Typhidna: The Hydra Matriarch (Champion Concept)
This is a Hydra concept that i came up with some time ago.
PRIMARY ROLE: Fighter SECONDARY ROLE: Tank
**Passive- Hydratosis: ** Typhidna starts with three heads. When Typhidna loses 20% health, each time she grows one head increasing 20% attack speed but loses 8 attack damage for each bonus head. This may happen 3 times. {60% missing health}. Typhidna loses all her bonus heads after the 60% mark within 10 seconds. COOLDOWN: 40 seconds
Q- Acidic Bite: (Active) (Enemy-Targeted) Typhidna strikes with all her heads on a single target dealing {30/55/80/105/130} physical damage, reducing their armor over time up to 20% and slowing them for 2 seconds. The slow amount is determined by how many permanent heads {30/40/50/60%} Typhidna has. COOLDOWN: 8 seconds
W- Harden Scales/Ravenous Beast (Toggle OFF) Typhidna gains 1 stack for each auto attack, each stack is then converted to armor {1, 2, 3, 4, 5} which depletes after 8 seconds. At max level, Typhidna can gain up to 50 armor at full stacks. **(Toggle ON) **Typhidna goes into a blood rage longer gaining armor stacks but gains {5, 6, 7, 8, 9%} life steal.
**E- Tail Swipe: (Active) (skill Shot) **Typhidna swings her tail in a cone, dealing physical damage and knocking enemies to the side. COOLDOWN: 15 seconds
R- Lernaean Ambush: (Active) (Ground-Targeted) Typhidna summons a whirlpool beneath her and dives into it for a 1 second delay to a target location. The target location is then shown forming another whirlpool for 1.5 seconds. Typhidna emerges knocking up any champions caught in the area. The whirlpool lasts for 5 seconds slowing enemy champions inside. COOLDOWN: 120 seconds