[Champion Concept] Sierra, the Skybreaker

Skylarke·9/23/2016, 1:00:30 AM·42 votes·3,296 views

#Sierra ##The Skybreaker

Visual Representation

http://pre01.deviantart.net/83da/th/pre/i/2016/243/0/4/mech_girl_with_jetpack___little_dragon_fantasy_art_by_shibashake-da1a5s9.jpg

Source: Shibasake - Deviantart

Summary

Attack ■■■■■■■■□□ - [8] Defense ■■■■□□□□□□ - [4] Ability ■■■■□□□□□□ - [4] Difficulty■■■■■■■■□□ - [8]

#Primary Role Marksman

#Secondary Role Assassin

##Gender Female

##Race Human

##Resource Heat



#Short Lore

The product of a alliance forged between Piltoven Hextechnology and Demacian strength, Sierra once served as the leader of Demacia's airborne squadrons, taking to the skies to match Noxian firepower. However, due to moral qualms over their effective, but 'cowardly' fighting style, High Command forcibly terminated most of her comrades, leading them into a ambush manned by Zaunite mercenaries. Barely escaping, Sierra swore to show Runeterra the true meaning of 'honor'.



#Ability Overview

##Overview

Sierra's passive is Nano Injectors, which passively grants her movement speed, which is linked into her Heat resource. For every 1 Heat she possesses, this bonus is increased by a percentage. Maxing out on Heat will remove the movement speed bonus for a short duration.

Sierra's Q is Kinetic Grenade, which throws out a grenade in a line, exploding once it hits the end of it's range. If it instead hits a unit, it will attach itself to that unit, and explode after a short delay, dealing damage and reducing the armor of all targets hit by a percentage for a short period. If Sierra is in the blast zone, she will gain Heat.

Sierra's W is Flux Vanes, which dashes her a short distance and temporarily grants a shield. This can be cast again after a short delay. This is her main form of mobility in-combat, and provides a degree of trading ability when she gets into skirmishes. Using this opportunitively is important as it allows her to sustain and dodge critical damage from the opponent.

Sierra's E is Thermal Clip, which grants her a large boost of attack speed, but also causes her autoattacks to generate Heat. When this is activated, Sierra will begin to rapidly drain her Heat, to charge up her next autoattack, which has additional range and deals damage based on the opponent's missing health. If charged sufficiently, this will also become a guaranteed critical strike and deal damage in a small area behind the target. If an enemy champion is slain by this ability, this will reset the cooldown on Flux Vanes. This ability is best used as an execute, though she must manage both her autoattack and Heat effectively, or she will pre-emptively draw her Parting Shot, being unable to get out of a situation she would otherwise be able to escape.

Sierra's R is Aerilate, which gives her movement and vision unimpeded by walls while it is active. Additionally, she is able to maximise her passive MS bonus and can fire up to 3 missile clusters which deal damage and slow enemies in an area. This ability is best used to chase down and catch fleeing opponents, though can also be used if she wants to disengage and poke away from a fight before looking for another chance to commit.


#Base Statistics

Health: 560 (+84) HP/5: 6.19 (+0.65) Heat: 100 MP/5: N/A AD: 60.83 (+3.5) AS: 0.644 (+2.5%) Armor: 23.38 (+3.5) MR: 30 MS: 300 Range: 525


http://www.hiveworkshop.com/data/ratory-images/93/93293-3f8637a3d83123a27c5a9eb893ed2971.jpg #Passive ##Nano-Injectors

Sierra’s aerial combat suit grants 30 movement speed, which is increased by 2% per 1 Heat that Sierra has. Overheating causes the bonus to persevere for 8 second, after which her Heat is reset, and this passive is disabled for 8 seconds. While the passive is disabled, Sierra's autoattacks deal 20% less damage to champions and monsters.

Sierra's basic attacks strike directly at the target.

