1- Vicious Upheaval, deals heavy magic damage in a targeted circular area, water and stone launches enemies struck into the air. Part2- Void Ray, If any targets are hit by Vicious Upheaval, Void Ray becomes available for 0.75seconds. Void Ray is only castable on units knocked up by Upheaval. Fires a quick lazer blast of void energy at a knocked up target, dealing heavy magic damage and knocking the target back, in a designated direction(Similar to Taliyah).

W- Tidal Protection. Kra'lesh gains a shield(absorb) that scales off of AP and Health. Enemies who attack Kra'lesh while Tidal Protection is active, have their autoattacks slowed by 10/20/30/40% When Tidal Protection is broken or expires. Kra'lesh is infused with Void Energy causing his next 5 auto attacks to do 10/20/30/40 bonus magic damage, scaling from AP. Does not expire until expended.

E- Come Forth, Minions of the Deep. Summons 3 undead humanoid sea creatures to fight along side Kra'lesh 5/10/15/20 damage, low HP scaling on their damage. 100/200/300/400 health(scales off of health).(take 100% bonus damage from towers)(Takes 75% less damage from AoE). 15% of all damage that Kra'lesh takes, is redirected to his minions, until none are left.

R- Power Overwhelming. Lasts 20seconds. Avatar/Archon form. gains 150/300/450 health. 15/30/45 MR/Armor. His autoattacks change from energy blasts to powerful void beams, that deal damage in a large area around the target struck(About the size of Oriannas ult). Targets in the path of the beam also take damage.

Midlane AP/Tank, counterpick to assassins like Zed and Talon. Possible Jungler.

Standard build. Defensive boots. Rod of Ages. Rylais Crystal Scepter. Frozen Heart. Abyssal Mask.

Optional situation items. Nashors Tooth, Zhonyas, Wits End, Gargoyle Stoneplate, Adaptive Helm, Spirit Visage, Randuins.

Glacial Augment(To ensure you can land those hard to land Q's) Probably some Sorcery related shenanigans.

--an attempt to make Nautilus relevant. in addition to his current passive, Nautilus is infused with movespeed, massive health regeneration, and a small shield when walking over abyssal pools.

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