Krak, the Psychopath

TonyTonyMordecai·2/9/2016, 8:02:42 PM·1 votes·429 views

Krak is a top lane Fighter, who loves to live on the brink of death, gaining more damage on his abilities and slightly more movement speed as he loses health, capped when he is at 20% health. He benefits from building mainly damage items, but it doesn't hurt to grab one or two tank items, since his abilities cost health.

He uses a Buzzsaw (think of Deadspace's Ripper) for his auto's, and increasingly walks more and more intensely and frantically (as well as his VO sounding more insane in tone and lines) as he becomes more and more hyped over death and destruction, as he is becoming closer and closer to death. . . . . . PASSIVE Insanity: Krak grows more excited as he nears death, gaining additional AD scaling on his abilities based on his missing health, and gaining up to 5 - 15% movement speed. Max bonuses at 20% health.

His auto attacks also recover 7.5 - 40 HP (increasing up to 25% additional healing after 30 - 50% current health)

Basically, if he had 70% bonus AD scaling on his Q, he would gain something like 20% additional total AD scaling if he got to his 20% current HP status The other part of the passive is to help him out when he's low, or needs to regen quickly after using abilities, and if he had 50% current health, he would gain 30 HP per auto, but if he was at 30%, then he would gain more healing per auto to sustain himself back up if he needed to heal up for another fight . . Q Cut Down To Size: 10/12/14/16/18 health 11.5/10/8.5/6/4.5 second cooldown (starts after duration ends or attacks have been used) Krak unfolds his Buzzsaw, allowing him to fire three saw blades at 500 range for the next 8 seconds, and passing through enemies that they run through. He gains 20% attack speed and additional damage based on 70% of his bonus AD, and he gains up to 20% total AD damage from Insanity. Does not reset his auto attack timer Lifesteal effects work for this spell, but for the sake of spellvamp (such as Death's Dance) it counts as an AOE spell Krak also benefits from Insanity's healing passive when this is active . . W Achilles' Blade: 20/24/30/38/48 health 11/10.5/10/9.5/9 second cooldown (cooldown starts after first swing) Krak can swing his buzzsaw twice within a 4 second window, slightly moving forward with each swing. If he hits an enemy champion with his first swing, his second swing will slow by 30% for two seconds, growing in strength based on how many champions he hit on the first swing up to 70%. He has 90% bonus AD scaling, and gains up to 30% additional total AD scaling from Insanity. This ability hits in a half circle, and Krak will take his step forward before he swings . . E Inner Rage: 30/32/36/44/60 + 6.25% current health 10/9.5/9/8.5/8 second cooldown Krak can activate this ability to sacrifice a portion of his health to gain 20% decaying movement speed (does not stack with Insanity, replaces the movement speed bonus) and give his auto attacks a DOT effect and 50% attack speed for the next five seconds. Has a 60% bonus AD ratio, with up to another additional 30% total AD scaling from Insanity. This can be used as an auto attack reset He can use this at the start of the fight to start his Insanity scalings, or use it at the end to give himself an advantage against stray foes . . R Embrace Death: No Cost 120/100/80 second cooldown After taking fatal damage, Krak becomes invulnerable and gains 20% movement speed (which stacks with Insanity's bonus) and makes himself nuclear, causing him to explode after 4 seconds dealing magic damage in a moderate radius around him. He gains 20% more movement speed if he is moving towards a visible enemy champion. Has a 40% bonus AD ratio, with up to another additional 20% total AD scaling from Insanity. . . . .

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