Iris, The Alleviating Archer (Champion Concept)
Hey there! I don't really have a backstory or anything like that for this concept yet. I just know I was really into the idea of an archer who could uniquely crit heal, so after some brainstorming I built a kit around it. The numbers aren't exact nor finalized, nor is any of the tuning I put into it but this all seemed to make sense. I do know that I'd prefer the character to be a male, humanoid, visually petite, shy, with a big heckin bow that appears pretty and fantasy-like-- but over the course of the game gains confidence (think Ezreal, but much less cocky). I was thinking for a faction/region something like Ionia or Bandle City (the first non-yordle to live there)? I wanna say maybe even.. twinkish, but not feminine? There's not really an introduced gay male champion (there's Varus, but his lore was updated to be the embodiment of a gay couple.. not really the same), inb4 "WHY DOES THIS CHAMPION HAVE TO GAY, OR IN FACT, ANY CHAMPION-- there doesn't NEED to be but I think it'd be a unique personality trait. Kind of biased though because I was a pre-Ezreal rework Taric x Ezreal stan.. Anyway, I'll probably update this thread here and there when stars align over time.. here's the kit!
Base stats: Health: 490 > 1850 (level 1>18) Health regen: 3.0 > 12.0 Mana: 440 > 1400 Mana regen: 12 > 19.5 Armor: 30 > 42 Magic Resist: 30 > 98 Move. Speed: 340 Attack Range: 580 > 605 > 630 (1 > 11 > 16) Attack Damage: 55 > 102 Attack Speed: 0.6 > 1
**Passive ** Healing abilities have a chance to critically heal based on Iris' current critical strike chance (this only applies to Iris' abilities, not to items). For every time that Iris critically heals, his's Q and E ability cooldowns are lowered and Iris gains a stack for his E ability.
Q - Requires 50/65/75/85/100 mana to cast (13/11.5/9/7.5/5 second cooldown) Lunge range: 350 Iris lunges to his desired direction, becoming immune to crowd control and damage from start to finish of the lunge. If an opponent attacks Iris while he's in duration of this skill, the opponent becomes slowed by 15/20/25/30/40%.
W - Requires 35/40/45/55/65 mana to cast, allies must be radius to use. Effect Radius: 500(10/8.5/7/5.5/4 second cooldown)
Iris motivates his allies, increasing their movement speed by 25/35/45/55/65% for 3.5 seconds and their tenacity by 40% at all ranks.
E (TOGGLE SKILL) - Requires 65/75/85/100/120 mana to cast, Range: 1100 (Each charge has a 16/14/11.5/9/7 second cooldown ) Healing Spec. - Iris charges and launches an arrow to an ally he chooses that'll heal them for 20%(+25% AD) of their max health per charge, up to a maximum of 60%(+25% AD) at 3 charges as well as granting them .25/.5/.75 (stack dependent) seconds of CC immunity (hold down E then release to consume more than 1 charge).
Damage Spec. - Damage the target for 45/80/115/130/170 (+40% AD) as well as stun for .5/1/1.5/1.75/2 seconds. This part of the skill doesn't have a charge system.
R - Requires 100/150/225 mana to cast (160/140/125 cooldown) Range: 1200 Effect Radius: 250 Iris grounds himself, locks himself into animation to release a barrage of arrows into the sky that rain downward onto both allies and foe-- arrows that hit allies heal them and arrows that hit opponents damage, slow for 10/18/26/35/42%, and gradually cripple their defense by 8/16/24/32/40% for 5 seconds (for every arrow that hits them). The arrows used in this ability can also critically strike.
A single arrow can either heal an ally for for 175 (+40% AD) and/or damage an opponent for 250 (+45%), slows them for 10/18/26/35/42%, and cripple their defense by 8/16/24/32/40% for 5 seconds. This applies to all allies and opponents in the area.
Healing mechanic scales; Level 6 => 175 (+40% AD) Level 11 = > 250 (+45% AD) Level 16 => 380 (+50% AD)
Slowing mechanic scales; Level 6 => 10/18/26/35/42% Level 11 => 26/37/45/52/65% Level 16 => 45/56/65/72/85%
Defense cripple mechanic scales; Level 6 => 8/16/24/32/40 Level 11 => 16/24/32/40/48 Level 16 => 24/32/40/48/ 56
Example Build