Notes:

  • Heat drains at a rate of 10 per second, after not moving or attacking for 5 seconds.


http://www.hiveworkshop.com/data/ratory-images/94/94639-5a1e0b52bfedb44f9bbf19d5ebeadbff.jpg #Q ##Kinetic Grenade

Sierra throws a Kinetic Grenade in a line towards target location. If it hits a unit, it will instead attach itself to the unit. After 1 second, it explodes, dealing 60/100/140/180/220 (+0.8 bonus AD) physical damage and marking the target. Autoatacking the marked target burns off 20% of their armor for 3 seconds and grants 20 Heat.

Cooldown: 12/11/10/9/8 Blast Radius: 250 Range: 800 Projectile Speed: 1600

Notes:

  • This ability has no cast time
  • Sierra can only gain Heat once from this ability.


http://www.hiveworkshop.com/data/ratory-images/93/93315-8b10fc7efa05aebd237b0d8b2826aad4.jpg #W ##Flux Vanes

Sierra dashes in target direction, generating 20 Heat and gaining a shield for 30/45/60/75/90 (+0.3 total AD) for 4 seconds. This shield is increased by 0.5% for every 1 Heat that Sierra has.

After 1 second, this ability can be recast in the next 4 seconds. The shield that is granted by the second dash will stack on top of the first shield and refresh its duration.

Cooldown: 16/15/14/13/12 Range: 400

Notes:

  • The cooldown begins once the 4 seconds are up or both charges are expended.

  • The second cast will also generate Heat.



http://www.hiveworkshop.com/data/ratory-images/93/93303-bbd3ae1677d46edca6251c101d6ee4c6.jpg #E ##Thermal Clip

Passive: Sierra gain 10/17.5/25/32.5/40% attack speed. This bonus increases by 0.5% per 1 Heat. Her autoattacks against champions generate 10 Heat each.

Active: When activated, Sierra’s rapidly drains her Heat over 1 second and changes her next autoattack to Parting Shot, an enhanced attack with 50/75/100/125/150 extra range and 6/7/8/9/10% missing health damage. The range increase and missing health damage is increased by 1% per Heat drained. If at least 75 Heat has been drained, Parting Shot is guaranteed to critical strike and will deal 50% damage in a small cone behind it.

Killing an enemy champion with Parting Shot refreshes the cooldown of Flux Vanes.

Cooldown: 10/9/8/7/6 Splash length: 400

Notes:

  • The Heat movement speed bonus she had prior to Parting Shot only updates once the shot has been fired.

  • The Heat drains at a rate of 5 every 0.05 seconds.

  • The original target of Parting Shot is not affected by the splash damage.

  • Autoattacking or reactivating the ability while Heat is draining will stop the drain.



http://www.hiveworkshop.com/data/ratory-images/93/93840-8f7de12915734a86b1a235f5cd07800b.jpg #R ##Aerilate

For the next 6/8/10 seconds, Sierra has her vision and movement unimpeded by terrain while maximising her passive speed boost.

Additionally, she gains access to 3 missile clusters, each dealing 80/120/160 (+0.5 bonus AD) physical damage and slowing enemies in the zone they hit by 20/30/40% for 1 second. Upon being fired into the air, they will come down at target location after 0.5 seconds.

Cooldown: 120/100/80 Range: 1500 Radius: 250

Notes:

There is a 1 second static cooldown between each cluster.

Missile Clusters temporarily grant vision of the impacted area and/or targets.

This ability has no cast time.

End note

All icons belong to Hive Workshop.



#Extended Lore

“Father.” The word was spoken with a harsh intensity, the syllables punctuating the air. “Si-Sierra?”, the man queried, straining against his bonds. “Impossible…you’re supposed to be dead.”

He could hear a brief snort, a chuckle, that emanated from the darkest corner of the unlit room. Only the briefest of the moon’s rays pierced through the open window, its curtain swaying softly in the breeze, though it found only a corner of his face. He struggled again, trying his utmost to shake, to move out of them, to fight in any way possible, but it was futile, his efforts wasted.

