Irelia "Nerfs" Coming on patch 9.15

ImaqtSquid·7/16/2019, 5:27:01 PM·2 votes·5,347 views

Ok so, after the rework, Irelia became this VERY beautiful Toplaner, that was very very strong, I'll admit it But we're just getting out of the way now. she's SURELY gonna get other Big nerfs, and Aside from the fact that currently she has 44% winrate diamond + 43% master+ I don't see where riot want to go with this insistent nerfs On Irelia. Playing the champ, i think about what's her strenght, and whats' not. Irelia is simply an all in champion, no questions about it.

She became an all in champ, with no other choice but to rely (too much) on the marks for the q resets.

and here I came up with some Ideas.

As much as I love those q resets on champions, Id feel like Irelia
Shouldn't be having the mark on the E anymore.

here's the first concept.


Irelia with no more E mark (buff and nerfs that would be done)

PASSIVE: Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 5--->4 times. Ionian Fervor lasts for 6----->8 seconds, with basic attacks against champions and large and epic monsters refreshing the duration.

IONIAN FERVOR: Irelia gains 8--->6.5% − 12---->15% (based on level) attack speed per stack, up to 40--->26% − 60% (based on level).

At maximum stacks, Irelia's basic attacks deal 15 − 66 (based on level) (+ 25% bonus AD) Magic damage bonus magic damage on-hit.

Bladesurge-Q:

PASSIVE: Enemy champions and large monsters hit by Flawless Duet Flawless Duet and Vanguard's Edge's initial barrage are marked for 5 seconds, consumed with Bladesurge.----------->Enemy champions hit by Vanguard's Edge's initial barrage and large monsters hit by Flawless duet and Vanguard's Edge's initial barrage are marked for 5------->8 seconds, consumed with Bladesurge or Flawless Duet.

ACTIVE: Irelia Dash dashes through the target enemy, dealing Attack damage physical damage, applying on-hit effects and Heal power healing herself. Bladesurge deals increased damage to minions.

PHYSICAL DAMAGE:» 5 / 25 / 45 / 65 / 85 (+ 60% AD)»»»»»»»»»10 / 30 / 60 / 70 / 95 (+ 25% baseAD)(+ 55% bonusAD) MINION BONUS DAMAGE: x2 Bladesurge normal damage. HEAL: 12 / 14 / 16 / 18 / 20% AD»»»»»»»»»10-25-35(Q level 1-Level 3-Level 5.)+(6 / 8 / 10% bonus ad) COOLDOWN: 12 / 11 / 10 / 9 / 8»»»»»»»»»13/ 11.5 / 9.5 / 8 / 6 Bladesurge's Cooldown is refunded if the target was marked or if it dies to after Bladesurge has been cast.


Defiant Dance TARGET RANGE: 825

COST: 70 / 75 / 80 / 85 / 90 MANA

COOLDOWN: 20 / 18 / 16 / 14 / 12»»»»»»»»»18 / 16 / 15 / 14 / 13.

Defiant Dance: FIRST CAST: Irelia channels for up to 1.5 seconds, during which she reduces ALL incoming damage

by 50% (+ 7% per 100 AP)»»»»»»»»»by 45-65% Based on level. .

SECOND CAST: After a 0.07-second delay, Irelia swipes with her blades in the target direction, dealing physical damage to all enemies around her and in a line, increased by 0% − 100% (based on channel time).

MINIMUM DAMAGE:» 10 / 25 / 40 / 55 / 70 (+ 50% AD) (+ 40% AP)»»»»»»»»» 15/ 30 / 40 / 60 / 100 (+ 75% AD)

MAXIMUM DAMAGE: 20 / 50 / 80 / 110 / 140 (+ 100% AD) (+ 80% AP)»»»»»»»»»30 / 60 / 80 / 120 / 200 (+ 150% AD)

The SECOND CAST activates automatically toward the cursor's direction at the end of the duration.

Flawless Duet TARGET RANGE: 775 COST: ~~ 50~~ »»»»»»»»»65 MANA COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12»»»»»»»»» 12 / 11 / 10 / 9 / 8

Flawless Duet: ACTIVE: Irelia sends a blade to the target location for up to 3.5»»»»»»»»»4.5 seconds. After a 0.35-second delay, Flawless Duet may be recast to send another blade out, and does so automatically at Irelia's position if the first blade would expire, though not if she is Silence or channeling Defiant Dance or Teleport.

Once both blades have been placed, they fly toward each other after a 0.25-second delay, dealing magic damage and slowing by 45/55/65/75/80% all enemies struck for 1.25 second after converging.

If the enemy was previously marked by Vanguard's Edge, or Irela has less health then her opponent, the target will be stunned instead for 0.75»»»»»»»»»1 second after converging, and will be dealt bonus magic damage scaling on the target max health.

