[Tentative Champion Concept] Scath, The Sadistic Butcher
#DISCLAIMER This is very WIP. Like I legitimately came up with most of Scath's abilities last night as I was contemplating what to put in as a new concept. As such, don't expect perfect numbers or a concept that's quite adhesive enough; there's probably a theme somewhere within the abilities, but right now I just want to get an idea out. Also he'll be missing some sections for a bit as I scramble to come up with how to fill them :^D
So without further ado, let's get right into this.
#General Info
Scath is primarily a fighter with Vanguard elements (Thank you Echoing for giving me that lovely fighter guide!), who can lurk both top lane and jungle.
#Lore
##Work In Progress
#Stats
|Stats ---------------------------------------------|Total| |- |Survivability: **O O O O O O **o o o o| 6| |Damage: O O O O O O O O o o| 8| |Abilities: O O o o o o o o o o| 2| |Difficulty: O O O O o o o o o o| 4|
Health: 425 - 1810 (+80 per level) Health Regen: 5.0 - 13.0 (+0.47 per level) Mana: None Mana Regen: None Attack Damage: 63 - 114 (+3 per level) Attack Speed: 0.546 - 0.973 (+2.3% per level) Armor: 27 (+3.3 per level) Magic Resist: 30 (+2.4 per level) Movement Speed: 330
#Abilities
######These do not necessarily reflect what Scath will turn out to be, instead serving as a scaffolding of sorts to build upon.
[Passive] - Deep Laceration: Scath's autoattacks apply a stack of Laceration to his targets for up to 3 seconds, stacking up to 4 times. Enemies that are Lacerated 4 times begin to bleed rapidly over a 2 second period, taking 30 - 132 (+6 per level)(+10% of AD) physical damage in 0.5 second intervals. Enemies cannot be Lacerated for 12 seconds afterwards.
Cooldown: 12 (on bled targets) Health Cost: None
[Q] - Brutality: Scath takes a bit of his own health to increase the power of his next attack for up to 6 seconds. It deals 25, 50, 75, 100, 125 (+100% of AD) physical damage to Scath's target, applies 2 stacks of Laceration, and grants Scath 1.5 bonus AD if it is a killing blow. This bonus is doubled against Large Neutral Monsters and Champions.
Cooldown: 10, 9, 8, 7, 6 Health Cost: 15, 20, 25, 30, 35 (+5% of current health)
[W] - Jagged Edge: Scath swings his machete in a wide arc around his body, dealing 40, 60, 80, 100, 120 (+45% of AD) physical damage to all enemies hit. He then leaps into the air for 0.75 seconds, continuing his momentum in the direction he was traveling, before slashing all enemies in a small cone in front of himself. This slash deals 55, 80, 105, 130, 155 (+60% of AD) physical damage to enemies and heals Scath for 15, 20, 25, 30, 35% of the damage dealt. Both slashes apply a stack of Laceration, and enemies struck by both slashes take 20% reduced damage from the second.
Cooldown: 20, 18, 16, 14, 12 Health Cost: None
[E] - Heating Up: (Toggle On) Scath activates his imbedded pain inhibitors, which increase his body temperature rapidly to overstimulate his nervous system. While the inhibitors are toggled on, Scath takes 10, 13, 16, 19, 22% reduced damage (from all sources except his health costs) and gains increasing AD based on 5, 7, 9, 11, 13% of his missing health. However, Scath will take continuous damage whilst this ability is toggled on. (Toggle Off) Scath gains 1.5, 2, 2.5, 3, 3.5% bonus attack speed per every 6, 5.5, 5, 4.5, 4% of his maximum health he is missing.
Cooldown: 5 (at all ranks) Health Cost (per second): 10, 14, 18, 22, 26 (+0.75% of current health)
[R] - Supernova: (Passive) Scath's body is rigged with a failsafe trigger that activates when he dies. 3 seconds after dying, his corpse begins to radiate extreme heat and will deal 100, 250, 400 (+45% of AD) physical damage to all enemies within 600 units of itself over a 5 second period. Supernova's passive will not trigger if Scath dies to its active form. (Active) Scath begins to heat his body to its absolute limit over a 5 second duration in a last-ditch attempt to bring everyone else down with him. During this time, Scath has 30, 40, 50% increased movement speed, is considered to have Heating Up toggled on, and may not attack or use his other abilities. After the time is up, Scath appears to die for 1.5 seconds before his body erupts in a 800, 900, 1000 unit radius, dealing 250, 500, 750 (+75% of AD) physical damage to all enemies within the area (down to 30% damage on the outer edges). Death by his ultimate sets his death timer to 20, 17, 14 (+15% of regular death timer) seconds, and enemies do not take credit for killing him.
Cooldown: 160, 140, 120 Health Cost: 100% of current health
#Gameplay
######Section is WIP
#Quotes
######Section is WIP
#Final Notes
So as you can see, this is a very rough concept as of right now. This section, along with a small header after this, will be updated as new changes are introduced and I come up with new content.
Any complaints, critique, or feedback in general (I'm looking at you, person who downvoted without giving me a reason) is greatly appreciated. I will seriously take into consideration all feedback given, unless that feedback is just hate. Because then it's just hate.
|Updates|
- 1/17/17 - Scath introduced with tentative abilities and stats.