Sierra stepped out of the shadows, letting the ray fall deftly on her faint face, a scar decorating the lower half of her left cheek. “You wish it, didn’t you?” She paused, her tone pointed, and sharp. “That I was never yours.”

“I do.” The retort was harsh, huffy, almost spiteful. “You betrayed us, your values, everything I-we stood for. You committed treason, fighting against our values and what we are, not to strike bravely, but cowardly, to fall back, retreat in the face of danger. You have failed me.”

“Is that so?”, Sierra asked, her own voice now inquisitive, almost mocking. “I did what I had to survive, to ensure that those who I commanded, those who fought side by side along me – that they would live to see another day. I, at the very least would be responsible for their deaths, that their blood would not be on my hand. Even at that, I brought us – Demacia great victory. Perhaps in your clouded eyes – your clouded vision, you do not see that. But it is the truth, and it is so. They deserve not the death given to them, each loyal, unfailing, unflinching even in death, perhaps overly so. You..are not worthy of their sacrifice.”

“They all fought for an ideal they deemed worthy, and it cost them everything. Why, then? I can name them all, for their names are seared into my mind. Pierce. Stone. Embara. Saravia. Faelnin. Avaelor. Nagorn. Seven others who I trusted with my life, and they, mine. You ask so little of it, that we are as tools to you. But you rely so much, oh, so overly so, that you consider us the front line of that which you understand as honor. Loyalty. Discipline. You deem them cowards when you have done nothing but cower yourself. The irony isn’t it?”

The man’s face was red now, though whether from rage or the overly tight bonds, Sierra couldn’t tell. In the long run, of course, it didn’t matter. Everyone died regardless. “You…you know NOTHING of honor. Of the values we hold dear. You fight dishonourably on the battlefield, not with sword and shield and spear, side by side along those, with courage as one’s shield, striking down a foe in melee combat, the purest, bestest form to which there is no equal, an invincible one that rides superior amongst all else. And above all, that which must stand beyond doubt, with will and strength, the decider upon the battlefield.”

Sierra laughed again, her laugh a musical tone that echoed throughout the room. “Is that it then? To be a lowly pawn, sent to die on the whim of one who is equally stupid? That courage and bravery are substitutes for tactics and strategies. You, old man, have been blinded by your honor. See where that leads you, whether that protects you where wind and rain and arrow fall upon you, pelting from a million different directions, whether you will be saved when they come to bear upon your form. I do suppose, after all, that you are not glad to see your daughter – well, one you considered yours for the longest time, at least, alive once more. Instead, you hide behind your notions – paper thin as they may be, but your notions and ideals nonetheless. Where will they take you? Where you sacrificed your own daughter to Piltovian experiments for what…? Any substantial gain? Was it worth the pain, the loss, the darkness which has haunted her ever since? What would mother think?

“You…you do not speak of your mother so…Laver”

She interrupted her face stone cold, her tone equally so. “I…I have changed. Like you wanted, as it were. It is Sierra now. They took everything from me. Reconditioning. You do not understand the struggle to hold onto memories of one’s past, for you pass the sentence, but never execute it. How nice it must be for you, to sit there, content with ordering those whom you know, understand, even love to make the ultimate sacrifice. And yet, you bask in it. No pity. No shame. Content to slay even those closest to you…and for what?

He was furious now, indignant, as he struggled against the arms of the ornate chair. “You…your mother’s death…I did not kill her.”

Sierra did not know if her expression could have turned colder, but it did. “Did you not? Taking everything from her…first ripping her from the arms of the one she truly loved, then tearing what little consolation she had when she had finally found peace with her reality, effectively killing m-her child. Condemning h-your child…to a life of eternal servitude, another drone in the dictatorship you uphold as great, the paragon of justice and light amongst a world consumed by darkness. You, in your fanatical fervor, have done nothing to assuade those around you, merely blinding yourself with your notions. Your life of technicality. Though you are right, rare as that may be, in at least one regard. You did not plunge the knife into her heart. But you forged it. You gave her the will, mustered her what little courage she had, made her overcome her instincts, forced her to lose herself in her own grief and misery, drove her to the utmost despair…to that point. You might as well have, and I hold you accountable. Because she truly was the only thing I loved…was allowed to love, to know for more than a minute.”