MAGIC DAMAGE: 70 / 110 / 150 / 190 / 230 (+ 80% AP)»»»»»»»»»65 / 125 / 180 / 200 / 225 (+ 25% AP)

BONUS MAGIC DAMAGE: 4.5 / 5.5 / 6.5 / 7.5 / 8.5% (+2% per 100 bonus ad).


Vanguard's Edge TARGET RANGE: 1000 COST: 100 MANA COOLDOWN: 140 / 120 / 100»»»»»»»»»165 / 125 / 90

Vanguard's Edge:

PASSIVE: Irelia gains tenacity based on if she is outnumbered or not (allied champions against enemy champions):

NUMBER'S ADVANTAGE: Grants 0% tenacity. EVEN FIGHT: Grants 15% tenacity. OUTNUMBER: Grants 30 / 40 / 50% (based on Ultimate Level) tenacity.

ACTIVE: Irelia launches a barrage of blades through a wide line in the target direction, exploding outwards upon hitting a champion, dealing magic damage and healing irelia for 10%(+ 2.5% per 100 Ability power.) to all enemies struck.

BARRAGE DAMAGE: 125 / 225 / 325 (+ 70% AP)»»»»»»»»»110 / 250 / 400 (+ 10% ad) The blades form into a spade-shaped perimeter around the explosion for 2.5 seconds, knocking aside all enemies, though not rendering them Airborne icon airborne. Enemies that pass through the blades are dealt magic damage and are slowed by 90%»»»»»»»»»75 / 85 / 90% for 1.5»»»»»»»»»1.2 / 1.5 / 2 seconds.

PERIMETER DAMAGE: 125 / 200 / 275 (+ 70% AP)»»»»»»»»» 200 (+ 100% AP)

And so, this concludes my attempt on trying to make Irelia not rely to much on her Q reset, cause that is what she actually lives for Atm. It's almost like yuumi, that relies too much on her teammates, so does irelia.

I tried to make her more of a "You decide" champion, that has the ability to try to fight back on tanky opponents with the bonus damage of her E when she's hard losing a lane (For example, against urgot, against Garen, Against darius or probably any other toplaners in this meta, cause they all kinda stomp her)

Or the ability to burst down more squishy opponents once every while with her ulti, being the only tool to get the q reset.

Most importantly, she won't be having the ability to get 65%+ damage reduction, has ALL of her ability power scalings, have been gutted

Also because they're pretty uselsess,

except for the ultimate perimeter.

I nerfed down some of her early damage, as I feel she's more of a late game champion, but without taking away from her the possibility to NOT win early games or stuff like that.

Gave her the sustain she kinda needs early for VERY difficult matchups, so she can heal a little bit like most of the toplaners, who can rely on shields, heals, bonus resistances and more

and here we have it

Irelia that won't be useless in every game in every elo

as she has less wirnate Master-Diamon+ than Akali akali (that has also been gutted, and gonna be recieving some buffs and changes).

7 Comments

StormBladeMaster7/16/2019, 9:04:11 PM2 votes

I like this idea, honestly i totally agree with you.

I play Irelia sometimes but i play her less and less because she has become so hard to play. Not a single mistake is allowed on her.

Her Q is so much present in her kit that if you fail it, you are useless. Her passive is hard to reach and keep to me and i feel like the only way to make her shine is to call your jungler and be feed.

When i see these Irelia plays, you know the videos with best Irelia plays 2019, things like that, all these Irelia are like 12/3 (great kda, great farming...) so it's make Irelia look OP while she isn't, she is almost useless if you aren't feed with her.

Her E is 18s CD, her Q is 12s cd if you don't reset and her W is 20s cd, it's too much.

I feel like your changes will make her less cancer because she will have less mobility but it's will make her more like a fighter, more lategame and teamfighting, where she should shine.

Actually you can't shine with Irelia unless you are feed but it's the same thing for all champs i mean, if you are feed you are more impactful. But a Irelia with a kda like 1/0/0 even with good farm, you don't shine. Bot lane can be feed, mid too, jungle too...

One of the problem is that "kills" worth more than "farming". If you are on difficult matchup and trying to play safe, you won't be rewarded because if your bot lane is feeding or your mid is losing, how you can match and face this in teamfight ? Especially when you are the only melee in the team and you have to take all the dmg. You can't shine.

I would like to be able to play Irelia correctly without being a challenger and i would like that her kit become less cancer. After all, the simplier the champ is, the better you can balance him.

Irelia rely too much on mobility, but she is a fighter/bruiser not an assassin. Usually it's assassins who have big mobility. But Irelia is a case where you have a fighter with big dmg and huge mobility and she can tank some dmg.

That why after her rework, she was gutted and nerfed. Because Riot released her as an assassin and they want to make her a fighter but you can't make her a fighter if you keep this kind of mobility. So to balance her, they put her CDs to 20/18s...

