Champion Idea- Mazik The Force of Shadows

Zombie Slayer·7/23/2017, 9:27:05 PM·2 votes·244 views

Mazik Is a top lane AD champion who uses his skills to deal damage as well as stay on the enemy.

Passive -Shadow Manipulation- Mazik can use his shadow magic to either become a warden with shadow armor or a shadow skirmisher based on the amount of AD and resistances giving him new affects on abilities and passives with the form. He must get either X AD to get the skirmisher form or X amount of MR and armor depending on the enemy teams main source of damage.

Warden P -Shadow Armor- Mazik changes into the shadow warden giving him a tanky appearance and he gains a shadow shield on his health bar that blocks any damage and scales with half of his armor and half of his MR but once the shadow shield is taken out his CC ability duration is lowered but Mazik gains tenacity.

Skirmisher P -Shadow Magic- Mazik turns into the shadow skirmisher and is able to create shadows on his duel katanas that he can stab into a enemy leaving a small damage over time affect for 2 seconds then going on cool down for X seconds his abilities apply the passive stacking the passive up to 6 times.

Q -Strike from the dark- Mazik throws a shadow blade in a direction dealing damage and slowing the enemy hit.

Q Warden -Slam- The warden throws out a larger Q and if he hits the enemy they leave a mark his next basic attack on them he slams down dealing increased damage and slowing them for 30%

Q skirmisher -Retrieve- The skirmisher throws out the Q and drops a shadow behind the target which he can retrieve to stun one enemy if the shadow passes through and applies and will apply Shadow Magic passive for the first attack and the retrieving of the shadow.

W -Thrusting Strike- Mazik stabs in a direction dealing damage to a target in a line.

W Warden -Disorienting- The warden will stab the enemy then will throw down his other fist in the same direction stunning them can stun multiple targets.

W Skirmisher -Lock on- If he hits the enemy with this ability he can reuse the ability removing a stack of his passive from the target and he will jump down on the target reapplying the damage and passive if he hits the target.

E -Shadow Slide- Mazik dashes into a direction an in the end he will slash on both sides dealing damage.

E Warden -Caught- The warden instead of slashing left or right he will hold his arms out while charging catching enemies and pushing minions out of the way if he does grab a champion he will grab them and hold them for X seconds and draining their health slightly while repairing his Shadow armor.

E Skirmisher -Uppercut- The skirmisher passes through minions and terrain with his blades drawn and slashes into the middle of himself any targets hit in the middle are slowed then he slashes upward knocking them up.

R -True Shadow Magic- Mazik slashes in a large cone sending a slash of a shadow projectile hitting any enemy in a radius if they are hit the enemy gets a living shadow above them that will deal damage shortly after.

R Warden -Taunting Shadows- The warden's living shadows will bring the enemies hit infront of him instead of damaging the targets they cannot pass terrain when getting thrown and will not be thrown if they leave a given range additionally all the targets that fly infront of him the living shadows go into the warden giving him increased shadow armor.

R Skirmisher -Final Cut- The skirmisher's living shadows pull out a lard shadow blade and stab the target shortly after the target takes increased damage based on the number of stacks and how close they are to the skirmisher if the living shadow kills atleast 1 target the skirmisher gains the large shadow blade which gives him more basic attack range and grows bigger and does more damage depending on how many kills he gets during the duration the blade stays for X seconds and the timer can be refreshed once on a kill with the blade.

Why I want this to be a champion- With the unique transforming of Kayn I wanted to play a little on a unique way of transforming with actually scaling either tank or AD. With that I wanted to make the 2 forms seem like 2 different champions so I gave them different affects on each ability which in hindsight could be difficult to balance and possibly feel over loaded. Yet I wanted his forms to be different contrasts to each other the Warden would be very good in team fights giving him lots of CC and a damage shield but giving him a drawback without the shield making him to engage and use alot of his CC in the beginning to hold enemies down before he loses his shield and reducing his CC duration as well as a ultimate to bring in enemies and peel. With the skirmisher I wanted this form to be a dueling champ and to have 2 types of play styles you can either stick to a enemy with his W and E removing some of the passive or you could keep the passive stacks up and deal lots of damage to your target. With the ability to change from either a tank or a damage dealer I would believe in the early game you could go the AD form then as the late game shows up you could get your tank form or even go tank the early game against tough enemies and go damage once you can hold up against them. There one other problem with him having shadow magic he would be alot like Kayn so they could either change it from shadow to sand to make him from Shurima or have him manipulate true ice and have him be a Freljordian. I believe Mazik would be a very popular champion in the community with his different play styles.

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