Imris: The Warrior of Light
Starting off, I don't have the splash art for such a champion starting right off the bat, however I play a TON of udyr, and would like to see a kit based off of timing different abilities for amazing chain combo's that are still hard to pull off. I'll try to get a splash soon, but for now here Is my idea:
Imris:
Passive: Call of Luminosity) Imris calls down a weapon from the sky dealing 50 magic damage upon hitting in a 20 unit diameter (as small as bards chime) When Imris picks up a weapon, he takes on the stance of the weapon that he has picked up. (he can ONLY use the skill once he picked up the weapon)
Q: Initial cast (Call of the swordsman, calling down a sword)|| Cost: 50/55/60/65 mana|| Active cost: 70 Q: Upon pickup of the Sword Imris picks up the sword removing the call of the swordsman ability from his Q and replacing it with a new active of which swings Imris' sword in a cone (similar to kassadins) dealing physical damage
W: Call of the Tank || Cost: 50/55/60/65 mana || Active cost: 80 Initial cast: Calls down a double sided great axe Upon pickup: Imris has slowed movement speed and attack speed in exchange for 10 physical damage buff while holding the axe Active: Imris swings his Axe up with such force knocking the target up for about .7 seconds
E: Call of the Assassin || Cost: 50/55/60/65 mana || Active cost:80 Initial cast: Calls down two daggers to a target area Upon pickup: Imris' attack speed and movement speed are slightly buffed Active: Imris blinks to target applying one basic attack
R: Speed of Light 100 mana Imris dashes to target champion dealing 300/350/400+(x) physical damage and fires a missile length equivalent to half the length of nidalee's javelin damaging all targets in the path of the missile.
And i'd have to continue working on the lore trying to muster something for the splash art, but i can continue to work on these things :D anyways, what do you guys think? :D