Anyways your changes are great, i hope a rioter will see this and inform his team about the changes. Irelia need some love and attention. She is one of the best characters in LOL after all.

virginripper7/18/2019, 4:59:58 AM2 votes

As an Irelia main, I like this idea of her r and e, it gives her the ability to outplay in scenarios like being ganked, but I feel like the q flat heal is too much for her early as it would make her exceed in trades where she has a crapload of mana. I also believe her q should have more of a scaling as it can only be reset once on an enemy champ, having to rely too much on her auto attacks where she can be kited or hard countered, (Jax, riven, Morde, Illaoi, etc) as when touching them they would have to move to dodge their abilities, and can't move through resetting

DreamersOfTheDay7/20/2019, 7:48:46 AM1 votes

With these changes you are about to make irelia more broken than any other top laner in history of league. too bad for you she is alrealy too strong and will not get over buffed, even she is people will just ban her

ImaqtSquid7/21/2019, 9:22:25 PM1 votes

PASSIVE: Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 5--->4 times. Ionian Fervor lasts for 6----->8 seconds, with basic attacks against champions and large and epic monsters refreshing the duration.

IONIAN FERVOR: Irelia gains 8--->6.5% − 12---->15% (based on level) attack speed per stack, up to 40--->26% − 60% (based on level).

At maximum stacks, Irelia's basic attacks deal 15 − 66 (based on level) (+ 25% bonus AD) Magic damage bonus magic damage on-hit.


Defiant Dance TARGET RANGE: 825

COST: 70 / 75 / 80 / 85 / 90 MANA

COOLDOWN: 20 / 18 / 16 / 14 / 12»»»»»»»»»18 / 16 / 15 / 14 / 13.

Defiant Dance: FIRST CAST: Irelia channels for up to 1.5 seconds, during which she reduces ALL incoming damage

by 50% (+ 7% per 100 AP)»»»»»»»»»by 45-65% Based on level. .

SECOND CAST: After a 0.07-second delay, Irelia swipes with her blades in the target direction, dealing physical damage to all enemies around her and in a line, increased by 0% − 100% (based on channel time).

MINIMUM DAMAGE:» 10 / 25 / 40 / 55 / 70 (+ 50% AD) (+ 40% AP)»»»»»»»»» 15/ 30 / 40 / 60 / 100 (+ 75% AD)

MAXIMUM DAMAGE: 20 / 50 / 80 / 110 / 140 (+ 100% AD) (+ 80% AP)»»»»»»»»»30 / 60 / 80 / 120 / 200 (+ 150% AD)

The SECOND CAST activates automatically toward the cursor's direction at the end of the duration.


nerf and buffs 1.0

REMOVED»»»»»»

Vanguard's Edge:

PASSIVE: Irelia gains tenacity based on if she is outnumbered or not (allied champions against enemy champions):

NUMBER'S ADVANTAGE: Grants 0% tenacity. EVEN FIGHT: Grants 15% tenacity. OUTNUMBER: Grants 30 / 40 / 50% (based on Ultimate Level) tenacity.

PASSIVE: Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 5--->4 times. Ionian Fervor lasts for 6----->8 seconds, with basic attacks against champions and large and epic monsters refreshing the duration.

IONIAN FERVOR: Irelia gains 6.5% − 15% (based on level) attack speed per stack, up to 4»» 5.

Max att speed: --->26»»32% − 60»»75% (based on level).

At maximum stacks, Irelia's basic attacks deal 15 − 66 (based on level) (+ 25% bonus AD) Magic damage bonus magic damage on-hit.

ADDED:

RESILIANCE:

Irelia gains bonus tenacity while she has 5 Ionian Fervor stacks.

Bonus tenacity: 20%

Defiant Dance: FIRST CAST: Irelia channels for up to 1.5 seconds, during which

REMOVED>she reduces ALL incoming damage by 45-65% Based on level.

SECOND CAST: After a 0.07-second delay, Irelia swipes with her blades in the target direction, dealing physical damage to all enemies around her and in aline, increased by 0% − 100% (based on channel time).

MINIMUM DAMAGE:» 10 / 25 / 40 / 55 / 70 (+ 50% AD) (+ 40% AP)»»»»»»»»» 15/ 30 / 40 / 60 / 100 (+ 75% AD)

MAXIMUM DAMAGE: 20 / 50 / 80 / 110 / 140 (+ 100% AD) (+ 80% AP)»»»»»»»»»30 / 60 / 80 / 120 / 200 (+ 150% AD)

ADDED> Enduring:

Irelia channels for up to 1.5 seconds, during which she reduces all incoming damages by:

25 / 30 / 35 / 45 / 50%

While reflecting back adaptive damage (based on the type of skill damage that hits her.) for up to

40 / 50 / 60 / 70 / 90% of the damage absorbed.

Minimum damage Being:

40 / 60 / 80 / 90 / 120 adaptive damage

Maximum damage Being:

350 / 450 / 650 / 850 / 1000 adaptive damage.

The SECOND CAST activates automatically toward the cursor's direction at the end of the duration.

That's all for now.

CaelanV7/28/2019, 11:01:24 PM1 votes

if irelia couldn't mark you with e that would ruin her potential to dive. it would make her rely on ulti way to much.