The man’s face was pale now, almost ghost-like in it’s appearance. “So what are you here to do then? Kill me? You wouldn’t dare. The Demacian military…it’s champions, they will find you. And kill you.”

Sierra smirked. “Ah, we have come to this, after all. You. Your life. Your legacy. Now, of course, that of a ghost. I am, for all they know, dead. You have gambled, and you have lost. There is nothing left for you to take, nor will be there anything given. No, I am not here to kill you. Even if I were, where would those honour-bound idiots start? Lost in procedure and protocol? Too eager to blame Noxus for it’s transgressions, to find an excuse to start another war? You are far too small in the world to understand. I have. I have come to understand my place in the world, where I am – where I should be, and what is held in store for those like me. It is that above all, and everything that must stand as a result.”

“Goodbye Father. Your family has been gone for far too long, and so, it, as it should be, begins.”



#Updates

V1.4 - 15/10

Nano-Injectors

  • Overheating now lowers Sierra's autoattack damage against champions and monsters

Kinetic Grenade

  • No longer automatically shreds armor.
  • Standing in the blast radius no longer grants Heat
  • Blast radius lowered to 250 from 300
  • Now marks targets. Autoattacking marked targets shreds their armor and grants Heat

Flux Vanes

  • AD scaling lowered to 0.3 total AD from 0.5 total AD.

Thermal Clip

  • Passive attack speed bonus reduced to 0.5% per Heat from 1% per Heat
  • Only resets Flux Vane's cooldown if an enemy champion is killed.

Thanks to Villainous and TigerNox for tips.

V1.3 - 14/10

  • General revamp and formatting improvements.

V1.2 - 7/10

  • Added extended lore section

V1.1 - 26/9

Nano-Injectors

  • No longer grants passive shield.
  • Now gains shield upon overheating.

Kinetic Grenade

  • Cooldown lowered to 12/11/10/9/8 from 16/14.5/13/11.5/10

Flux Vanes

  • No longer boosts shield regen

Thermal Clip

  • Now grants 10/17.5/25/32.5/40% AS passively
  • No longer a toggle
  • Active now doubles bonus for 8 seconds. Reactivating triggers Parting Shot

Aerilate

  • Duration lowered to 6/8/10 seconds from 10 seconds at all ranks
  • Slow modified to 20/30/40% from 40% at all ranks
  • Slow reduced to 1 second from 2
  • Now grants 50/75/100 range while activated.

Thanks to Echoing for feedback!

V1.0 - 23/9

Posted



#CCOS Bonus

Fusil, the Absolver

Strak, the Sparkkiller

#Closing Thoughts

This has been my attempt to try to muddle through a heat based ADC for a long time. It has always seemed to be an interesting concept, and I think that it's a decent attempt. It's certainly been many, many kits and abilities which have been tried and scrapped before I've come to a design such as this. I think it's a decent representation of my efforts in this case as an example of one of my first concepts.

36 Comments

ModEchoing9/25/2016, 5:10:34 AM5 votes

You're not fooling me, Vorazun. I can see your handiwork all over this: really awesome picture, tons of upvotes, amazing theme, squares for champion-stats-at-a-glance, text-only summary of all abilities, and an overloaded kit that makes everyone cry.

Your passive is literally Morde's shield. On steroids, natch - Morde needs to land an ability, you just have to hit. With Hurricane (and any ADC shouldn't have a problem getting Hurricane), this makes you unkillable as you constantly restore your shield throughout a fight. And there's a speed boost there, which is pretty cool by itself but not attached to the shield.

