Mylesia, Queen of Magic
Hello there. I want to present you and immobile mage that specializes in countering magic damage and in using enemy magic against them. The title is placeholder, any better ideas? Pls share them with me. Any feedback is appreciated. Thanks for checking this concept out.
Stats: Health: 560 (+80hp/level) Hp. Regen: 6.7 (+0.6) Mana: 360(+60mana/level) Mana regen: 7.5(+0.8/level) Range: 525 Attack damage: X Attack speed: 0.666 (+3.5%/level) Armor: 20.88 (+3/level) Magic resist: 30(+0/level) Movement speed: 325
Passive: Touch of Pure: Mylesia´s control over magic is complete but her physical form isnt as strong. Her autoattacks deal 45+2 per level (+5%AP) magic damage.
Q: Pure magic:
50/60/70/80/90 mana
Cooldown: 10/9/8/7/6 (starts after last orb is destroyed, dissapears or is launched)
Orbit radius: 250 units
Speed of orbiting: Something around Diana´s
Launch range: 1000 units
Speed of launched orb: 1800
Delay between each launch: 0.25 sec
First cast:
Mylesia creates 3 spheres of pure magic that start orbiting her for 5 seconds. If these spheres collide with enemy unit they explode slowing enemy for 20/25/30/35/40%.
Second cast:
Mylesia commands one sphere to rush towards location of her choosing dealing 40/55/70/85/110 (+50% AP) magic damage along the way and leaving mark for 4 seconds on every enemy champion that increases damage taken by Pure magic and her autoattacks by 20%. This effect stacks. Every cast also increases the duration of spheres by 1 second.
(Sphere that will be send is glowing more brightly and will be send from position where it currently is located)
W:Pillar of Mana Mana cost:30/35/40/45/50 (doesn´t count into consumed) Cooldown: 24/22/20/18/16 seconds (starts after destruction of Pillar) Cast range: 500 units Consume radius: 1300 units Mylesia conjures a pillar that consumes 50% of all mana used on abillities for 4 seconds. All this time the pillar is vulnerable to attacks from minions and champions but it is immune to magic damage. Pillar has 20/25/30/35/40 (+20% AP) hp. After 4 seconds Mylesia can approach pillar and take mana from it for 10 seconds. (Channel for 1.5 sec, 33.333% mana every 0.5 sec). Any damage will interupt the channel and destroy the pillar.
E:Counterspell Mana cost: 80 mana Cooldown: 18/16/14/12/10 seconds (starts after 1.5 sec from cást) Cast range:700 units Proc range: 1200 units Mylesia creates protective rune on allied champion for 1 second. Any magic damage after mark is placed will be blocked and cause ally to be immune to magic damage for 0.5 seconds and deal 50/75/90/105/120 (+35%AP) magic damage to enemy that proced the rune.
R:Magic is supreme Mana cost: 100/125/150 Cooldown: 140/120/100 Radius of gathering: 2000 units Range of cast: 2000 units Minimal radius: 150 units Second cast wait time (for how long she can hold it):3 seconds First cast: Mylesia channels her true form as pure magic being becoming immune crowd control and takes only 25% of magic damage and starts gathering all magic damage around her for 1.5 seconds. Second cast: Mylesia releases her most powerful magic dealing 200/300/400 (+120% AP) magic damage. Each 200/300/400 magic damage Mylesia gathered will increase the radius of spell by 50/60/70 up to 400/450/500 units. (The spell starts gathering in a circle and explodes after 1.25)
Quotes: Select: Magic is supreme. Attacking: My magic is too strong for you. Move: Im so lonely sometimes. 1st Q: Answer to me. 2nd Q: Don´t hold it against me. W: More energy for me. E: OVERRULE! 1st R: This is what I am. 2nd R: VANISH! Taunt: Don´t force my magic. Taunt vs Xerath: You are greed unbound by flesh. Taunt vs Aurelion Sol: Don´t underestimate people that once tricked you. Taunt vs LeBlanc: Your usage of magic is....tricky.
Edit history: Bad wording, ult CD/mana added, changed functionality. Changed few AP scalings after feedback