Imris: The Warrior of Light

Caileon·6/11/2015, 5:20:48 AM·1 votes·442 views

Starting off, I don't have the splash art for such a champion starting right off the bat, however I play a TON of udyr, and would like to see a kit based off of timing different abilities for amazing chain combo's that are still hard to pull off. I'll try to get a splash soon, but for now here Is my idea:

Imris:

Passive: Call of Luminosity) Imris calls down a weapon from the sky dealing 50 magic damage upon hitting in a 20 unit diameter (as small as bards chime) When Imris picks up a weapon, he takes on the stance of the weapon that he has picked up. (he can ONLY use the skill once he picked up the weapon)

Q: Initial cast (Call of the swordsman, calling down a sword)|| Cost: 50/55/60/65 mana|| Active cost: 70 Q: Upon pickup of the Sword Imris picks up the sword removing the call of the swordsman ability from his Q and replacing it with a new active of which swings Imris' sword in a cone (similar to kassadins) dealing physical damage

W: Call of the Tank || Cost: 50/55/60/65 mana || Active cost: 80 Initial cast: Calls down a double sided great axe Upon pickup: Imris has slowed movement speed and attack speed in exchange for 10 physical damage buff while holding the axe Active: Imris swings his Axe up with such force knocking the target up for about .7 seconds

E: Call of the Assassin || Cost: 50/55/60/65 mana || Active cost:80 Initial cast: Calls down two daggers to a target area Upon pickup: Imris' attack speed and movement speed are slightly buffed Active: Imris blinks to target applying one basic attack

R: Speed of Light 100 mana Imris dashes to target champion dealing 300/350/400+(x) physical damage and fires a missile length equivalent to half the length of nidalee's javelin damaging all targets in the path of the missile.


And i'd have to continue working on the lore trying to muster something for the splash art, but i can continue to work on these things :D anyways, what do you guys think? :D

2 Comments

Jim Halpbert6/11/2015, 9:19:10 AM1 votes

Just some cursory feedback after a 5 minute study,

How long do the weapons last and how fast do they appear? I'm assuming you can only hold one at a time. Are the abilities available immediately after picking them up?

The kit seems sort of underwhelming... not damage wise, leave the numbers up to riot, but rather you put down weapons, pick them up and then you get 1 small ability (either damage, micro-cc, or blink to enemy targets only) and then nothing. Either you need to include more into his ability sets to give him a non-linear fight pattern (E then W then Q) or you need to balance his engage with an escape, OR the potential to stand and fight without cheesing your opponents with gimmicks like 1 shotting 3 people in a row.

This kit seems similar to Fiora, more than Udyr. Dash onto the target, auto attack them and then press R to finish them, then pretty much die as you have no escape... though a lot harder to pull off as your enemies will be aware of weapon placement, and if you call them down it's interrupting your combat flow.

With Udyr, his abilities have 2 components each, which make him viable tbh. Q gives damage and steroid for DPS or burst, W gives shield for instant relief and healing for when necessary, E gives engage speed and stun for follow up etc... Imris feels lacking as his kit is basic, unique and hard to use / easy to avoid, but basic.

If i may leave a suggestion, have his ultimate fit thematically with his abilities, instead of just being a dash / engage. Have him pick up all the weapons, or control them, or dash between them, or create some kind of cage between placed weapons, or something to hold his kit together. Also try to make his passive feel deeper, maybe some kind of "after every 3rd attack, depending on the held weapon, this effect happens" or "x weapons placed on the ground = more move speed / higher mana costs / other stat based effect" or "right clicking a weapon within x range dashes you to the weapon and does x effect based on the weapon."

It may seem less original, but it's hard to balance originality with viability and synergy.