There's nothing wrong with the Q's design. The armor shred makes me a bit wary, but it's nothing that's out of hand. Seems like a fun ability that you could use for clever plays. The cooldown is way too high though - try 9/8/7/6/5. It's supposed to be a workhorse ability that's a safe idea to max first. Having a 10 second cooldown at max is crazy for that purpose.

The W...you'll need to explain to me why converting 10% of your incredibly-huge pre-mitigation ADC damage to a shield somehow isn't enough to keep you alive, and how you just have to boost it further. Mordekaiser's shield has been both one of his most unique qualities and one of the biggest reasons he's a balance nightmare - either he's useless or he's immortal, and that's on a slow melee. You have a speedy ADC type here who doesn't need to pay any real costs for that shield. The double dash is fine by itself, the shield bonus is unacceptable.

I'm torn on the E. I see where you're going with quick hit-and-run attacks and careful heat management, but the E seems to fall under the same kind of trap that the old Muramana did - no one would remember to turn it on/off when the time came. As such, it's not exactly the epitome of gameplay for the mental cost required to maintain it. The numbers are fine, it's fundamentally balanced, it's just not super exciting by nature of being a toggle.

The ult's got too much. Pick either the movement/vision or the damage/slow. You can't have both - there's no way to stop her from popping it, running over to wherever, and gunning you down mercilessly since her R is only delayed by 0.5 seconds when there's a 2 second slow. 10 seconds is also way too long a time frame for the ability to become a flying unit.

On the whole, the kit's got too much stuff, which is bad since it's a balance nightmare and it detracts from your overall theme. I'd recommend ditching the shield and everything to do with it. Increased movement based on heat is actually pretty cool - an ADC whose mobility ramps up as the fight continues. I'd really recommend changing the E's toggle, especially since it's not really much of a toggle anyways - you can literally make it a passive/active combo and lose nothing. Again, strip away everything you don't need on the champion until you're left with what actually makes the champion unique.

Keep up the good work.

l Helios l9/23/2016, 8:25:40 PM3 votes

When I read the ult, all I can think of is... #JusticeRainsFromAbove!

I like the kit and concept though. Fits the futuristic sort of thing with Vi and the Piltover crew.

Spoofghoul9/23/2016, 9:53:14 PM3 votes

unimpeded by terrain

ok ima sit in that big wall now

fuck all melee champs

James Winter9/23/2016, 3:21:53 AM1 votes

Awesome! And nice artwork!

Tyto Mors9/23/2016, 5:56:17 AM1 votes

k, im dumb as fuck then, but can you explain the shield shit? i dont understand at all, does she lose hp and convert it to a shield? or does she just get a shield over her hp. but if the second is the case, then she be broken as fuck if she built items like bc, fm and sg.

rtbf2256182419/23/2016, 1:15:00 PM1 votes

A Heat system...wasn't this what Riot and that kid worked on that one time? Personally i LOVE this concept. The champion feels smooth and balanced without overloaded tools to escape and has clear limits in her kit. I wish they really did this, it's amazing. I always wanted a jetpack-powered rocketeer that felt smooth to play.

Monsta Moo9/23/2016, 3:13:51 PM1 votes

so much shields

Wandering F B9/23/2016, 6:20:49 PM1 votes

yeah make it happen rito

Quannari9/23/2016, 8:37:46 PM1 votes

This is very well thought out. I really like the concept.

LetsGoJoeMyBro9/24/2016, 1:13:55 AM1 votes

How much would she cost in RP and IP?

LetsGoJoeMyBro9/24/2016, 1:24:28 AM1 votes

How much would she cost in RP and IP? :]

Villainous10/14/2016, 9:10:56 AM1 votes

No lore, abilities only, final destination.

First Thoughts On first glance through her basic abilities, I legitimately thought she was going to be a skirmisher/diver similar to Riven. I didn’t realise she was an adc until I looked at her ult, then doubled back to check her range... So that changes things a bit. As a champion with no ‘Secondary’ resource (her Heat functions as a tertiary resource; more like Tryndamere’s Fury than Rumble’s Heat), it feels like she isn’t gated heavily enough. There’s little reason for her not to use her Bomb on cooldown and, with how minor the penalty is on overheating (it’s nearly a buff for the most part), her shield as well.

