Adrian, The Guilty Soul (Re-launched Idea)
Hello all! It has been a while since I updated, so I thought I'd ease back in with a new look at an old champion idea of mine: Adrian, The Guilty Soul! (The previous idea for this champion can be seen here) While I really (REALLY!) need to make new lore for this guy, I'm rather fond of the ideas I've whipped up for his abilities, so I thought I'd give them a post and see what you think!
Adrian, The Guilty Soul A Billcurme Champion Idea
Description: The look of someone who hasn’t seen light in a very long time. Tall, very pale, whitish blonde hair, blood-shot green eyes. Simple dirty linen pants, strong muscles, two chains attached to manacles on his wrists.
Statistics: Health: 436 (+80/level) Hp Regen: 7 (+0.85/level) Mana: 242 (+32/level) Mana Regen: 6.1 (+0.7/level) Attack Damage: 55 (+4/level) Attack Speed: 0.69 (+3.5%/level) Armor: 22 (+3/level) Magic Resist: 32.1 (+1.25/level) Move Speed: 340 Range: 175
**Abilities: ** Chained to the Past (innate): Whenever Adrian stays still for at least 4 seconds while out of combat, he kneels down, laying his chains out 425 (width 100) units in front of him. Enemy champions who step on the chains are pulled towards Adrian and are snared for 0.5 seconds. If the pulled champion would make contact with terrain or another enemy champion, they stop at the terrain or champion, instead snaring them for 1/1.5(lvl 9)/2(lvl 18)s and take (10/level +30% ad) physical damage. Chains are invisible as long as Adrian remains unseen by enemy champions. The chains remain in play as long as Adrian remains un-moved. (even if he enters combat.)
Splitting Headache (q): Cooldown: 7/6/5/4/3s Mana Cost: 80/90/100/110/120 Range: 425 (Width 100) Adrian spins his chains above his head, empowering his next 2 auto attacks, causing them to deal 40/60/80/100/120 (+20% ad) bonus physical damage and slowing by 30% all enemies in a line, but behaving like skill shots. These attacks will apply on-hit effects to all enemies in the line.
Upon completing the attack, Adrian will lay his chains down (as with Chained to the Past), activating them after 0.5 seconds. These chains are removed if Adrian attacks or moves (as usual.)
Guilty Frenzy (w): Cooldown: 18/17/16/15/14s Mana Cost: 70 Adrian struggles against his own guilt, removing all crowd control affecting him and gaining 15/30/45/60/75% attack speed and 15/20/25/30/35% movespeed for 2 seconds.
Walk the Line (e):
Cooldown: 13/12/11/10/9s
Mana Cost: 80/70/60/50/40
Range: 350 (650 off a wall)
Adrian cartwheel's forward a short distance. If Adrian hits a wall, he bounces off at an angle, going farther.
If Adrian is spinning his chains with Splitting Headache while this ability is active, he will consume one of the charges to deal the damage of the attack to all enemies in the path of his cartwheel and knock them aside.
This ability can be used while Adrian has his chains laid out with Chained to the Past. Upon completing the cartwheel, his chain will be redeployed, following the angle of the cartwheel in the direction he last moved.
Rattle the Chains (r): Cooldown: 180/140/100s Mana Cost: 100 Range: 600 (360 degree circle) Adrian swings his chains out in a circle clockwise, dealing 150/200/250 (+ 70% ad) physical damage to all enemies hit. Every time Adrian completes a circle with this ability, the range is decreased by 100 and the ability continues until all range is consumed. Adrian cannot attack or activate abilities while swinging his chains, though Summoner Spells and Items can be used as usual.
If this would strike an enemy champion, the chain bends around it, losing length equal to the distance from Adrian but continuing the circle from that location and snaring the enemy for the duration of the skill. This can continue to wrap around champions until all range is consumed. While snaring an enemy, Adrian cannot move further than the chain length from the first snared enemy without breaking the snare and ending the ability early. Adrian will maintain the snared enemies for 0.5/1/1.5 seconds after the chain stops swinging.
Adrian may activate this ability at any time while he has enemies trapped, ending the ability immediately and pulling all trapped enemies to him. If Adrian has snagged multiple enemies with this ability, they will take (10/12.5/15 per level +30% ad) physical damage per every champion beyond the first snagged in this way and are slowed by 50%.
Lore: Needs revision. Like, a lot of revision. TLDR he's a very old prisoner from Demacia that Garen drafted to fight for them. Any ideas would be very appreciated!
Quotes: Need more of these. Like, a lot more
Selection: There is no redemption, only guilt.
Ban: You cannot escape it...
Movement: Ever forward. Dont look back. By your will. As you command. I go. No choice. Wise. I am not innocent.
Attacking: More blood on my hands. Very well. They will not escape. So be it. We share guilt. I am sorry. For Demacia, I suppose.
Joke: We need to discuss this, ‘Chain’, of command. Get it? Chain? ... I’ll get back to fighting now. Trust me, I’m no weak link. Link? Chain? .... Moving on.
Taunt: There are two things you will never escape: your guilty conscious... and me!
Taunt near Garen: (Ally): Shall we crush our enemies while shouting Demacia really loudly? (Enemy) You brought me here, Garen. You have only yourself to blame. (Enemy) You should have left me to rot. Now you will in my place.
Taunt near Jarven IV: (Ally) I am sorry, my Prince. (Ally) You remind me of him. (Enemy) More royal blood on my hands
Snaring an enemy with Chained to the Past: Yoink You're mine! DEMACIA! Okay, that's actually fun.
Activating Guilty Frenzy: No! I won’t fall! Get away!