Nawok and Mawok, the Moral Judgments.
"Are you good, are you bad? Were you happy, were you sad?"
Nawok and Mawok are the eternal spirits of morality. Unlike The Kindred who parts the soul from the body, Nawok and Mawok judge the souls morality. Nawok judges based on Lawful Morals, and Mawok judges based of emotion.
Passive; The Denied and the Denier - Nawok and Mawok don't die, not really. You start the match off as either Nawok or Mawok (Chosen randomly at the start of each match) and upon respawning after dying, you play as the latter, to give the fallen spirit time to rest until you respawn again. Each spirit provides a different aura buff to allies nearby. Nawok; Order - Nawok provides nearby allies 5% of there armor as bonus magic resistance. If only one ally is effected by this aura, the bonus is doubled. Mawok; Dramatic - Mawok gives allies bonus 10 gold income per minion killed. This bonus gold is reduced by two for every one ally effected (Minimum gold is 2 when four allies are effected.) This buffs do not effect Nawok or Mawok.
Q; Tempered Scales - Both Nawok and Mawok share the same Q. Nawok/Mawok heal an allied champion for 30/50/70/80/130 (+60% of Ability Power.) If Nawok does the healing, the ally gains 10/10/20/20/30 bonus armor at the cost of 20% movement speed for 3 seconds. If Mawok does the healing, the ally receives bonus 10/10/20/25/30% Movement speed, but 15% reduced armor for 1.5 seconds.
W; Nawok; Questioning Faith - Nawok throws his chain in a straight line, dealing 30/30/50/70/100 (+30% Ability Power/+50% Attack Damage) and stunning the first champion hit for 0.5/1/1/1.5/2 seconds. If the first enemy hit is a minion, Nawok automatically executes it and is healed for 20% of the minions health. Mawok; Recalling Nirvana - Mawok throws his feathered rope in a straight line, dealing 30/30/50/80/130 (+40% Ability Power) and knocking back the first two enemies hit, but only dealing damage to the first. If the enemies collide into a terrain, or another enemy, they are slowed for 30% for 1 second.
E; Nawok; Mawok's Empathy - Mawok summons a shield around Nawok from beyond the physical realm. The shield blocks 50/70/140/200 (+60% Ability Power) and the enemy who breaks the shield takes 60/60/70/100/150 (+70% Attack Damage) over 3 seconds. This shield lasts 3 seconds or until broken. Mawok; Nawok's Mandate - Nawok summons a shield around Mawok from beyond the physical realm. This shield does not block any damage, but provides Mawok 10/10/20/30/30 bonus ability power and attack damage for 3 seconds. If an enemy attacks Mawok three times in quick succession, they take 20/20/30/30/50 (+15% Ability Power/30% Attack Damage).
R; Nawok; Lingering Ordeal - Nawok throws chains to all enemies around him, slowing them for 10%. After three seconds, any enemies still near Nawok are pulled into him, taking 150/250/350 (+20% Ability Power) and the enemy champion with the most missing health is stunned for 0.75/1/1.5 seconds. Mawok; Emotional Distraught - Mawok starts spinning is feathered rope around him three times. Each time the rope hits an ally, they are healed for 100/200/300 (+30% Ability Power). An ally can only be healed up to three times, even if they are hit more than three times.
Notes;
- When respawning, all Cooldowns are refreshed, except for Summoner Spells, Active Spells and The Ultimate.
- Nawok and Mawok both use a type of whip to auto-attack, but their auto attacks are still considered ranged. -Nawok and Mawok are the only supports who scale of Attack Damage and Ability Power.
Lore Facts; Because Nawok and Mawok are sentinel beings, they don't both like and dislike the same people.
Mawok:
Mawok likes
Mawok dislikes

Nawok:
Nawok likes
Nawok dislikes

Any and all feedback is appreciated! <3
(Nawok and Mawok were based off of the Islamic Angels Munkar and Nakir, similar to how Kindred shares aspects with the Islamic Angels who pull the souls gently or painfully out of the body depending on if they're good or bad.)