Of course, this is all under the assumption that she doesn’t also have the silence on overheating like Rumble, which is a specific part of his kit. If she does, it kinda needs to be mentioned.

Stats Before I go on, I want to briefly comment on her stats. Most notably her AD and AS. Due to the Total AD scaling she has on her shield, and the natural AS boost on her E, I feel Sierra’s base stats are perhaps a little too high. IMO, you could probably drop her base AD by 5-10 points and put her base AS at the standard 0.625.

Passive – Nano-Injectors I don’t really have a problem with the scaling movement speed as she heats up; it makes sense and , but I feel like nearly every problem I have with the rest of her kit can be drawn back to ‘Overheating isn’t nearly punishing enough’. Again, this is assuming that the 8 seconds of her passive disabled + heat reset is the only punishment. If there’s one suggestion you take away from my review, I’d appreciate it if you add something more punishing to her passive, rather than ‘you lose the bonuses from your passive after 8 seconds’. If she’s allowed to have that 8 seconds of leeway, she should be completely screwed if she’s still fighting after that.

Q – Kinetic Grenade Was this taken from a champion who was originally meant to be melee? Or is the 20 Heat meant to be a reward, not a penalty? The ‘applies heat if you’re up close’ clause seems really, really out of place on a champion who ideally wants to be sticking around at her maximum range and is capable of doing so with her powerful mobility tools. Considering it has a pretty decent projectile speed and range, even if the damage isn’t amazing, I feel like it’d be a little too oppressive, since there’s no way of actually running her out of grenades. The armour shred is just icing on the cake.

The ability concept itself is fine, btw. The way the grenade flies and sticks sounds like it’d be fairly satisfying (kinda like Zilean’s Time Bombs), but it’s in desperate need of an actual cost or some kind of restriction.

BTW, do you perhaps intend 300 to be the ‘Blast Diameter’? It’s a little on the large side for Blast Radius.

W – Flux Vanes So, it’s basically double riven shields :P. Not necessarily a bad thing in and of itself, but the numbers are pretty heavily overtuned.

At level 9, assuming you start at 0 Heat, cast them immediately after each other and have no bonus AD (AKA worst case scenario), Flux Vanes is a 298 Health shield for 5 seconds (First shield is ~135, second is ~163 due to the 20 heat gained from the first cast), plus two 400 range gap closers. Perhaps it’s just me, but considering that’s the literal worst case scenario for this ability at level 5, do you think it might be a little strong? At level 9, with a Pickaxe and maximum heat, it’s a 413 health shield (potentially over 8 seconds). Then there’s the reset on Parting Shot which doesn’t specify you need to kill an enemy champion… So with it, you can go Dash -> Dash -> Tap Parting Shot and insta-auto to kill a minion -> Dash -> Dash. Which is an absurd amount of shielding, especially for an ADC when you think about it. Let’s say you go with the meta Duskblade/Youmuu’s/Cleaver build that seems like a shoe in on her. Going with more reasonable stuff; lets say her 5th item is Sterak’s; not a super high AD item. With blue buff or runes, you’re at 40% CDR, putting Parting Shot at a 3.6 second cd. Which means, if she’s got minions to kill, she can have her shield up permanently if you can’t chew through it. So, if you’re fighting her in a minion wave, she has a 622.5 health shield every 3.6 seconds (10 heat from Parting Shot’s AA included in the calculation). And that’s assuming all she does it Shield -> Shield -> Parting Shot a minion -> repeat. She’s perfectly capable of AAing in between all this to increase the shield she gets. It feels like the only thing that can possibly deal with this is dogpiling her with hard CC.

So yeah. Numbers on this need to be lower. Ideally, make it scale with bonus AD, reduce the bonus from heat and up the base slightly to compensate. IMO, 50% bonus for the shield (same as Rumble's W) would be more appropriate.

