Thaumatope, The Curatorial [CCOS Champion Concept Entry]

Arakadia·3/3/2018, 6:02:01 AM·7 votes·840 views

#Thaumatope, The Curatorial Clairvoyant.


Hey Concepts and Creations. Thanks for clicking on my champion concept. Thaumatope is a Shuriman support in the game, and a clairvoyant who can see the past in game.

I’m entering Thaumatope into the CCOS, a monthly champion concept contest run by the Archivist Echoing. I highly suggest you at least take a look. If your interested, you can look at some of the entries and get an idea of how this works.

#####My reachout link.

Anyways, without further delay...


https://i.imgur.com/vuOnDli.jpg ######My WIP art for Thaumatope.


#Thaumatope was raised to face the golden sun disk, peering into the future alongside his kin of prophets. This reader of time however, was shunned. Despite his usage of the dangerous and highly addictive drug known as the Oracle’s Elixir, he turned to the winds, unable to see the brilliant future. This clairvoyant sees not the future, but the past.


https://i.imgur.com/k97HrXJ.png

######The original sketch for Thaumatope.

#Kit and Gameplay:


https://i.imgur.com/9oXbIAu.jpg


##Passive: Divination of Ruins Past:

Thaumotope records stories of the past and important events on the rift.

Every 5/4/3 minutes a Remains of Ruin will appear on the Rift. The game starts with 3 Remains of Ruin scattered throughout the jungle, with one guaranteed to spawn in the allied jungle and the other two in the enemy jungle quadrants. Only 4 Remains can spawn on the map at a time. After the original 3 spawn, they can appear anywhere in the jungle or river.

When Thaumatope travels to a Remains of Ruin he can read its past, gifting him with 20/25/30 Glory.

If Thaumatope assists in shutting down an enemy champion, killing a dragon or baron, destroying an inhibitor for the first time, or using Pull of the Past to rescue an ally from lethal damage he is rewarded with further Glory as he records the event.

Thaumatope can spend his Glory in the shop to increase his proficiency in invocations. Only two upgrades may be selected each match. It costs 80 Glory to increase proficiency.

  • Proficiency: Foresight: Exposed enemies that are successful basic attacked within the window are grounded for 2 seconds. This has a static cooldown per champion of 8 seconds.
  • Proficiency: Extension of Sight: Extension of Sight now lasts only 60% as long but can hold two charges.
  • Proficiency: Pull of the Past: Pull of the Past is cast through the Extension, the missile will travel twice as fast, gain 500 units of range, and immediately pull back the first ally hit.
  • Proficiency: Revelation: After casting a spell, Thaumatope’s next basic attack will slow by 30% to any enemies hit.

##Q; Foresight:

Thaumotope peers into an enemy, searching for a weakness. After a delay, a mark will appear on an enemy for a short period of time, exposing them. If Thaumatope basic attacks an exposed enemy, he deals bonus magic damage, increase the damage they take for 4 seconds, and reduce the cooldown on this spell by 50/55/60/65/70%.

  • 15/14.5/14/13.5/13 second cooldown.

##W: Extension of Sight:

Thaumatope creates a wall of runic power that extends his mind’s eye. Thaumatope has a total of 550/650/750 units of range when his basic attacks would fly through the wall. Basic attacks passing through the Extension will deal minor bonus magic damage, pierce enemies in a line (-15% per enemy hit, does not apply to the targeted enemy) and become dodgeable.

  • Cast Range: 1000
  • Must be within 400 units of basic attack range to
  • 16/15/14/13/12 second cooldown (or charge speed, if Proficiency: Extension of Sight is taken).
  • Duration: 4/5/6/7/8 seconds.

##E: Pull of the Past:

Thaumatope extends a missile of his mind to an ally and forms a tether between them. Both champions benefit from a minor movement speed buff. Thaumatope can reactivate to yank the tether, pulling the ally farther to his location the further they are from him. This breaks the tether early.

  • Range: 700.
  • Tether length: 850.
  • Duration: 6 seconds.
  • Cooldown: 18

##R: Revelation:

Thaumatope channels his gift and makes his vision reality. Thaumatope can tap this ability to unleash a cone of shimmering power, pulling enemies to the center of the area. If Thaumatope holds the spell, it will increase in length and decrease in width as it becomes a linear spell. Once released, the charged spell will channel for 1.5 seconds, knocking enemies who enter the beacon of shimmering power to the end of the zone.

  • Tap Range: 500 units long.
  • Tap Width: 60 degrees width
  • Tap Cast Time: .75 seconds
  • Hold Range: 650-1200 units depending on time spent charging.
  • Hold Width 400-250 units depending on time spent charging.
  • Hold Cast Time: .25 seconds.
  • Maximum Hold Duration: Spell can be held for 4.5 seconds, but stops becoming thinner and longer at 2 seconds. The original .75 seconds cast time from before the spell was locked into “hold mode” counts as part of the charge up.

#Lore and Background:


Shurimans believe that nature makes no mistakes.

This belief, made enduring Thaumatope’s aberration all the more difficult.

In the limestone city of the A’lqurai, there was the temple of Shimmering Prophets. Any children capable of the art known as scrying were brought here by nomadic monks. Other residents of the temple, such as Thaumatope, were born here, with the blood of prophets snaking through their veins.

