Remove Runes and Masteries. (Scarra Inspired)
While I was watching Beyond the Rift (a really great series for anyone who likes league) my boi Scarra made a point that is hard to deny the logic behind. Basically he said that balancing League with Runes and Masteries still in the game is nearly impossible. You have to basically balance around what works best on a champion in terms of R&M (Ima use this because I refuse to type it out each time). People always find what mastery and rune page works best on a champion and then that becomes the norm.
I will use Zyra as an example to help clarify a little. Zyra is so strong right now because of thunderlords, she has an easy time getting a free proc in lane because of her plants from relative safety. Since she is so oppressive botlane with the use of this mastery she may receive nerfs in the future (God Please PLease PSLEKDSD). These nerfs will hopefully bring her in line with other champions. In her nerfed state you are then FORCED to take thunderlords or be useless, because that is what made her strong enough to get nerfed in the first place. (I am trying to put this into words as best as I can, SORRY). Basically the majority of champions are balanced around what is best on them and if you take anything other than that it seems almost impossible to win.
Now we can talk about runes, which is the exact same concept. Have you ever played marksmen without the basic AD reds, Armor yellows, MR blues, and AS quints for runes? It seems like it is just easier to lose to the other ADC, even though they could be playing noticeably worse than you did. God forbid you accidentally have AP runes when you're in the botlane position (Unless you are Ziggs, because thats a thing now). It is basically an auto loss unless you have an extreme matchup advantage. Lets imagine you are in the opposite position and you are already playing a hard matchup and ALSO have the wrong runes. Kiss your hopes and dreams of winning goodbye because its just not gonna happen.
Why should Riot give themselves a headache trying to balance around what people MIGHT take because its the best choice? If R&M were removed the balancing part of the game could be made exponentially easier. I understand they can make someone feel like they have some degree of customization, but is that really worth it if the player took the wrong R&M? Starting the game off with a disadvantage that wouldn't be there if you had the correct setup will never feel good.
Instead of R&M Riot could just alter the base stats/growth stats of champions to fit whatever role or class they fit into. Balancing around a champion who has the same stats each game sounds a lot easier to me. I am linking the Beyond the Rift episode where Scarra talks about this so you have more clarity because IK this wasn't explained as well as it could be. I expect Riot would provide compensation for the champs who lose a lot from this changes and nerfs to the champs who still end up above par.
Thank you for your time reading this and please leave thoughts below. I also HIGHLY recommend you take a look at the youtube video because it makes quite a bit more sense when scarra talks about it. Please upvote if you think these changes would improve the healthiness of League as a game. It would take a little time to get everything in line if these changes ever happen but after that the game would seem to be much more healthy.
MAKE LEAGUE GREAT AGAIN!!!!