E – Thermal Clip I already spoke about the W reset… You might want to make it so that you only get the reset if you kill an enemy with the 75 Heat drain version, of if you kill a champion.

So, this automatically activates if she overheats? That’s what it sounds like you’re saying. Could do with clarification.

The passive boost at max heat could also do with a drop; maybe make it 0.5% for each point of heat. 80% AS is virtually an active AS boost in and of itself. By comparison, Kog’Maw’s passive AS boost caps out at 35% and that doesn’t get any higher. 80% is what Master Yi gets from Highlander at level 3.

Otherwise, I feel like the inclusion of that +150 range numbs the one area where she wasn’t amazing in, which is has attack range. I’m not sure she really needed that on top of the rest of the stuff she already has.

R – Aerilate …Okay.

So, this is maybe a little absurd. Just a bit.

I assume the one caveat she has on this is you can’t see through bushes.

It’s already been mentioned how crippling this effect is against melee champions. Let it be said that, unless you add a clause similar to Aurelion Sol that lets you be seen through terrain as well, this is infuriating against every champion, since you can sit in fog of war and be a general jerk by AAing over walls and such. It isn’t completely horrible, since she only has 525 range, but it’s still not a ‘fair’ way of playing.

But yeah; if she wasn’t slippery enough with her E, this basically means she’s impossible to pin down when out of position without both hard CC and lots of burst. Just Ult - > E -> E, and she’s gone. And you can’t even really chase her through the jungle, since she knows where you’re coming from and has infinite wall hops. And that’s before you look at the missiles, which are nearly an extra ult in and of themselves. Since they have no cast time, they’re a little ridiculous when you’re chasing someone down. Or when you’re being chased. Or when you’re trying to maximise your damage.

Overview

I think Sierra can be summarised as thus. To borrow an idea from DnD, rather than multi-classing between ‘Marksman’ and ‘Skirmisher’, Sierra is a gestalt of the two; she gets to pick and choose the best parts of both classes (and actually does some aspects better than specialists of those classes). With her current numbers and stats, she gets to have the consistent ranged damage of a mid-tier marksman (comparable to Lucian’s) with the mobility and survivability of a full carry Skirmisher like Riven or Fiora. Her basic abilities are pretty good in lane and she doesn’t need to conserve them for mana, she scales absurdly well with her passive AS boost, mobility and shields, she’s not the greatest team fighter, but she’s far better than Quinn (who is probably her closest comparison otherwise) and she’s quite possibly the best split-pusher in the game, since she can duel, take turrets well and is ridiculously slippery. She can even poke with her Q (which is nearly on par with Ezreal’s Q for range, since it’s 800 +300 AOE)

Again, I think the biggest problem is the fact that she's got the same kind of resourceless 'I HAVE NO RESPONSIBILITIES TO MY MANA POOL' shtick that certain top-lane lane bullies like Riven and Renekton have. Unless you intend to drop her numbers drastically, there needs to be some kind of repercussion for using her abilities recklessly. Her ability concepts are fine (though her ult could use more of a drawback), the main issue is, as mentioned, numerical issues and the problems with her overheat mechanics.

Apparently, there was a single short paragraph that had something in it that made the league forums mad.

TigerNox10/14/2016, 12:40:46 PM1 votes

Hey there! First of all, as a fellow CCOS participant, I really like the concept - though my fascination for her comes from the Lore, rather than her Kit.

But speaking of it, There are a few things I would like to note on it.

Starting at the whole concept, the Heat ADC, I think this is a acceptable attempt for something so difficult to think out. Yet it suffers the (heat) problems as so many other iterations of this concept have:

First, when you are using heat, overheating should generally be punishing, but also shouldn't blast the champion off the sky. The thing is, as an ADC that is really hard to balance. Your current version uses heat for movement speed, in exchange for base speed, but at what punishment? 8 seconds of 90 movement speed after overheating doesn't really sound like a punishment, more like a escape mechanism. It is after that turbo Sierra finally gets a patronising "But don't do that again!" in form of 8 seconds walking, most likely far from whoever tried to jump her. I think it should be more rewarding for her to keep her heat at high levels but more of a bummer when she overheats, just like Rumble Rumble .