The A’lqurai, servants of these Shimmering Prophets were loyal and close knit. As the Prophets peered into the future, the A’lqurai recorded the present.

Another abnormality of Thaumatope was his interest in cartography and literature. The Prophet’s valued what was yet to pass, not what was already out of their control. This growing interest became an obsession, one the Prophets would not tolerate, forcing Thaumatope to sneak out of the glamorous temple so he could learn the ways of ink with common folk.

As Thaumatope divert his attention and studies to work outside of the temple, a rift began to split him and his family apart.

Fear as well, ate at his innards. His tests and trainings left him tossing in his sleep. He fell short at scrying often and when he found some success he knew it just wasn’t right.

Thaumatope could not read the future.

The only future it seemed he did know was his own. He would be a failure.

Alas this lead to another act of deception beyond his elders’ notice. Thaumatope, desperate for a way to ‘fix’ himself, would sneak through the temple where the Elixir was stored.

The Shimmering Prophets utilized a dangerously addictive drug known as the Oracle’s Elixir. For mere non-scryer’s, the drink brought severe psychosis. For Prophets, it enabled and amplified their ability to foresee the upcoming.

For Thaumatope, this was his last resort. He had entirely dropped his love for calligraphy, writing, and the like. He had focused his entire mental will power on scrying. He had tried everything he could think of.

But he had not tried the Elixir.

Brewed for only senior Prophets, with a collection of wrinkles and wisdom to prove it, the drug was relatively simple and effective to make. Those outside the city of the A’lqurai all had their own name for what was essentially a brain damaging poison. In the temple however, it was a sacred gift, rumored to been derived from the last Sun Emperor.

The first time Thaumatope took the Elixir, he had seen 13 winters pass. He choked and experienced meaningless hallucinations for hours, but eventually recovered to retreat to his cell in the temple before dawn. Another failure, but Thaumatope was persistent. And addicted. That as well.

By his fourteenth winter, Thaumatope required the drug often enough where he was forced to acquire it by means other than the temple’s storages. Within some period of time, he was cooking the Elixir on his own to supply his own needs.

In the end, despite his consistent use of the drug, Thaumatope was no better at scrying. He had only learned to hide his failures better. But this wasn’t enough.

For a fake scryer, Thaumatope had managed his way in temple for quite a while. When he was just a man of sixteen winters, the temple rejected him from his home. His parent’s, gifted prophets, had no will to wave away their shame of a son.

And so Thaumatope was exiled. Without purpose. Without drive other than disappointment and grief. Worse, he was exiled with a severe addiction he could not sate.

He needed to find work.

Working a job fit mostly for slaves, the temple boy worked to uncover a tomb for wealthy, pale skinned archeologists from a foreign shore. He had heard of these travelers, who wrought metal into powerful tools. Months of wrestling the ancient ruins from the desert’s grasp passed and before long another winter had passed.

But by now, Thaumatope had found his calling.

The Piltovans as they were called, were having trouble deciphering ancient scriptures. A stone vault door sealed what they called the T-room. Whether the ‘T’ stood for tomb or treasure was uncertain, but the Piltovans clearly were eager to crack open the room.

Unable to break the magically crafted locks and stone, the foreigners grew frustrated and aggressive. That was until a poor exile, curiously approached the entrance and read the unreadable, ancient scriptures.

”What is it every man loses last?”

Uncertainty followed as workers and Piltovans stared at the momentarily oblivious Thaumatope. To those who watched, it was as if he was hallucinating. As if he were seeing visions of something greater.

”His breath.”

When the vault entrance opened and a ghastly, gust of stale air blew forth, the archeology site blew up. Even the slaves who spoke no Shuriman understood. The Piltovans were so shocked, they offered him a much higher place in their work.

For some time after this incredible event, Thaumatope would read and guide the archaeologists through the ancient structure for a significant improvement on his quality of life.

This was when Thaumatope realized. he would never be a Prophet of the future. He was a Prophet of the Past. He was the Prophet of the Past.

For his whole life, Thaumatope was blamed for how he was born. They claimed it was his carelessness regarding scrying lessons. Or his blasphemous obsession with the A’lqurai’s art of writing. His elder’s believed it was his failure, that nature never made mistakes. In Thaumatope’s case at least, it did not. Despite the enlightened aspects of the wise Shimmering Prophets, they could not understand or accept Thaumatope.

After embracing the blessing branded a curse, Thaumatope has returned to his nomadic life. He finds coin for his addiction to the Elixir, with his monopoly over translating ancient texts and new, unrivaled ability to traverse dangerous ruins.

In the grand scheme of Shurima however, this Prophet may play a bigger role than expected. The ancient myths of Shurima do not rest easy and are stirring once more. With heroes of old rising, villains of the past return. As these gods awake, the sands shift, and perhaps the secret to saving Shurima’s future is hidden in the past.


Well that’s the end of my concept for Thaumatope. Thanks for reading! I would greatly appreciate some feedback on Thaumatope. If you have a concept you would like me to review as well, I’d sure do a review exchange.

5 Comments

FlameHalbrdOkido3/15/2018, 7:44:47 PM2 votes

Don't u think his E could be abused? Why not let the tethered ally click on him to be pulled?

Pùls3/4/2018, 7:19:00 AM1 votes

This is super well thought out! nice work dude!