[Champion Suggestion] Dreadrek- The Unburied Monstrosity

GRIMFREAK·11/20/2014, 4:24:05 AM·1 votes·702 views

Hey guys, GrimFreak here. I have updated Dreadrek to the point that he is almost not even the same champion as he was before. I think his abilities have much more synergy than they did before, and I feel that the abilities that were a little too similar to other champion abilities have hopefully been tweaked enough that they are somewhat unique to Dreadrek.

!!ALSO!! IN THIS UPDATE I AM ALSO INCLUDING UPDATED QUOTES! AS WELL AS THE FIRST PICTURE OF THE DREADED DREADREK! LORE REMAINS THE SAME, IF ANYONE HAS ANY IDEAS TO IMPROVE THE LORE, PLEASE POST. ALL OTHER IDEAS AND SUGGESTIONS ARE ALSO WELCOMED AND APPRECIATED. THANK YOU

Dreadrek- The unburied monstrosity

Lore- Long ago, before the recording of history, the world was plagued by a monstrous creature of immense power. No one really knows of its origin. Some speculate it wandered through from another realm, or perhaps it is the product of magic gone wrong. Regardless, everywhere the beast went it left destruction and fire in its wake. No mortal weapon could kill it, though many would try and many warriors would die in the name of honor, justice, or whatever reason people choose to die for. When it became apparent that the beast could not be slain, and when the damage to the surrounding areas became taxing, it was decided that the beast could at least be contained. Throughout the land all the greatest of magical minds were gathered together and a plan was made for the beast’s capture. They marched a small army into the woods and cut out a clearing. They proceeded to try and attract the beast by banging their shields, making a deafening, rhythmic clang that could be heard for miles. For a while, nothing. Then, the ground began to shake. Trees fell and boulders were brushed aside as the beast charged into the clearing, spouting fire and knocking entire groups of soldiers into the air. Many lives were lost but eventually the mages were able to subdue the creature, bind it, if only temporarily. To ensure that the beast would never again cause harm to mankind, they magically sealed it inside of a great stone, enchanted by powerful runes, and buried it deeper than any man would ever go. There the beast waited, unable to move, unable to free itself. In time, the kingdom was dissolved, fractured into unrecognizable pieces, and the beast became forgotten. Still, it waited, counting the years as they ticked by, each one mocking it of its confinement. Years later, a Yordle mining crew was in the process of harvesting ore. Working with one of their mechanized drill platforms, they uncovered the stone. Thinking nothing of it, they attempted to drill though it, and accidently unleashed a monster more horrid than anything they could have imagined. Enraged from its entrapment, it roared and swiped and crushed everything around it. The frightened yordles tried to run for the exit, that’s when the beast began spraying fire. It exited the tome that had kept it bound for so long and breathed in its first breath of fresh air in millennia. The beast made its way into the forest, determined to make up for lost time.

“Some things are better left buried” -Garen

Appearance- Dreadrek is roughly 16 feet tall, with a basic human shape (2 arms, 2 legs, etc.). his skin is composed of a soft, oozy, tarlike substance that drips off of him as he moves. There are orange veins that run through this. His left arm is longer and stronger than his right, and his left hand is larger. He has 2 claw like fingers and 1 claw like thumb on each of his hands, as well as 2 claw like toes on each of his feet. His face resembles a skull, with hollow, orange eyes, devoid of pupils. He has slit like nostrils that glow the same color as his eyes, as well as a large mouth that has jagged rows of black teeth that seem to be one with his skin. His mouth also glows orange, and he drools yellowish/orangish napalm or some other fiery substance. Smoke comes out of his mouth, nose, and eyes, as well as the fiery veins that spread across his body.

Classification- Tank

Attack damage: 10

Defense: 7

Ability Power: 4

Speed: low

Difficulty: Not really sure, probably low though

These stats can of course be modified but it’s kind of what I’m thinking as of right now.

Strengths: Great at 1v1 combat High physical damage resistance, good against fighters and tanks Great at controlling a lane/pushing Most of his abilities are capable of hitting more than one target at a time I feel that his abilities have good synergy and are capable of creating fairly decent combos

Weaknesses: Vulnerable to magic damage Slow movement speed, susceptible to ganking and ranged attacks Not a lot of escape options except killing your opponent Not a whole lot of range except for his E ability

Abilities: Passive: Inconsistent density- Dreadrek’s skin hardens every time he uses an ability, increasing his armor. The amount that this increases depends on his level. Piles up to 6 stacks. If he goes too long without using an ability the stacks slowly dissipate, eventually lowering his armor back to normal, and have to be restacked from the beginning This ability would work really well with other armor items.

Basic Attack- Dreadrek hits enemies with his right arm, occasionally hitting them with his left arm for slightly increased damage

Q: Vicious Swipe- Dreadrek swings his left arm, swiping with his claws, dealing mild physical damage to all enemies struck and drawing them close to him.

W: Overheat- Dreadrek heats up his skin, dealing physical damage to enemies in close proximity to him, as well as bonus damage to all enemies attacking him with non-ranged attacks. A blackish/fiery orange circle appears on the ground beneath him, indicating the area that will deal damage to opponents. Dreadrek’s orange areas glow brightly and extra smoke billows off of him while this is active, making him look rather intimidating.

E: Flaming ooze- Dreadrek sprays an area with fiery ooze that hits the ground in a series of explosions upon contact, dealing moderate magic damage and setting enemies on fire. Sprays in a target circle. (The damage of this ability can be increased by physical damage items)

R: Ancient Terror- Dreadrek roars and slams the ground viciously with both fists, causing jagged rock spikes to explode out of the ground around Dreadrek, knocking up nearby enemies, dealing high physical damage, and temporarily stunning them. (Possible cool down shorten if it kills enemy champion?)

Quotes:

When Selected- "Free… at last…"

Basic Movement- "I… cannot be… contained…" "I… am… chaos…" "Cannot hide... from death..."

Attacking- "Tremble…" "Why… do you… resist?" "Burn…" "Do you... fear me?"

Dying- Inhuman screech "I... will... return" "Vanquished... by vermin" "A god... has fallen"

Well, that's my champion, I hope you like it. I'm not sure what other information is necessary, I hope I was descriptive enough. I feel that this champion would make a great addition to the game, giving players a fun experience. I mean, honestly, who doesn't like a good monster?

2 Comments

Eithyr11/20/2014, 9:22:03 AM1 votes

I looked mostly at the abilities, and they could use some work.

The passive is too similar to Graves' passive (gains armor and MR every second as long as he is in combat). I'd recommend changing the method of gaining armor. A possibility would be to have him gain armor each time he casts a spell, and have it stack to an extent.

The Q and the W don't have much synergy. When you activate your W and you use your Q, you're essentially knocking enemies away from your Overheat. However, if you do decide to change one of them, you could try to revolve the rest of the abilities to synergize with his W (e.g. locking down opponents and dealing a large amount of damage by standing next to them with W on).

From the E's description, I'm assuming you want it to simply apply a damage-over-time debuff on enemies hit by it. It's fine if its like that, but be warned that Varus's E (Rain of Arrows) and Miss Fortunes E (Make it Rain) will be fairly similar if you decide to have a lingering effect and slow. If you decide to have it similar to Viktor's Death Ray (and have it lingering), it may appear as a watered-down Rumble ultimate.

The ultimate is currently too similar to Singed's ultimate as well.

Keep going with your concept. It may be a bit unpolished, but this board was made for you to hone your abilities and expand your imagination. Good luck!