I kind of get what Q is supposed to do, but still, If you are in that range to get heat and thus Movement speed, you might as well be dead. Also, 20% armor shred is almost toxic. How about they loose armor when they are attacked afterwards, gradually, and certainly not as much in total? That would place her in more of a active category.

On the other hand I also worry about her W. First of, a double dash on an ADC. Certainly interesting, certainly useful. With a shield. Well, that could ball out of control if the shield base is too high. On both dashes. Again, depends on... The shield scales on AD. Uhm... It also generates heat while scaling with it... Do you see the problem? Dashes on ADC in general are strong. But the class that inherently builds tons of AD shouldn't have a shield that scales with it. Heat scaling isn't even that much of a deal, but an AD shield makes an ADC unnaturally tanky. With the standard Infinity you already got enough shielding power to survive most bursts, not to mention that you also have the movement speed to escape with ease after that. My point is just that due to ADC's high AD, the AD scaling should be removed, because it will either be too much or not enough to truly matter.

Now, with E I don't really have a problem besides that 40% passive attack speed bonus which can be increased is a ridiculous thing to think about. Also I don't really get the heat draining. Does she drain all her heat? Just a part of it? And does the bonus trigger just after the drain or when it begins? But that's just me :P Otherwise that one suits her quite well.

Aerilate might prove a problem, but most of them only when she isn't prone to abilities and visible when she gracefully hovers over tower terrain. People already pointed out the troll for melee champs, so there is that. And what happens to targeted dashes when she's chillin on the rocks? Think of Kat Katarina, Jax Jax or Thresh Thresh trying to jump her, effectively having one ability hard countered. That can and will be toxic.

Anyways, I hope I haven't been too harsh, because I still kind like the idea of a flying assault battery on the bot lane [slayer-jinx-wink] If you want to tear my concept apart, go see Strak, the Sparkkiller as this link or on the CCOS Thread.

See ya!

Skylarke10/15/2016, 1:34:20 AM1 votes

V1.4 - 15/10

Nano-Injectors

  • Overheating now lowers Sierra's autoattack damage against champions and monsters

Kinetic Grenade

  • No longer automatically shreds armor.
  • Standing in the blast radius no longer grants Heat
  • Blast radius lowered to 250 from 300
  • Now marks targets. Autoattacking marked targets shreds their armor and grants Heat

Flux Vanes

  • AD scaling lowered to 0.3 total AD from 0.5 total AD.

Thermal Clip

  • Passive attack speed bonus reduced to 0.5% per Heat from 1% per Heat
  • Only resets Flux Vane's cooldown if an enemy champion is killed.

Thanks to Villainous and TigerNox for tips.

boo91010/16/2016, 5:03:25 AM1 votes

if this happens they need to add a definetly not pharah skin for her and maybe an ff7 themed skin for kled

LetsGoJoeMyBro9/23/2016, 1:02:51 AM1 votes

Nice completed concept, you just need the editors approval. :]

Emerald Fang10/16/2016, 5:19:19 PM1 votes

I just saw your E and had to comment. So, the % missing HP damage is 10% at max, +1% per heat drained. So if you have 75 heat, let's say, it would do 75% + 10% = 85% missing HP damage? Did you mean 0.1% per heat drained? Because even though Heat drains really quickly you can still auto 4-5 times and then hit a champion with E and deal 50-60% missing HP damage.

Ociex The Supp9/23/2016, 1:44:11 AM1 votes

Another angel in league? Where do i sign up! Haha nontheless i like this concept the ult seems.. How do you call it very difficult? Is it like an xerath ult? But movable?

I like it tho.

Genova Wolf9/23/2016, 2:43:31 AM1 votes

Nice! I like this a lot! I thought I had ideas, but this is really good!